ParticleEffect2D.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../IO/FileSystem.h"
  25. #include "../IO/Log.h"
  26. #include "../Resource/ResourceCache.h"
  27. #include "../Resource/XMLFile.h"
  28. #include "../Atomic2D/ParticleEffect2D.h"
  29. #include "../Atomic2D/Sprite2D.h"
  30. #include "../DebugNew.h"
  31. namespace Atomic
  32. {
  33. static const int srcBlendFuncs[] =
  34. {
  35. 1, // GL_ONE
  36. 1, // GL_ONE
  37. 0x0306, // GL_DST_COLOR
  38. 0x0302, // GL_SRC_ALPHA
  39. 0x0302, // GL_SRC_ALPHA
  40. 1, // GL_ONE
  41. 0x0305, // GL_ONE_MINUS_DST_ALPHA
  42. // ATOMIC_BEGIN
  43. 1, // GL_ONE
  44. 0x0302 // GL_SRC_ALPHA
  45. // ATOMIC END
  46. };
  47. static const int destBlendFuncs[] =
  48. {
  49. 0, // GL_ZERO
  50. 1, // GL_ONE
  51. 0, // GL_ZERO
  52. 0x0303, // GL_ONE_MINUS_SRC_ALPHA
  53. 1, // GL_ONE
  54. 0x0303, // GL_ONE_MINUS_SRC_ALPHA
  55. 0x0304, // GL_DST_ALPHA
  56. // ATOMIC_BEGIN
  57. 1, // GL_ONE
  58. 1 // GL_ONE
  59. // ATOMIC END
  60. };
  61. ParticleEffect2D::ParticleEffect2D(Context* context) :
  62. Resource(context),
  63. sourcePositionVariance_(7.0f, 7.0f),
  64. speed_(260.0f),
  65. speedVariance_(10.0f),
  66. particleLifeSpan_(1.000f),
  67. particleLifespanVariance_(0.700f),
  68. angle_(0.0f),
  69. angleVariance_(360.0f),
  70. gravity_(0.0f, 0.0f),
  71. radialAcceleration_(-380.0f),
  72. tangentialAcceleration_(-140.0f),
  73. radialAccelVariance_(0.0f),
  74. tangentialAccelVariance_(0.0f),
  75. startColor_(1.0f, 0.0f, 0.0f, 1.0f),
  76. startColorVariance_(0.0f, 0.0f, 0.0f, 0.0f),
  77. finishColor_(1.0f, 1.0f, 0.0f, 1.0f),
  78. finishColorVariance_(0.0f, 0.0f, 0.0f, 0.0f),
  79. maxParticles_(600),
  80. startParticleSize_(60.0f),
  81. startParticleSizeVariance_(40.0f),
  82. finishParticleSize_(5.0f),
  83. finishParticleSizeVariance_(5.0f),
  84. duration_(-1.0f),
  85. emitterType_(EMITTER_TYPE_GRAVITY),
  86. maxRadius_(100.0f),
  87. maxRadiusVariance_(0.0f),
  88. minRadius_(0.0f),
  89. minRadiusVariance_(0.0f),
  90. rotatePerSecond_(0.0f),
  91. rotatePerSecondVariance_(0.0f),
  92. blendMode_(BLEND_ALPHA),
  93. rotationStart_(0.0f),
  94. rotationStartVariance_(0.0f),
  95. rotationEnd_(0.0f),
  96. rotationEndVariance_(0.0f)
  97. {
  98. }
  99. ParticleEffect2D::~ParticleEffect2D()
  100. {
  101. }
  102. void ParticleEffect2D::RegisterObject(Context* context)
  103. {
  104. context->RegisterFactory<ParticleEffect2D>();
  105. }
  106. bool ParticleEffect2D::BeginLoad(Deserializer& source)
  107. {
  108. if (GetName().Empty())
  109. SetName(source.GetName());
  110. loadSpriteName_.Clear();
  111. XMLFile xmlFile(context_);
  112. if (!xmlFile.Load(source))
  113. return false;
  114. XMLElement rootElem = xmlFile.GetRoot("particleEmitterConfig");
  115. if (!rootElem)
  116. return false;
  117. String texture = rootElem.GetChild("texture").GetAttribute("name");
  118. loadSpriteName_ = GetParentPath(GetName()) + texture;
  119. // If async loading, request the sprite beforehand
  120. if (GetAsyncLoadState() == ASYNC_LOADING)
  121. GetSubsystem<ResourceCache>()->BackgroundLoadResource<Sprite2D>(loadSpriteName_, true, this);
  122. sourcePositionVariance_ = ReadVector2(rootElem, "sourcePositionVariance");
  123. speed_ = ReadFloat(rootElem, "speed");
  124. speedVariance_ = ReadFloat(rootElem, "speedVariance");
  125. particleLifeSpan_ = Max(0.01f, ReadFloat(rootElem, "particleLifeSpan"));
  126. particleLifespanVariance_ = ReadFloat(rootElem, "particleLifespanVariance");
  127. angle_ = ReadFloat(rootElem, "angle");
  128. angleVariance_ = ReadFloat(rootElem, "angleVariance");
