Commit History

作者 SHA1 備註 提交日期
  Matt Benic b371d0ff23 Merge branch 'master' into #623TextureCompression 9 年之前
  Josh Engebretson 94b70f32e7 Applying MIT License 9 年之前
  Matt Benic 0deca90324 Windows Player build checks for cached DDS versions of textures and excludes original textures if DDS is found. 9 年之前
  JoshEngebretson ab83f104de Only copy Engine settings if they exist, otherwise build fails 9 年之前
  Matt Benic 0170ba4b6d Deployed player supports EngineConfig. Windows build process copies /Settings/Engine.json alongside player executable. 10 年之前
  JoshEngebretson f61c359318 Windows build error handling improvements, better build clean logic 10 年之前
  Matt Benic 0613ca3646 Added constants for pack file extension and search filter. Added support for absolute pack file paths. Added -logname param to override log file path. 10 年之前
  rsredsq eb6e71958b Added messages for the Windows build output 10 年之前
  JoshEngebretson ec7b6f6ca9 Deploying standalone Windows apps using CoreCLR 10 年之前
  Josh Engebretson b855775214 Update 10 年之前
  JoshEngebretson 17be0163a8 Windows deployment updates 10 年之前
  Josh Engebretson 2f5b9eefd7 iOS deployment from editor working 10 年之前
  JoshEngebretson cd2516f1fc Windows deployment 10 年之前
  Josh Engebretson 7b498be34f Adding windows atomic-cli platform 10 年之前