Historique des commits

Auteur SHA1 Message Date
  Rokas Kupstys d91f7ab817 Merge with upstream 0bdb20fd8e8614f74bd5bd8585ec3685ee8511be il y a 8 ans
  Rokas Kupstys cef1940b0b easy_profiler integration il y a 8 ans
  Rokas Kupstys 5657dfef64 Added explicit Object::GetSubsystem() template specializations that return cached subsystem pointers instead of looking them up in the hashmap every time. il y a 8 ans
  Rokas Kupstys 4b61629919 Added pointers of most commonly used subsystems to Context il y a 8 ans
  Rokas Kupstys 04ad84efbe Tidy up initialization of SystemUI il y a 8 ans
  Josh Engebretson 44a1464849 Default high dpi back to false from update il y a 8 ans
  Rokas Kupstys 404afffddf Urho and Third Party updates (+14 squashed commits) il y a 8 ans
  Josh Engebretson 40200b05ed Engine metrics subsystem il y a 9 ans
  JimMarlowe 63fb5b7b94 stop crash from null objects at exit, part duex b il y a 9 ans
  JimMarlowe f4cdc94f3f stop crash from null objects at exit, part duex a il y a 9 ans
  JimMarlowe 967d4eccd2 stop crash from null objects at exit, part duex il y a 9 ans
  JimMarlowe de38c4bbae stop crash from null objects at exit il y a 9 ans
  Josh Engebretson b6191dfb69 Adding current fps to engine subsystem il y a 9 ans
  Jay Sistar 9f394c6432 Adding the Web subsystem back to Engine.cpp il y a 9 ans
  JimMarlowe 8652f38125 restore player pause and step il y a 9 ans
  Josh Engebretson f49d1d7303 Additional delta il y a 9 ans
  Josh Engebretson e4e0e8a236 Latest updates il y a 9 ans
  Josh Engebretson 82ae3e6add Android shared library building under r12b il y a 9 ans
  Josh Engebretson 41e55cce21 Windows updates il y a 9 ans
  Josh Engebretson 3c9817df7f Compilation and link delta il y a 9 ans
  Josh Engebretson 5da0f7d0d3 AtomicPlayer & AtomicPlayerJS compile delta il y a 9 ans
  Josh Engebretson 2df08e561e Core compile delta il y a 9 ans
  Josh Engebretson 47fd8f9abb Core update delta il y a 9 ans
  Matt Benic 50e0e51adf Merge remote-tracking branch 'upstream/master' il y a 10 ans
  Matt Benic 9d5a617f58 Added the ability to pause/resume updates on the engine and step one frame at a time. Added Pause/Resume and Step buttons on the editor to pause/resume/step through IPC. NOTE that IPC update has moved to StartFrame so it doesn't get paused. il y a 10 ans
  Josh Engebretson fa41bca07c Don't require CoreData for headless builds il y a 10 ans
  Josh Engebretson 119a17dabf Adding AtomicCommon.cmake, ATOMIC_DEBUG preprocessor, Engine::GetDebugBuild, and catch UIDebugger being available in Debug build only currently il y a 10 ans
  JoshEngebretson 4b18bb6b37 Additional window preference cleanup il y a 10 ans
  JoshEngebretson c305a66448 Adding centered state for initial window creation il y a 10 ans
  rsredsq e744240e06 Added maximize flag to the SetMode function. il y a 10 ans