  129. gravity_ = ReadVector2(rootElem, "gravity");
  130. radialAcceleration_ = ReadFloat(rootElem, "radialAcceleration");
  131. tangentialAcceleration_ = ReadFloat(rootElem, "tangentialAcceleration");
  132. radialAccelVariance_ = ReadFloat(rootElem, "radialAccelVariance");
  133. tangentialAccelVariance_ = ReadFloat(rootElem, "tangentialAccelVariance");
  134. startColor_ = ReadColor(rootElem, "startColor");
  135. startColorVariance_ = ReadColor(rootElem, "startColorVariance");
  136. finishColor_ = ReadColor(rootElem, "finishColor");
  137. finishColorVariance_ = ReadColor(rootElem, "finishColorVariance");
  138. maxParticles_ = ReadInt(rootElem, "maxParticles");
  139. startParticleSize_ = ReadFloat(rootElem, "startParticleSize");
  140. startParticleSizeVariance_ = ReadFloat(rootElem, "startParticleSizeVariance");
  141. finishParticleSize_ = ReadFloat(rootElem, "finishParticleSize");
  142. // Typo in pex file
  143. finishParticleSizeVariance_ = ReadFloat(rootElem, "FinishParticleSizeVariance");
  144. duration_ = M_INFINITY;
  145. if (rootElem.HasChild("duration"))
  146. {
  147. float duration = ReadFloat(rootElem, "duration");
  148. if (duration > 0.0f)
  149. duration_ = duration;
  150. }
  151. emitterType_ = (EmitterType2D)ReadInt(rootElem, "emitterType");
  152. maxRadius_ = ReadFloat(rootElem, "maxRadius");
  153. maxRadiusVariance_ = ReadFloat(rootElem, "maxRadiusVariance");
  154. minRadius_ = ReadFloat(rootElem, "minRadius");
  155. minRadiusVariance_ = ReadFloat(rootElem, "minRadiusVariance");
  156. rotatePerSecond_ = ReadFloat(rootElem, "rotatePerSecond");
  157. rotatePerSecondVariance_ = ReadFloat(rootElem, "rotatePerSecondVariance");
  158. int blendFuncSource = ReadInt(rootElem, "blendFuncSource");
  159. int blendFuncDestination = ReadInt(rootElem, "blendFuncDestination");
  160. blendMode_ = BLEND_ALPHA;
  161. for (int i = 0; i < MAX_BLENDMODES; ++i)
  162. {
  163. if (blendFuncSource == srcBlendFuncs[i] && blendFuncDestination == destBlendFuncs[i])
  164. {
  165. blendMode_ = (BlendMode)i;
  166. break;
  167. }
  168. }
  169. rotationStart_ = ReadFloat(rootElem, "rotationStart");
  170. rotationStartVariance_ = ReadFloat(rootElem, "rotationStartVariance");
  171. rotationEnd_ = ReadFloat(rootElem, "rotationEnd");
  172. rotationEndVariance_ = ReadFloat(rootElem, "rotationEndVariance");
  173. // Note: not accurate
  174. SetMemoryUse(source.GetSize());
  175. return true;
  176. }
  177. bool ParticleEffect2D::EndLoad()
  178. {
  179. // Apply the sprite now
  180. if (!loadSpriteName_.Empty())
  181. {
  182. ResourceCache* cache = GetSubsystem<ResourceCache>();
  183. sprite_ = cache->GetResource<Sprite2D>(loadSpriteName_);
  184. if (!sprite_)
  185. ATOMIC_LOGERROR("Could not load sprite " + loadSpriteName_ + " for particle effect");
  186. loadSpriteName_.Clear();
  187. }
  188. return true;
  189. }
  190. bool ParticleEffect2D::Save(Serializer& dest) const
  191. {
  192. if (!sprite_)
  193. return false;
  194. XMLFile xmlFile(context_);
  195. XMLElement rootElem = xmlFile.CreateRoot("particleEmitterConfig");
  196. String fileName = GetFileNameAndExtension(sprite_->GetName());
  197. rootElem.CreateChild("texture").SetAttribute("name", fileName);
  198. WriteVector2(rootElem, "sourcePosition", Vector2::ZERO);
  199. WriteVector2(rootElem, "sourcePositionVariance", sourcePositionVariance_);
  200. WriteFloat(rootElem, "speed", speed_);
  201. WriteFloat(rootElem, "speedVariance", speedVariance_);
  202. WriteFloat(rootElem, "particleLifeSpan", particleLifeSpan_);
  203. WriteFloat(rootElem, "particleLifespanVariance", particleLifespanVariance_);
