Matt Benic
|
0b842efd72
Add autologging flag to build command. Fix build command not exiting on error.
|
9 anni fa |
Josh Engebretson
|
183336a3d0
Handle deploying of debug managed apps
|
9 anni fa |
Josh Engebretson
|
2a8f8af8ba
Converting existing tabs to spaces
|
9 anni fa |
Josh Engebretson
|
401b3b42b9
Support for Android platform on redistibutable editor builds: Build_AtomicEditor.bat --with-android
|
9 anni fa |
Josh Engebretson
|
9a0ac4aa9e
Atomic C# Work (+5 squashed commits)
|
9 anni fa |
Josh Engebretson
|
41e55cce21
Windows updates
|
9 anni fa |
Josh Engebretson
|
4364f07f7e
Adding support deploying managed applications
|
9 anni fa |
Matt Benic
|
bd74fae462
Remove method re-added in merge
|
9 anni fa |
Eugene
|
64a2a7feb5
Cherry Picked From BBS - SHA 072d8845b9f113d64d0c7e0ed00fd1eb746f4f23
|
9 anni fa |
Eugene
|
662d8c9de2
Cherry Picked from branch BBS SHA: 190228fcec782b6ae94ee143c95f0a8ac15a9bdc
|
9 anni fa |
Eugene
|
cabc4ed7be
Fixed an issue where the files in the project folder were being included in the build. Also... I added an append to file ability in the Atomic::File stream. I wanted to log to a file as needed during the build process.
|
9 anni fa |
Eugene
|
1effb68ec8
Merge remote-tracking branch 'origin/master' into EGS-AssetBuildConfiguration
|
9 anni fa |
JimMarlowe
|
d215461616
Android toolchain for debug and release apks
|
9 anni fa |
Josh Engebretson
|
5bed55bbbe
Factoring AtomicNET Proto2 out of sources
|
9 anni fa |
Eugene
|
ce741498fd
added the ability to specify resources to include by folder (as opposed to only per file)
|
9 anni fa |
Eugene
|
cef12b7ca4
work on configurable asset include system for the biuld process.
|
9 anni fa |
Eugene
|
18536f081b
Merge remote-tracking branch 'origin/master' into EGS-AssetBuildConfiguration
|
9 anni fa |
Eugene
|
79908858d1
Added initial support to define which assets/resources should be included in the build. Work has not yet been properly tested. Realised before this commit that we are going to have to include .asset files as well to the AssetBuildConfig.json file.
|
9 anni fa |
Matt Benic
|
b371d0ff23
Merge branch 'master' into #623TextureCompression
|
9 anni fa |
Josh Engebretson
|
94b70f32e7
Applying MIT License
|
10 anni fa |
Matt Benic
|
0deca90324
Windows Player build checks for cached DDS versions of textures and excludes original textures if DDS is found.
|
10 anni fa |
JoshEngebretson
|
ab83f104de
Only copy Engine settings if they exist, otherwise build fails
|
10 anni fa |
Matt Benic
|
0170ba4b6d
Deployed player supports EngineConfig. Windows build process copies /Settings/Engine.json alongside player executable.
|
10 anni fa |
JoshEngebretson
|
f61c359318
Windows build error handling improvements, better build clean logic
|
10 anni fa |
Matt Benic
|
0613ca3646
Added constants for pack file extension and search filter. Added support for absolute pack file paths. Added -logname param to override log file path.
|
10 anni fa |
rsredsq
|
eb6e71958b
Added messages for the Windows build output
|
10 anni fa |
JoshEngebretson
|
ec7b6f6ca9
Deploying standalone Windows apps using CoreCLR
|
10 anni fa |
Josh Engebretson
|
b855775214
Update
|
10 anni fa |
JoshEngebretson
|
17be0163a8
Windows deployment updates
|
10 anni fa |
Josh Engebretson
|
2f5b9eefd7
iOS deployment from editor working
|
10 anni fa |