JSBPackageWriter.cpp 5.0 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/FileSystem.h>
  8. #include "JSBind.h"
  9. #include "JSBModule.h"
  10. #include "JSBPackage.h"
  11. #include "JSBEnum.h"
  12. #include "JSBClass.h"
  13. #include "JSBPackageWriter.h"
  14. namespace ToolCore
  15. {
  16. JSBPackageWriter::JSBPackageWriter(JSBPackage *package) : package_(package)
  17. {
  18. }
  19. void JSBPackageWriter::WriteProtoTypeRecursive(String &source, JSBClass* klass, Vector<JSBClass*>& written)
  20. {
  21. if (written.Contains(klass))
  22. return;
  23. PODVector<JSBClass*>& baseClasses = klass->GetBaseClasses();
  24. Vector<JSBClass*>::Iterator itr = baseClasses.End() - 1 ;
  25. while (itr != baseClasses.Begin() - 1)
  26. {
  27. WriteProtoTypeRecursive(source, (*itr), written);
  28. itr--;
  29. }
  30. JSBClass* base = baseClasses.Size() ? baseClasses[0] : NULL;
  31. if (!klass->IsNumberArray() && klass->GetPackage() == package_)
  32. {
  33. JSBModule* module = klass->GetModule();
  34. if (module->Requires("3D"))
  35. source += "\n#ifdef ATOMIC_3D\n";
  36. String packageName = klass->GetModule()->GetPackage()->GetName();
  37. String basePackage = base ? base->GetModule()->GetPackage()->GetName() : "";
  38. source.AppendWithFormat(" js_setup_prototype(vm, \"%s\", \"%s\", \"%s\", \"%s\", %s);\n",
  39. packageName.CString(), klass->GetName().CString(),
  40. base ? basePackage.CString() : "", base ? base->GetName().CString() : "",
  41. klass->HasProperties() ? "true" : "false");
  42. if (module->Requires("3D"))
  43. source += "#endif\n\n";
  44. }
  45. written.Push(klass);
  46. }
  47. void JSBPackageWriter::WriteProtoTypeSetup(String& source)
  48. {
  49. Vector<JSBClass*> written;
  50. PODVector<JSBClass*>& allClasses = package_->GetAllClasses();
  51. for (unsigned i = 0; i < allClasses.Size(); i++)
  52. {
  53. WriteProtoTypeRecursive(source, allClasses[i], written);
  54. }
  55. }
  56. void JSBPackageWriter::GenerateSource(String& sourceOut)
  57. {
  58. String source = "// This file was autogenerated by JSBind, changes will be lost\n\n";
  59. source += "#include <Duktape/duktape.h>\n";
  60. source += "#include <AtomicJS/Javascript/JSVM.h>\n";
  61. source += "#include <AtomicJS/Javascript/JSAPI.h>\n";
  62. source += "\n\nnamespace Atomic\n{\n";
  63. String packageLower = package_->GetName().ToLower();
  64. for (unsigned i = 0; i < package_->modules_.Size(); i++)
  65. {
  66. JSBModule* module = package_->modules_.At(i);
  67. String moduleLower = module->GetName().ToLower();
  68. source.AppendWithFormat("\nextern void jsb_package_%s_preinit_%s (JSVM* vm);", packageLower.CString(), moduleLower.CString());
  69. source.AppendWithFormat("\nextern void jsb_package_%s_init_%s (JSVM* vm);", packageLower.CString(), moduleLower.CString());
  70. }
  71. source += "\n\nstatic void jsb_modules_setup_prototypes(JSVM* vm)\n{\n";
  72. source += " // It is important that these are in order so the prototypes are created properly\n";
  73. source += " // This isn't trivial as modules can have dependencies, so do it here\n\n";
  74. WriteProtoTypeSetup(source);
  75. source += "\n}\n";
  76. source.AppendWithFormat("\n\nstatic void jsb_package_%s_preinit(JSVM* vm)\n{", packageLower.CString());
  77. source.Append("\n // Create the global package object\n");
  78. source.Append(" duk_context* ctx = vm->GetJSContext();\n");
  79. source.Append(" duk_push_object(ctx);\n");
  80. source.AppendWithFormat(" duk_put_global_string(ctx, \"%s\");\n", package_->GetName().CString());
  81. for (unsigned i = 0; i < package_->modules_.Size(); i++)
  82. {
  83. JSBModule* module = package_->modules_.At(i);
  84. if (module->Requires("3D"))
  85. source += "\n#ifdef ATOMIC_3D";
  86. String moduleLower = module->GetName().ToLower();
  87. source.AppendWithFormat("\n jsb_package_%s_preinit_%s(vm);", packageLower.CString(), moduleLower.CString());
  88. if (module->Requires("3D"))
  89. source += "\n#endif //ATOMIC_3D\n";
  90. }
  91. source += "\n}\n\n";
  92. source.AppendWithFormat("\n\nvoid jsb_package_%s_init(JSVM* vm)\n{", packageLower.CString());
  93. source.AppendWithFormat("\n\n jsb_package_%s_preinit(vm);\n", packageLower.CString());
  94. source += "\n\n jsb_modules_setup_prototypes(vm);\n";
  95. for (unsigned i = 0; i < package_->modules_.Size(); i++)
  96. {
  97. JSBModule* module = package_->modules_.At(i);
  98. String moduleLower = module->GetName().ToLower();
  99. if (module->Requires("3D"))
  100. source += "\n#ifdef ATOMIC_3D";
  101. source.AppendWithFormat("\n jsb_package_%s_init_%s(vm);", packageLower.CString(), moduleLower.CString());
  102. if (module->Requires("3D"))
  103. source += "\n#endif //ATOMIC_3D\n";
  104. }
  105. source += "\n}\n\n";
  106. // end Atomic namespace
  107. source += "\n}\n";
  108. sourceOut = source;
  109. }
  110. }