Gareth Fouche 991c2ffd6c Fixes to the LitSolid shader to ensure that lights that don't have "cast shadows" enabled don't contribute their lighting value to the lighting calculation for lightmapped objects, and made sure that the environment map is shaded by the lightmap properly, if both are used. 10 лет назад
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Atomic2D.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
AutoExposure.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
Basic.hlsl 5b7a672d26 Updates 10 лет назад
Bloom.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
BloomHDR.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
Blur.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
ClearFramebuffer.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
ColorCorrection.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
CopyFramebuffer.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
DeferredLight.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
Depth.hlsl 5b7a672d26 Updates 10 лет назад
FXAA2.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
FXAA3.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
Fog.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
GammaCorrection.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
GreyScale.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
Light2D.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
Lighting.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
LitParticle.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
LitSolid.hlsl 991c2ffd6c Fixes to the LitSolid shader to ensure that lights that don't have "cast shadows" enabled don't contribute their lighting value to the lighting calculation for lightmapped objects, and made sure that the environment map is shaded by the lightmap properly, if both are used. 10 лет назад
PostProcess.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
PrepassLight.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
ProcSky.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
Samplers.hlsl 5b7a672d26 Updates 10 лет назад
ScreenPos.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
Shadow.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
Shadow2D.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
Skybox.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
Stencil.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
TerrainBlend.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
Text.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
Tonemap.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
Transform.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
Uniforms.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
Unlit.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
Vegetation.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
VegetationDepth.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
VegetationShadow.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад
Water.hlsl 1d11c9a6c8 Reorganizing resources 10 лет назад