Editor.ts 2.1 KB

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  1. import EditorUI = require("../ui/EditorUI");
  2. import UIEvents = require("../ui/UIEvents");
  3. import AssetImport = require("../assets/AssetImport");
  4. import PlayMode = require("../ui/playmode/PlayMode");
  5. import EditorLicense = require("./EditorLicense");
  6. import EditorEvents = require("./EditorEvents");
  7. class Editor extends Atomic.ScriptObject {
  8. project: ToolCore.Project;
  9. assetImport: AssetImport;
  10. editorLicense:EditorLicense;
  11. playMode:PlayMode;
  12. static instance: Editor;
  13. constructor() {
  14. super();
  15. // limit the framerate to limit CPU usage
  16. Atomic.getEngine().maxFps = 60;
  17. Editor.instance = this;
  18. this.editorLicense = new EditorLicense();
  19. EditorUI.initialize();
  20. this.playMode = new PlayMode();
  21. Atomic.getResourceCache().autoReloadResources = true;
  22. this.assetImport = new AssetImport();
  23. this.subscribeToEvent(EditorEvents.LoadProject, (data) => this.handleEditorLoadProject(data));
  24. this.subscribeToEvent(EditorEvents.Quit, (data) => this.handleEditorEventQuit(data));
  25. this.subscribeToEvent("ExitRequested", (data) => this.handleExitRequested(data));
  26. this.parseArguments();
  27. }
  28. handleEditorLoadProject(event: EditorEvents.LoadProjectEvent): boolean {
  29. var system = ToolCore.getToolSystem();
  30. if (system.project) {
  31. this.sendEvent(UIEvents.MessageModalEvent,
  32. { type: "error", title: "Project already loaded", message: "Project already loaded" });
  33. return false;
  34. }
  35. return system.loadProject(event.path);
  36. }
  37. parseArguments() {
  38. var args = Atomic.getArguments();
  39. var idx = 0;
  40. while (idx < args.length) {
  41. if (args[idx] == "--project") {
  42. this.sendEvent(EditorEvents.LoadProject, {path: args[idx + 1]});
  43. }
  44. idx++;
  45. }
  46. }
  47. // event handling
  48. handleExitRequested(data) {
  49. EditorUI.shutdown();
  50. }
  51. handleEditorEventQuit(data) {
  52. this.sendEvent("ExitRequested");
  53. }
  54. }
  55. export = Editor;