Matt Benic
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0170ba4b6d
Deployed player supports EngineConfig. Windows build process copies /Settings/Engine.json alongside player executable.
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10 years ago |
ctrauma
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4fc3f8207e
fixes to enable linux build
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10 years ago |
Matt Benic
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ba8dd940b8
Don't overwrite engine parameters in player setup
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10 years ago |
Josh Engebretson
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64246dc5e6
Make sure the script subsystem is created in player
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10 years ago |
Josh Engebretson
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b216618602
Local builds with Android deployment on OSX
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10 years ago |
JoshEngebretson
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b898cfa221
Copy AtomicPlayer.exe to Windows deployment, remove Cache reference on Android player
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10 years ago |
Josh Engebretson
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82fec68d24
Adding OSX/Unix NETHost platform, updating TypeScript compiler to 1.6.2, OS X builds AtomicNET assemblies from generated script bindings
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10 years ago |
JoshEngebretson
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ec7b6f6ca9
Deploying standalone Windows apps using CoreCLR
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10 years ago |
Josh Engebretson
|
9221ce9a4a
Update
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10 years ago |
Josh Engebretson
|
5b990890a7
Fixes
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10 years ago |
Josh Engebretson
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ed90ee1a18
Android project generator and build system
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10 years ago |
Josh Engebretson
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a0faa8acd0
Shutdown JS vm at application stop
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10 years ago |
Josh Engebretson
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c2042fdd5f
BuildSystem bindings, Updates to cache file handling, successfully built a Mac player
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10 years ago |
Josh Engebretson
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ac6520ffd9
Adding AtomicPlayer module
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10 years ago |