Matt Benic
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b371d0ff23
Merge branch 'master' into #623TextureCompression
|
9 年之前 |
Josh Engebretson
|
94b70f32e7
Applying MIT License
|
9 年之前 |
Matt Benic
|
0deca90324
Windows Player build checks for cached DDS versions of textures and excludes original textures if DDS is found.
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9 年之前 |
JoshEngebretson
|
ab83f104de
Only copy Engine settings if they exist, otherwise build fails
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9 年之前 |
Matt Benic
|
0170ba4b6d
Deployed player supports EngineConfig. Windows build process copies /Settings/Engine.json alongside player executable.
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10 年之前 |
JoshEngebretson
|
f61c359318
Windows build error handling improvements, better build clean logic
|
10 年之前 |
Matt Benic
|
0613ca3646
Added constants for pack file extension and search filter. Added support for absolute pack file paths. Added -logname param to override log file path.
|
10 年之前 |
rsredsq
|
eb6e71958b
Added messages for the Windows build output
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10 年之前 |
JoshEngebretson
|
ec7b6f6ca9
Deploying standalone Windows apps using CoreCLR
|
10 年之前 |
Josh Engebretson
|
b855775214
Update
|
10 年之前 |
JoshEngebretson
|
17be0163a8
Windows deployment updates
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10 年之前 |
Josh Engebretson
|
2f5b9eefd7
iOS deployment from editor working
|
10 年之前 |
JoshEngebretson
|
cd2516f1fc
Windows deployment
|
10 年之前 |
Josh Engebretson
|
7b498be34f
Adding windows atomic-cli platform
|
10 年之前 |