JoshEngebretson
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dc49684fa1
Merge pull request #494 from rsredsq/RED-EDITOR-CAPTUREDWIDGETFIX
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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bd3736237a
Set height for edit fields in inspector view to see "_" symbol
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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5ec5e050a8
Fix when sometimes captured widget wasn't released.
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%!s(int64=10) %!d(string=hai) anos |
JoshEngebretson
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b6b3546c93
Merge pull request #488 from LumaDigital/master
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%!s(int64=10) %!d(string=hai) anos |
Matt Benic
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fa1b99cb7e
Rather exposed texture unit names as a static method on Material
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%!s(int64=10) %!d(string=hai) anos |
JoshEngebretson
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de6926ab19
Merge pull request #489 from shaddockh/TSH-ATOMICWORK-UPDATE
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%!s(int64=10) %!d(string=hai) anos |
Shaddock Heath
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c80baa447f
Update AtomicWork.d.ts
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%!s(int64=10) %!d(string=hai) anos |
Shaddock Heath
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87f6ba76cf
Update AtomicWork.d.ts with Player reference
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%!s(int64=10) %!d(string=hai) anos |
Matt Benic
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66b623ae22
Merge remote-tracking branch 'upstream/master'
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%!s(int64=10) %!d(string=hai) anos |
JoshEngebretson
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41faf65b6b
Merge pull request #485 from AtomicGameEngine/JME-ATOMIC-SUBMESHFIX
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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d569fbe2be
Fix issue with sub mesh inspector material fields
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%!s(int64=10) %!d(string=hai) anos |
JoshEngebretson
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c3f4bd3dd5
Merge pull request #483 from rsredsq/RED-EDITOR-464
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%!s(int64=10) %!d(string=hai) anos |
rsredsq
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4093ab2845
Disable unnecessary menus when there is no open project
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%!s(int64=10) %!d(string=hai) anos |
JoshEngebretson
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dc1f11877c
Merge pull request #482 from AtomicGameEngine/JME-ATOMIC-SUBMESH
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%!s(int64=10) %!d(string=hai) anos |
JoshEngebretson
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9b2699021c
Save batch geometry on submesh visibility toggle
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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b8bb2c5777
Adding geometry hidden flag optimization
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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92f7e04c87
Support drag and drop on sub mesh material fields, Material Inspector cleanups and additional techniques
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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bf1ec81c71
Text entry improvements
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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dda5a07557
Submesh editing support, fixing array edit widget, display name of mesh in mesh inspector
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%!s(int64=10) %!d(string=hai) anos |
Matt Benic
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cdd90af5ca
Exposed texture unit names in header.
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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118896f364
Adding submesh geometry names
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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b1959d7d52
Don't disable scene view when playing
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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96ba8094b6
Don't drop TRS animation nodes
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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2f2efadcef
Working on animation controller
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%!s(int64=10) %!d(string=hai) anos |
JoshEngebretson
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4644b3696d
Merge pull request #477 from AtomicGameEngine/JME-ATOMIC-FIXCOPYRIGHT
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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d3396cfa6e
Fix copyright on WebRequest, use UIWidgetEditComplete on array widget
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%!s(int64=10) %!d(string=hai) anos |
JoshEngebretson
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79f6adfe48
Merge pull request #476 from AtomicGameEngine/JME-ATOMIC-74
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%!s(int64=10) %!d(string=hai) anos |
JoshEngebretson
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f61c359318
Windows build error handling improvements, better build clean logic
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%!s(int64=10) %!d(string=hai) anos |
Josh Engebretson
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c885fb4dd8
ATOMIC-74: Improvements to build file operation failure cases
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%!s(int64=10) %!d(string=hai) anos |
JoshEngebretson
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4f2525a010
Merge pull request #474 from rsredsq/RED-EDITOR-457
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%!s(int64=10) %!d(string=hai) anos |