Josh Engebretson
|
e84c883bb2
Mac updates for #1276
|
9 years ago |
Josh Engebretson
|
97e930f794
Possible fix for OS X resource prefix issue (specify absolute path)
|
9 years ago |
Josh Engebretson
|
41e55cce21
Windows updates
|
9 years ago |
Josh Engebretson
|
5da0f7d0d3
AtomicPlayer & AtomicPlayerJS compile delta
|
9 years ago |
Josh Engebretson
|
5bed55bbbe
Factoring AtomicNET Proto2 out of sources
|
9 years ago |
Matt Benic
|
0170ba4b6d
Deployed player supports EngineConfig. Windows build process copies /Settings/Engine.json alongside player executable.
|
10 years ago |
ctrauma
|
4fc3f8207e
fixes to enable linux build
|
10 years ago |
Matt Benic
|
ba8dd940b8
Don't overwrite engine parameters in player setup
|
10 years ago |
Josh Engebretson
|
64246dc5e6
Make sure the script subsystem is created in player
|
10 years ago |
Josh Engebretson
|
b216618602
Local builds with Android deployment on OSX
|
10 years ago |
JoshEngebretson
|
b898cfa221
Copy AtomicPlayer.exe to Windows deployment, remove Cache reference on Android player
|
10 years ago |
Josh Engebretson
|
82fec68d24
Adding OSX/Unix NETHost platform, updating TypeScript compiler to 1.6.2, OS X builds AtomicNET assemblies from generated script bindings
|
10 years ago |
JoshEngebretson
|
ec7b6f6ca9
Deploying standalone Windows apps using CoreCLR
|
10 years ago |
Josh Engebretson
|
9221ce9a4a
Update
|
10 years ago |
Josh Engebretson
|
5b990890a7
Fixes
|
10 years ago |
Josh Engebretson
|
ed90ee1a18
Android project generator and build system
|
10 years ago |
Josh Engebretson
|
a0faa8acd0
Shutdown JS vm at application stop
|
10 years ago |
Josh Engebretson
|
c2042fdd5f
BuildSystem bindings, Updates to cache file handling, successfully built a Mac player
|
10 years ago |
Josh Engebretson
|
ac6520ffd9
Adding AtomicPlayer module
|
10 years ago |