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- //
- // Copyright (c) 2014-2016, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "ScriptSystem.h"
- #pragma once
- namespace Atomic
- {
- class ScriptVector : public RefCounted
- {
- ATOMIC_REFCOUNTED(ScriptVector)
- public:
- ScriptVector() : RefCounted()
- {
- }
- virtual ~ScriptVector()
- {
- }
- RefCounted* At(unsigned index) const
- {
- if (index >= refVector_.Size())
- return 0;
- return refVector_[index];
- }
- void Push(RefCounted* refCounted)
- {
- // TODO: check null?
- refVector_.Push(SharedPtr<RefCounted>(refCounted));
- }
- void SetAt(unsigned index, RefCounted* refCounted)
- {
- refVector_[index] = refCounted;
- }
- void Insert(unsigned index, RefCounted* refCounted)
- {
- refVector_.Insert(index, SharedPtr<RefCounted>(refCounted));
- }
- void Erase(unsigned index)
- {
- refVector_.Erase(index);
- }
- bool Remove(RefCounted* refCounted)
- {
- return refVector_.Remove(SharedPtr<RefCounted>(refCounted));
- }
- void Clear()
- {
- refVector_.Clear();
- }
- unsigned GetSize() const
- {
- return refVector_.Size();
- }
- template <class T>
- bool AdaptFromVector(PODVector<T> vectorIn)
- {
- Vector<SharedPtr<RefCounted>> keepAlive = refVector_;
- refVector_.Clear();
- for (unsigned i = 0; i < vectorIn.Size(); i++)
- {
- refVector_.Push(SharedPtr<RefCounted>(vectorIn[i]));
- }
- return true;
- }
- template <class T>
- bool AdaptFromVector(Vector<T> vectorIn)
- {
- Vector<SharedPtr<RefCounted>> keepAlive = refVector_;
- refVector_.Clear();
- for (unsigned i = 0; i < vectorIn.Size(); i++)
- {
- refVector_.Push((T) vectorIn[i]);
- }
- return true;
- }
- template <class T>
- bool AdaptFromVector(Vector<WeakPtr<T>> vectorIn)
- {
- Vector<SharedPtr<RefCounted>> keepAlive = refVector_;
- refVector_.Clear();
- for (unsigned i = 0; i < vectorIn.Size(); i++)
- {
- refVector_.Push(SharedPtr<RefCounted>((RefCounted*) vectorIn[i]));
- }
- return true;
- }
- template <class T>
- bool AdaptFromVector(Vector<SharedPtr<T>> vectorIn)
- {
- Vector<SharedPtr<RefCounted>> keepAlive = refVector_;
- refVector_.Clear();
- for (unsigned i = 0; i < vectorIn.Size(); i++)
- {
- refVector_.Push(SharedPtr<RefCounted>((RefCounted*) vectorIn[i]));
- }
- return true;
- }
- template <class T>
- bool AdaptToVector(PODVector<T> vectorOut)
- {
- vectorOut.Clear();
- for (unsigned i = 0; i < refVector_.Size(); i++)
- {
- vectorOut.Push(static_cast<T>(refVector_[i].Get()));
- }
- return true;
- }
- template <class T>
- bool AdaptToVector(Vector<T> vectorOut)
- {
- vectorOut.Clear();
- for (unsigned i = 0; i < refVector_.Size(); i++)
- {
- vectorOut.Push((T) refVector_[i]);
- }
- return true;
- }
- template <class T>
- bool AdaptToVector(Vector<SharedPtr<T>> vectorOut)
- {
- vectorOut.Clear();
- for (unsigned i = 0; i < refVector_.Size(); i++)
- {
- vectorOut.Push(SharedPtr<T>((T) refVector_[i]));
- }
- return true;
- }
- template <class T>
- bool AdaptToVector(Vector<WeakPtr<T>> vectorOut)
- {
- vectorOut.Clear();
- for (unsigned i = 0; i < refVector_.Size(); i++)
- {
- vectorOut.Push(WeakPtr<T>((T) refVector_[i]));
- }
- return true;
- }
- private:
- Vector<SharedPtr<RefCounted>> refVector_;
- };
- }
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