Matt Benic
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0b842efd72
Add autologging flag to build command. Fix build command not exiting on error.
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9 rokov pred |
Josh Engebretson
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183336a3d0
Handle deploying of debug managed apps
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9 rokov pred |
Josh Engebretson
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2a8f8af8ba
Converting existing tabs to spaces
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9 rokov pred |
Josh Engebretson
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401b3b42b9
Support for Android platform on redistibutable editor builds: Build_AtomicEditor.bat --with-android
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9 rokov pred |
Josh Engebretson
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9a0ac4aa9e
Atomic C# Work (+5 squashed commits)
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9 rokov pred |
Josh Engebretson
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41e55cce21
Windows updates
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9 rokov pred |
Josh Engebretson
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4364f07f7e
Adding support deploying managed applications
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9 rokov pred |
Matt Benic
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bd74fae462
Remove method re-added in merge
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9 rokov pred |
Eugene
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64a2a7feb5
Cherry Picked From BBS - SHA 072d8845b9f113d64d0c7e0ed00fd1eb746f4f23
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9 rokov pred |
Eugene
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662d8c9de2
Cherry Picked from branch BBS SHA: 190228fcec782b6ae94ee143c95f0a8ac15a9bdc
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9 rokov pred |
Eugene
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cabc4ed7be
Fixed an issue where the files in the project folder were being included in the build. Also... I added an append to file ability in the Atomic::File stream. I wanted to log to a file as needed during the build process.
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9 rokov pred |
Eugene
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1effb68ec8
Merge remote-tracking branch 'origin/master' into EGS-AssetBuildConfiguration
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9 rokov pred |
JimMarlowe
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d215461616
Android toolchain for debug and release apks
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9 rokov pred |
Josh Engebretson
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5bed55bbbe
Factoring AtomicNET Proto2 out of sources
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9 rokov pred |
Eugene
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ce741498fd
added the ability to specify resources to include by folder (as opposed to only per file)
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9 rokov pred |
Eugene
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cef12b7ca4
work on configurable asset include system for the biuld process.
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9 rokov pred |
Eugene
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18536f081b
Merge remote-tracking branch 'origin/master' into EGS-AssetBuildConfiguration
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9 rokov pred |
Eugene
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79908858d1
Added initial support to define which assets/resources should be included in the build. Work has not yet been properly tested. Realised before this commit that we are going to have to include .asset files as well to the AssetBuildConfig.json file.
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9 rokov pred |
Matt Benic
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b371d0ff23
Merge branch 'master' into #623TextureCompression
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9 rokov pred |
Josh Engebretson
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94b70f32e7
Applying MIT License
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10 rokov pred |
Matt Benic
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0deca90324
Windows Player build checks for cached DDS versions of textures and excludes original textures if DDS is found.
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10 rokov pred |
JoshEngebretson
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ab83f104de
Only copy Engine settings if they exist, otherwise build fails
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10 rokov pred |
Matt Benic
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0170ba4b6d
Deployed player supports EngineConfig. Windows build process copies /Settings/Engine.json alongside player executable.
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10 rokov pred |
JoshEngebretson
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f61c359318
Windows build error handling improvements, better build clean logic
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10 rokov pred |
Matt Benic
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0613ca3646
Added constants for pack file extension and search filter. Added support for absolute pack file paths. Added -logname param to override log file path.
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10 rokov pred |
rsredsq
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eb6e71958b
Added messages for the Windows build output
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10 rokov pred |
JoshEngebretson
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ec7b6f6ca9
Deploying standalone Windows apps using CoreCLR
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10 rokov pred |
Josh Engebretson
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b855775214
Update
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10 rokov pred |
JoshEngebretson
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17be0163a8
Windows deployment updates
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10 rokov pred |
Josh Engebretson
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2f5b9eefd7
iOS deployment from editor working
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10 rokov pred |