Historique des commits

Auteur SHA1 Message Date
  Matt Benic 50e0e51adf Merge remote-tracking branch 'upstream/master' il y a 9 ans
  Matt Benic 9d5a617f58 Added the ability to pause/resume updates on the engine and step one frame at a time. Added Pause/Resume and Step buttons on the editor to pause/resume/step through IPC. NOTE that IPC update has moved to StartFrame so it doesn't get paused. il y a 9 ans
  Josh Engebretson fa41bca07c Don't require CoreData for headless builds il y a 9 ans
  Josh Engebretson 119a17dabf Adding AtomicCommon.cmake, ATOMIC_DEBUG preprocessor, Engine::GetDebugBuild, and catch UIDebugger being available in Debug build only currently il y a 10 ans
  JoshEngebretson 4b18bb6b37 Additional window preference cleanup il y a 10 ans
  JoshEngebretson c305a66448 Adding centered state for initial window creation il y a 10 ans
  rsredsq e744240e06 Added maximize flag to the SetMode function. il y a 10 ans
  rsredsq 7a468d9dbc Save window size if it was maximized il y a 10 ans
  Matt Benic 0613ca3646 Added constants for pack file extension and search filter. Added support for absolute pack file paths. Added -logname param to override log file path. il y a 10 ans
  Jay Sistar 73e8d960ce Adding the Web module with WebSockets working. il y a 10 ans
  Josh Engebretson 5b7a672d26 Updates il y a 10 ans
  Josh Engebretson f35300c632 Console and DebugHud rendering il y a 10 ans
  JoshEngebretson ccc7e7fe97 Fixes for Windows on Direct3D9 il y a 10 ans
  Josh Engebretson 46fe3060a6 Updates il y a 10 ans
  Josh Engebretson 0fdeea3ccf Non-Graphics updates il y a 10 ans
  Josh Engebretson c333f2c4eb UI Subsystem il y a 10 ans
  Josh Engebretson 19ed80c490 New UI Work il y a 10 ans
  Josh Engebretson 11e0345604 New UI Work il y a 10 ans
  Josh Engebretson 4f60555490 New UI Work il y a 10 ans
  Josh Engebretson b0e9a94380 New UI work il y a 10 ans
  Josh Engebretson 1523500534 Pass at splitting out 3D functionality to Atomic3D module il y a 10 ans
  Josh Engebretson d0c68ae1b9 Updates il y a 10 ans
  Josh Engebretson 5bfa179f54 ProcSky has an issue with prepass on some integrated graphics chips, switch to deferred if supported il y a 10 ans
  Josh Engebretson ed2ced0bbf Working on 3D view il y a 10 ans
  Josh Engebretson 3f4b7e43eb 3D rendering working in TB il y a 11 ans
  Josh Engebretson b337ac0da8 Javascript error handling, merging Data and CoreData il y a 11 ans
  Josh Engebretson 27e9586d33 Updates il y a 11 ans
  Josh Engebretson 34fd2a3123 Updates il y a 11 ans
  Josh Engebretson 21f6885fcc Initial Commit il y a 11 ans