Cronologia Commit

Autore SHA1 Messaggio Data
  Matt Benic 0b842efd72 Add autologging flag to build command. Fix build command not exiting on error. 9 anni fa
  Josh Engebretson 183336a3d0 Handle deploying of debug managed apps 9 anni fa
  Josh Engebretson 2a8f8af8ba Converting existing tabs to spaces 9 anni fa
  Josh Engebretson 401b3b42b9 Support for Android platform on redistibutable editor builds: Build_AtomicEditor.bat --with-android 9 anni fa
  Josh Engebretson 9a0ac4aa9e Atomic C# Work (+5 squashed commits) 9 anni fa
  Josh Engebretson 41e55cce21 Windows updates 9 anni fa
  Josh Engebretson 4364f07f7e Adding support deploying managed applications 9 anni fa
  Matt Benic bd74fae462 Remove method re-added in merge 9 anni fa
  Eugene 64a2a7feb5 Cherry Picked From BBS - SHA 072d8845b9f113d64d0c7e0ed00fd1eb746f4f23 9 anni fa
  Eugene 662d8c9de2 Cherry Picked from branch BBS SHA: 190228fcec782b6ae94ee143c95f0a8ac15a9bdc 9 anni fa
  Eugene cabc4ed7be Fixed an issue where the files in the project folder were being included in the build. Also... I added an append to file ability in the Atomic::File stream. I wanted to log to a file as needed during the build process. 9 anni fa
  Eugene 1effb68ec8 Merge remote-tracking branch 'origin/master' into EGS-AssetBuildConfiguration 9 anni fa
  JimMarlowe d215461616 Android toolchain for debug and release apks 9 anni fa
  Josh Engebretson 5bed55bbbe Factoring AtomicNET Proto2 out of sources 9 anni fa
  Eugene ce741498fd added the ability to specify resources to include by folder (as opposed to only per file) 9 anni fa
  Eugene cef12b7ca4 work on configurable asset include system for the biuld process. 9 anni fa
  Eugene 18536f081b Merge remote-tracking branch 'origin/master' into EGS-AssetBuildConfiguration 9 anni fa
  Eugene 79908858d1 Added initial support to define which assets/resources should be included in the build. Work has not yet been properly tested. Realised before this commit that we are going to have to include .asset files as well to the AssetBuildConfig.json file. 9 anni fa
  Matt Benic b371d0ff23 Merge branch 'master' into #623TextureCompression 9 anni fa
  Josh Engebretson 94b70f32e7 Applying MIT License 10 anni fa
  Matt Benic 0deca90324 Windows Player build checks for cached DDS versions of textures and excludes original textures if DDS is found. 10 anni fa
  JoshEngebretson ab83f104de Only copy Engine settings if they exist, otherwise build fails 10 anni fa
  Matt Benic 0170ba4b6d Deployed player supports EngineConfig. Windows build process copies /Settings/Engine.json alongside player executable. 10 anni fa
  JoshEngebretson f61c359318 Windows build error handling improvements, better build clean logic 10 anni fa
  Matt Benic 0613ca3646 Added constants for pack file extension and search filter. Added support for absolute pack file paths. Added -logname param to override log file path. 10 anni fa
  rsredsq eb6e71958b Added messages for the Windows build output 10 anni fa
  JoshEngebretson ec7b6f6ca9 Deploying standalone Windows apps using CoreCLR 10 anni fa
  Josh Engebretson b855775214 Update 10 anni fa
  JoshEngebretson 17be0163a8 Windows deployment updates 10 anni fa
  Josh Engebretson 2f5b9eefd7 iOS deployment from editor working 10 anni fa