Commit History

Author SHA1 Message Date
  Matt Benic 0170ba4b6d Deployed player supports EngineConfig. Windows build process copies /Settings/Engine.json alongside player executable. 10 years ago
  ctrauma 4fc3f8207e fixes to enable linux build 10 years ago
  Matt Benic ba8dd940b8 Don't overwrite engine parameters in player setup 10 years ago
  Josh Engebretson 64246dc5e6 Make sure the script subsystem is created in player 10 years ago
  Josh Engebretson b216618602 Local builds with Android deployment on OSX 10 years ago
  JoshEngebretson b898cfa221 Copy AtomicPlayer.exe to Windows deployment, remove Cache reference on Android player 10 years ago
  Josh Engebretson 82fec68d24 Adding OSX/Unix NETHost platform, updating TypeScript compiler to 1.6.2, OS X builds AtomicNET assemblies from generated script bindings 10 years ago
  JoshEngebretson ec7b6f6ca9 Deploying standalone Windows apps using CoreCLR 10 years ago
  Josh Engebretson 9221ce9a4a Update 10 years ago
  Josh Engebretson 5b990890a7 Fixes 10 years ago
  Josh Engebretson ed90ee1a18 Android project generator and build system 10 years ago
  Josh Engebretson a0faa8acd0 Shutdown JS vm at application stop 10 years ago
  Josh Engebretson c2042fdd5f BuildSystem bindings, Updates to cache file handling, successfully built a Mac player 10 years ago
  Josh Engebretson ac6520ffd9 Adding AtomicPlayer module 10 years ago