  204. WriteFloat(rootElem, "angle", angle_);
  205. WriteFloat(rootElem, "angleVariance", angleVariance_);
  206. WriteVector2(rootElem, "gravity", gravity_);
  207. WriteFloat(rootElem, "radialAcceleration", radialAcceleration_);
  208. WriteFloat(rootElem, "tangentialAcceleration", tangentialAcceleration_);
  209. WriteFloat(rootElem, "radialAccelVariance", radialAccelVariance_);
  210. WriteFloat(rootElem, "tangentialAccelVariance", tangentialAccelVariance_);
  211. WriteColor(rootElem, "startColor", startColor_);
  212. WriteColor(rootElem, "startColorVariance", startColorVariance_);
  213. WriteColor(rootElem, "finishColor", finishColor_);
  214. WriteColor(rootElem, "finishColorVariance", finishColorVariance_);
  215. WriteInt(rootElem, "maxParticles", maxParticles_);
  216. WriteFloat(rootElem, "startParticleSize", startParticleSize_);
  217. WriteFloat(rootElem, "startParticleSizeVariance", startParticleSizeVariance_);
  218. WriteFloat(rootElem, "finishParticleSize", finishParticleSize_);
  219. // Typo in pex file
  220. WriteFloat(rootElem, "FinishParticleSizeVariance", finishParticleSizeVariance_);
  221. float duration = duration_;
  222. if (duration == M_INFINITY)
  223. duration = -1.0f;
  224. WriteFloat(rootElem, "duration", duration);
  225. WriteInt(rootElem, "emitterType", (int)emitterType_);
  226. WriteFloat(rootElem, "maxRadius", maxRadius_);
  227. WriteFloat(rootElem, "maxRadiusVariance", maxRadiusVariance_);
  228. WriteFloat(rootElem, "minRadius", minRadius_);
  229. WriteFloat(rootElem, "minRadiusVariance", minRadiusVariance_);
  230. WriteFloat(rootElem, "rotatePerSecond", rotatePerSecond_);
  231. WriteFloat(rootElem, "rotatePerSecondVariance", rotatePerSecondVariance_);
  232. WriteInt(rootElem, "blendFuncSource", srcBlendFuncs[blendMode_]);
  233. WriteInt(rootElem, "blendFuncDestination", destBlendFuncs[blendMode_]);
  234. WriteFloat(rootElem, "rotationStart", rotationStart_);
  235. WriteFloat(rootElem, "rotationStartVariance", rotationStartVariance_);
  236. WriteFloat(rootElem, "rotationEnd", rotationEnd_);
  237. WriteFloat(rootElem, "rotationEndVariance", rotationEndVariance_);
  238. return xmlFile.Save(dest);
  239. }
  240. void ParticleEffect2D::SetSprite(Sprite2D* sprite)
  241. {
  242. sprite_ = sprite;
  243. }
  244. void ParticleEffect2D::SetSourcePositionVariance(const Vector2& sourcePositionVariance)
  245. {
  246. sourcePositionVariance_ = sourcePositionVariance;
  247. }
  248. void ParticleEffect2D::SetSpeed(float speed)
  249. {
  250. speed_ = speed;
  251. }
  252. void ParticleEffect2D::SetSpeedVariance(float speedVariance)
  253. {
  254. speedVariance_ = speedVariance;
  255. }
  256. void ParticleEffect2D::SetParticleLifeSpan(float particleLifeSpan)
  257. {
  258. particleLifeSpan_ = particleLifeSpan;
  259. }
  260. void ParticleEffect2D::SetParticleLifespanVariance(float particleLifespanVariance)
  261. {
  262. particleLifespanVariance_ = particleLifespanVariance;
  263. }
  264. void ParticleEffect2D::SetAngle(float angle)
  265. {
  266. angle_ = angle;
  267. }
  268. void ParticleEffect2D::SetAngleVariance(float angleVariance)
  269. {
  270. angleVariance_ = angleVariance;
  271. }
  272. void ParticleEffect2D::SetGravity(const Vector2& gravity)
  273. {
  274. gravity_ = gravity;
  275. }
  276. void ParticleEffect2D::SetRadialAcceleration(float radialAcceleration)
  277. {
  278. radialAcceleration_ = radialAcceleration;
  279. }
  280. void ParticleEffect2D::SetTangentialAcceleration(float tangentialAcceleration)
  281. {
  282. tangentialAcceleration_ = tangentialAcceleration;
