Commit History

Autor SHA1 Mensaxe Data
  Josh Engebretson e4e0e8a236 Latest updates %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 82ae3e6add Android shared library building under r12b %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 41e55cce21 Windows updates %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 3c9817df7f Compilation and link delta %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 5da0f7d0d3 AtomicPlayer & AtomicPlayerJS compile delta %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 2df08e561e Core compile delta %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 47fd8f9abb Core update delta %!s(int64=9) %!d(string=hai) anos
  Matt Benic 50e0e51adf Merge remote-tracking branch 'upstream/master' %!s(int64=9) %!d(string=hai) anos
  Matt Benic 9d5a617f58 Added the ability to pause/resume updates on the engine and step one frame at a time. Added Pause/Resume and Step buttons on the editor to pause/resume/step through IPC. NOTE that IPC update has moved to StartFrame so it doesn't get paused. %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson fa41bca07c Don't require CoreData for headless builds %!s(int64=9) %!d(string=hai) anos
  Josh Engebretson 119a17dabf Adding AtomicCommon.cmake, ATOMIC_DEBUG preprocessor, Engine::GetDebugBuild, and catch UIDebugger being available in Debug build only currently %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson 4b18bb6b37 Additional window preference cleanup %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson c305a66448 Adding centered state for initial window creation %!s(int64=10) %!d(string=hai) anos
  rsredsq e744240e06 Added maximize flag to the SetMode function. %!s(int64=10) %!d(string=hai) anos
  rsredsq 7a468d9dbc Save window size if it was maximized %!s(int64=10) %!d(string=hai) anos
  Matt Benic 0613ca3646 Added constants for pack file extension and search filter. Added support for absolute pack file paths. Added -logname param to override log file path. %!s(int64=10) %!d(string=hai) anos
  Jay Sistar 73e8d960ce Adding the Web module with WebSockets working. %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson f35300c632 Console and DebugHud rendering %!s(int64=10) %!d(string=hai) anos
  JoshEngebretson ccc7e7fe97 Fixes for Windows on Direct3D9 %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 0fdeea3ccf Non-Graphics updates %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson c333f2c4eb UI Subsystem %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 19ed80c490 New UI Work %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 11e0345604 New UI Work %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 4f60555490 New UI Work %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson b0e9a94380 New UI work %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 1523500534 Pass at splitting out 3D functionality to Atomic3D module %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson d0c68ae1b9 Updates %!s(int64=10) %!d(string=hai) anos
  Josh Engebretson 5bfa179f54 ProcSky has an issue with prepass on some integrated graphics chips, switch to deferred if supported %!s(int64=10) %!d(string=hai) anos