A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

Josh Engebretson 00a6a04696 Temporarily guard error state so we don't great a pile of modal windows před 10 roky
Artifacts e925c9e466 Adding Makefile před 11 roky
Bin b8f839bcf0 Update před 11 roky
Build c7d2823c4f Adding D3DCompiler_47.dll 64 bit binary před 10 roky
CLI 2fcdbbcc73 Working on Atomic web player před 11 roky
CMake 523914d1bd Running from new Bindings před 10 roky
Data 49046a42ac New scene creation, drag and drop textures on material inspector, and more... před 10 roky
Docs f8ba78f98d Set viewport rect for deployed apps před 11 roky
Resources 49046a42ac New scene creation, drag and drop textures on material inspector, and more... před 10 roky
Script 00a6a04696 Temporarily guard error state so we don't great a pile of modal windows před 10 roky
Source 61640f8c3b Exit on error loading main.js před 10 roky
.gitignore 91a70d0e6c Generating docs před 10 roky
CMakeLists.txt e195fa58da Additional Updates před 10 roky
Credits.md 8233c1dd70 Update před 11 roky
LICENSE.md 1fbc4abaaa Update před 11 roky
README.md 2300ad178b Update README.md před 11 roky
Rakefile c49bef7d2a Merge pull request #103 from ThunderBeastGames/Editor-Work před 10 roky
THIRDPARTY_LICENSE.md 60dbc1aacf Update před 11 roky

README.md

####Atomic Game Engine™ Editor and Player Source Repository

Looking for the Javascript examples?

They are over here: Javascript Examples

Website

http://www.AtomicGameEngine.com

Chat

Forums

Atomic Game Engine Forums

Twitter

Follow @AtomicGEngine

alt text

This repository contains the full source code to the Atomic Game Engine Runtime and Editor

The source code is intended for licensees who need to customize the C++ runtime and editor. For most users, we recommend the supported binary releases available for DOWNLOAD on our website.

Custom builds of the Atomic Game Engine Editor require product activation and platform deployment licenses. These can also be acquired at our website.

For supported binary releases and to acquire product activation keys or platform deployment licenses please visit: http://www.AtomicGameEngine.com

Licensing Information

Atomic Game Engine™ EULA
Third Party Licenses

Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2013, XCode, and QtCreator build instructions.

Website

Visit http://www.AtomicGameEngine.com for all the latest news and downloads of the Atomic Game Engine