  283. }
  284. void ParticleEffect2D::SetRadialAccelVariance(float radialAccelVariance)
  285. {
  286. radialAccelVariance_ = radialAccelVariance;
  287. }
  288. void ParticleEffect2D::SetTangentialAccelVariance(float tangentialAccelVariance)
  289. {
  290. tangentialAccelVariance_ = tangentialAccelVariance;
  291. }
  292. void ParticleEffect2D::SetStartColor(const Color& startColor)
  293. {
  294. startColor_ = startColor;
  295. }
  296. void ParticleEffect2D::SetStartColorVariance(const Color& startColorVariance)
  297. {
  298. startColorVariance_ = startColorVariance;
  299. }
  300. void ParticleEffect2D::SetFinishColor(const Color& finishColor)
  301. {
  302. finishColor_ = finishColor;
  303. }
  304. void ParticleEffect2D::SetFinishColorVariance(const Color& finishColorVariance)
  305. {
  306. finishColorVariance_ = finishColorVariance;
  307. }
  308. void ParticleEffect2D::SetMaxParticles(int maxParticles)
  309. {
  310. maxParticles_ = maxParticles;
  311. }
  312. void ParticleEffect2D::SetStartParticleSize(float startParticleSize)
  313. {
  314. startParticleSize_ = startParticleSize;
  315. }
  316. void ParticleEffect2D::SetStartParticleSizeVariance(float startParticleSizeVariance)
  317. {
  318. startParticleSizeVariance_ = startParticleSizeVariance;
  319. }
  320. void ParticleEffect2D::SetFinishParticleSize(float finishParticleSize)
  321. {
  322. finishParticleSize_ = finishParticleSize;
  323. }
  324. void ParticleEffect2D::SetFinishParticleSizeVariance(float finishParticleSizeVariance)
  325. {
  326. finishParticleSizeVariance_ = finishParticleSizeVariance;
  327. }
  328. void ParticleEffect2D::SetDuration(float duration)
  329. {
  330. duration_ = duration;
  331. }
  332. void ParticleEffect2D::SetEmitterType(EmitterType2D emitterType)
  333. {
  334. emitterType_ = emitterType;
  335. }
  336. void ParticleEffect2D::SetMaxRadius(float maxRadius)
  337. {
  338. maxRadius_ = maxRadius;
  339. }
  340. void ParticleEffect2D::SetMaxRadiusVariance(float maxRadiusVariance)
  341. {
  342. maxRadiusVariance_ = maxRadiusVariance;
  343. }
  344. void ParticleEffect2D::SetMinRadius(float minRadius)
  345. {
  346. minRadius_ = minRadius;
  347. }
  348. void ParticleEffect2D::SetMinRadiusVariance(float minRadiusVariance)
  349. {
  350. minRadiusVariance_ = minRadiusVariance;
  351. }
  352. void ParticleEffect2D::SetRotatePerSecond(float rotatePerSecond)
  353. {
  354. rotatePerSecond_ = rotatePerSecond;
  355. }
  356. void ParticleEffect2D::SetRotatePerSecondVariance(float rotatePerSecondVariance)
  357. {
  358. rotatePerSecondVariance_ = rotatePerSecondVariance;
  359. }
  360. void ParticleEffect2D::SetBlendMode(BlendMode blendMode)
  361. {
  362. blendMode_ = blendMode;
  363. }
  364. void ParticleEffect2D::SetRotationStart(float rotationStart)
  365. {
  366. rotationStart_ = rotationStart;
  367. }
  368. void ParticleEffect2D::SetRotationStartVariance(float rotationStartVariance)
  369. {
  370. rotationStartVariance_ = rotationStartVariance;
  371. }
  372. void ParticleEffect2D::SetRotationEnd(float rotationEnd)
  373. {
  374. rotationEnd_ = rotationEnd;
  375. }
  376. void ParticleEffect2D::SetRotationEndVariance(float rotationEndVariance)
  377. {
  378. rotationEndVariance_ = rotationEndVariance;
  379. }
  380. SharedPtr<ParticleEffect2D> ParticleEffect2D::Clone(const String& cloneName) const
  381. {
  382. SharedPtr<ParticleEffect2D> ret(new ParticleEffect2D(context_));
  383. ret->SetName(cloneName);
  384. ret->sprite_ = sprite_;
  385. ret->sourcePositionVariance_ = sourcePositionVariance_;
