Commit History

Autor SHA1 Mensaxe Data
  JoshEngebretson dc49684fa1 Merge pull request #494 from rsredsq/RED-EDITOR-CAPTUREDWIDGETFIX %!s(int64=10) %!d(string=hai) anos
  rsredsq bd3736237a Set height for edit fields in inspector view to see "_" symbol %!s(int64=10) %!d(string=hai) anos
  rsredsq 5ec5e050a8 Fix when sometimes captured widget wasn't released. %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson b6b3546c93 Merge pull request #488 from LumaDigital/master %!s(int64=10) %!d(string=hai) anos
  Matt Benic fa1b99cb7e Rather exposed texture unit names as a static method on Material %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson de6926ab19 Merge pull request #489 from shaddockh/TSH-ATOMICWORK-UPDATE %!s(int64=10) %!d(string=hai) anos
  Shaddock Heath c80baa447f Update AtomicWork.d.ts %!s(int64=10) %!d(string=hai) anos
  Shaddock Heath 87f6ba76cf Update AtomicWork.d.ts with Player reference %!s(int64=10) %!d(string=hai) anos
  Matt Benic 66b623ae22 Merge remote-tracking branch 'upstream/master' %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson 41faf65b6b Merge pull request #485 from AtomicGameEngine/JME-ATOMIC-SUBMESHFIX %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson d569fbe2be Fix issue with sub mesh inspector material fields %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson c3f4bd3dd5 Merge pull request #483 from rsredsq/RED-EDITOR-464 %!s(int64=10) %!d(string=hai) anos
  rsredsq 4093ab2845 Disable unnecessary menus when there is no open project %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson dc1f11877c Merge pull request #482 from AtomicGameEngine/JME-ATOMIC-SUBMESH %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson 9b2699021c Save batch geometry on submesh visibility toggle %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson b8bb2c5777 Adding geometry hidden flag optimization %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 92f7e04c87 Support drag and drop on sub mesh material fields, Material Inspector cleanups and additional techniques %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson bf1ec81c71 Text entry improvements %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson dda5a07557 Submesh editing support, fixing array edit widget, display name of mesh in mesh inspector %!s(int64=10) %!d(string=hai) anos
  Matt Benic cdd90af5ca Exposed texture unit names in header. %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 118896f364 Adding submesh geometry names %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson b1959d7d52 Don't disable scene view when playing %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 96ba8094b6 Don't drop TRS animation nodes %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 2f2efadcef Working on animation controller %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson 4644b3696d Merge pull request #477 from AtomicGameEngine/JME-ATOMIC-FIXCOPYRIGHT %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson d3396cfa6e Fix copyright on WebRequest, use UIWidgetEditComplete on array widget %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson 79f6adfe48 Merge pull request #476 from AtomicGameEngine/JME-ATOMIC-74 %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson f61c359318 Windows build error handling improvements, better build clean logic %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson c885fb4dd8 ATOMIC-74: Improvements to build file operation failure cases %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson 4f2525a010 Merge pull request #474 from rsredsq/RED-EDITOR-457 %!s(int64=10) %!d(string=hai) anos