  386. ret->speed_ = speed_;
  387. ret->speedVariance_ = speedVariance_;
  388. ret->particleLifeSpan_ = particleLifeSpan_;
  389. ret->particleLifespanVariance_ = particleLifespanVariance_;
  390. ret->angle_ = angle_;
  391. ret->angleVariance_ = angleVariance_;
  392. ret->gravity_ = gravity_;
  393. ret->radialAcceleration_ = radialAcceleration_;
  394. ret->tangentialAcceleration_ = tangentialAcceleration_;
  395. ret->radialAccelVariance_ = radialAccelVariance_;
  396. ret->tangentialAccelVariance_ = tangentialAccelVariance_;
  397. ret->startColor_ = startColor_;
  398. ret->startColorVariance_ = startColorVariance_;
  399. ret->finishColor_ = finishColor_;
  400. ret->finishColorVariance_ = finishColorVariance_;
  401. ret->maxParticles_ = maxParticles_;
  402. ret->startParticleSize_ = startParticleSize_;
  403. ret->startParticleSizeVariance_ = startParticleSizeVariance_;
  404. ret->finishParticleSize_ = finishParticleSize_;
  405. ret->finishParticleSizeVariance_ = finishParticleSizeVariance_;
  406. ret->duration_ = duration_;
  407. ret->emitterType_ = emitterType_;
  408. ret->maxRadius_ = maxRadius_;
  409. ret->maxRadiusVariance_ = maxRadiusVariance_;
  410. ret->minRadius_ = minRadius_;
  411. ret->minRadiusVariance_ = minRadiusVariance_;
  412. ret->rotatePerSecond_ = rotatePerSecond_;
  413. ret->rotatePerSecondVariance_ = rotatePerSecondVariance_;
  414. ret->blendMode_ = blendMode_;
  415. ret->rotationStart_ = rotationStart_;
  416. ret->rotationStartVariance_ = rotationStartVariance_;
  417. ret->rotationEnd_ = rotationEnd_;
  418. ret->rotationEndVariance_ = rotationEndVariance_;
  419. /// \todo Zero if source was created programmatically
  420. ret->SetMemoryUse(GetMemoryUse());
  421. return ret;
  422. }
  423. int ParticleEffect2D::ReadInt(const XMLElement& element, const String& name) const
  424. {
  425. return element.GetChild(name).GetInt("value");
  426. }
  427. float ParticleEffect2D::ReadFloat(const XMLElement& element, const String& name) const
  428. {
  429. return element.GetChild(name).GetFloat("value");
  430. }
  431. Color ParticleEffect2D::ReadColor(const XMLElement& element, const String& name) const
  432. {
  433. XMLElement child = element.GetChild(name);
  434. return Color(child.GetFloat("red"), child.GetFloat("green"), child.GetFloat("blue"), child.GetFloat("alpha"));
  435. }
  436. Vector2 ParticleEffect2D::ReadVector2(const XMLElement& element, const String& name) const
  437. {
  438. XMLElement child = element.GetChild(name);
  439. return Vector2(child.GetFloat("x"), child.GetFloat("y"));
  440. }
  441. void ParticleEffect2D::WriteInt(XMLElement& element, const String& name, int value) const
  442. {
  443. XMLElement child = element.CreateChild(name);
  444. child.SetInt("value", value);
  445. }
  446. void ParticleEffect2D::WriteFloat(XMLElement& element, const String& name, float value) const
  447. {
  448. XMLElement child = element.CreateChild(name);
  449. child.SetFloat("value", value);
  450. }
  451. void ParticleEffect2D::WriteColor(XMLElement& element, const String& name, const Color& color) const
  452. {
  453. XMLElement child = element.CreateChild(name);
  454. child.SetFloat("red", color.r_);
  455. child.SetFloat("green", color.g_);
  456. child.SetFloat("blue", color.b_);
  457. child.SetFloat("alpha", color.a_);
  458. }
  459. void ParticleEffect2D::WriteVector2(XMLElement& element, const String& name, const Vector2& value) const
  460. {
  461. XMLElement child = element.CreateChild(name);
  462. child.SetFloat("x", value.x_);
  463. child.SetFloat("y", value.y_);
  464. }
  465. }