BillboardSet.h 9.3 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Graphics/Drawable.h"
  24. #include "../IO/VectorBuffer.h"
  25. #include "../Math/Color.h"
  26. #include "../Math/Matrix3x4.h"
  27. #include "../Math/Rect.h"
  28. namespace Atomic
  29. {
  30. class IndexBuffer;
  31. class VertexBuffer;
  32. /// One billboard in the billboard set.
  33. class ATOMIC_API Billboard : public RefCounted
  34. {
  35. friend class BillboardSet;
  36. friend class ParticleEmitter;
  37. ATOMIC_REFCOUNTED(Billboard);
  38. public:
  39. Billboard();
  40. virtual ~Billboard();
  41. const Vector3& GetPosition() const { return position_; }
  42. void SetPosition(const Vector3 &position) { position_ = position; }
  43. const Vector2 GetSize() const { return size_; }
  44. void SetSize(const Vector2 &size) { size_ = size; }
  45. const Rect& GetUV() const { return uv_; }
  46. void SetUV(const Rect &uv) { uv_ = uv; }
  47. const Color& GetColor() const { return color_; }
  48. void SetColor(const Color &color) { color_ = color; }
  49. float GetRotation() const { return rotation_; }
  50. void SetRotation(float rotation) { rotation_ = rotation; }
  51. const Vector3& GetDirection() const { return direction_; }
  52. void SetDirection(const Vector3& direction) { direction_ = direction; }
  53. bool IsEnabled() const { return enabled_; }
  54. void SetEnabled(bool enabled) { enabled_ = enabled; }
  55. float GetSortDistance() const { return sortDistance_; }
  56. void SetSortDistance(float sortDistance) { sortDistance_ = sortDistance; }
  57. /// Position.
  58. Vector3 position_;
  59. /// Two-dimensional size. If BillboardSet has fixed screen size enabled, this is measured in pixels instead of world units.
  60. Vector2 size_;
  61. /// UV coordinates.
  62. Rect uv_;
  63. /// Color.
  64. Color color_;
  65. /// Rotation.
  66. float rotation_;
  67. /// Direction (For direction based billboard only).
  68. Vector3 direction_;
  69. /// Enabled flag.
  70. bool enabled_;
  71. /// Sort distance. Used internally.
  72. float sortDistance_;
  73. /// Scale factor for fixed screen size mode. Used internally.
  74. float screenScaleFactor_;
  75. };
  76. static const unsigned MAX_BILLBOARDS = 65536 / 4;
  77. /// %Billboard component.
  78. class ATOMIC_API BillboardSet : public Drawable
  79. {
  80. ATOMIC_OBJECT(BillboardSet, Drawable);
  81. public:
  82. /// Construct.
  83. BillboardSet(Context* context);
  84. /// Destruct.
  85. virtual ~BillboardSet();
  86. /// Register object factory.
  87. static void RegisterObject(Context* context);
  88. /// Process octree raycast. May be called from a worker thread.
  89. virtual void ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results);
  90. /// Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly.
  91. virtual void UpdateBatches(const FrameInfo& frame);
  92. /// Prepare geometry for rendering. Called from a worker thread if possible (no GPU update.)
  93. virtual void UpdateGeometry(const FrameInfo& frame);
  94. /// Return whether a geometry update is necessary, and if it can happen in a worker thread.
  95. virtual UpdateGeometryType GetUpdateGeometryType();
  96. /// Set material.
  97. void SetMaterial(Material* material);
  98. /// Set number of billboards.
  99. void SetNumBillboards(unsigned num);
  100. /// Set whether billboards are relative to the scene node. Default true.
  101. void SetRelative(bool enable);
  102. /// Set whether scene node scale affects billboards' size. Default true.
  103. void SetScaled(bool enable);
  104. /// Set whether billboards are sorted by distance. Default false.
  105. void SetSorted(bool enable);
  106. /// Set whether billboards have fixed size on screen (measured in pixels) regardless of distance to camera. Default false.
  107. void SetFixedScreenSize(bool enable);
  108. /// Set how the billboards should rotate in relation to the camera. Default is to follow camera rotation on all axes (FC_ROTATE_XYZ.)
  109. void SetFaceCameraMode(FaceCameraMode mode);
  110. /// Set minimal angle between billboard normal and look-at direction.
  111. void SetMinAngle(float angle);
  112. /// Set animation LOD bias.
  113. void SetAnimationLodBias(float bias);
  114. /// Mark for bounding box and vertex buffer update. Call after modifying the billboards.
  115. void Commit();
  116. /// Return material.
  117. Material* GetMaterial() const;
  118. /// Return number of billboards.
  119. unsigned GetNumBillboards() const { return billboards_.Size(); }
  120. /// Return all billboards.
  121. Vector<SharedPtr<Billboard>>& GetBillboards() { return billboards_; }
  122. /// Return billboard by index.
  123. Billboard* GetBillboard(unsigned index);
  124. /// Return whether billboards are relative to the scene node.
  125. bool IsRelative() const { return relative_; }
  126. /// Return whether scene node scale affects billboards' size.
  127. bool IsScaled() const { return scaled_; }
  128. /// Return whether billboards are sorted.
  129. bool IsSorted() const { return sorted_; }
  130. /// Return whether billboards are fixed screen size.
  131. bool IsFixedScreenSize() const { return fixedScreenSize_; }
  132. /// Return how the billboards rotate in relation to the camera.
  133. FaceCameraMode GetFaceCameraMode() const { return faceCameraMode_; }
  134. /// Return minimal angle between billboard normal and look-at direction.
  135. float GetMinAngle() const { return minAngle_; }
  136. /// Return animation LOD bias.
  137. float GetAnimationLodBias() const { return animationLodBias_; }
  138. /// Set material attribute.
  139. void SetMaterialAttr(const ResourceRef& value);
  140. /// Set billboards attribute.
  141. void SetBillboardsAttr(const VariantVector& value);
  142. /// Set billboards attribute for network replication.
  143. void SetNetBillboardsAttr(const PODVector<unsigned char>& value);
  144. /// Return material attribute.
  145. ResourceRef GetMaterialAttr() const;
  146. /// Return billboards attribute.
  147. VariantVector GetBillboardsAttr() const;
  148. /// Return billboards attribute for network replication.
  149. const PODVector<unsigned char>& GetNetBillboardsAttr() const;
  150. protected:
  151. /// Recalculate the world-space bounding box.
  152. virtual void OnWorldBoundingBoxUpdate();
  153. /// Mark billboard vertex buffer to need an update.
  154. void MarkPositionsDirty();
  155. /// Billboards.
  156. // ATOMIC BEGIN
  157. Vector<SharedPtr<Billboard>> billboards_;
  158. // ATOMIC END
  159. /// Animation LOD bias.
  160. float animationLodBias_;
  161. /// Animation LOD timer.
  162. float animationLodTimer_;
  163. /// Billboards relative flag.
  164. bool relative_;
  165. /// Scale affects billboard scale flag.
  166. bool scaled_;
  167. /// Billboards sorted flag.
  168. bool sorted_;
  169. /// Billboards fixed screen size flag.
  170. bool fixedScreenSize_;
  171. /// Billboard rotation mode in relation to the camera.
  172. FaceCameraMode faceCameraMode_;
  173. /// Minimal angle between billboard normal and look-at direction.
  174. float minAngle_;
  175. private:
  176. /// Resize billboard vertex and index buffers.
  177. void UpdateBufferSize();
  178. /// Rewrite billboard vertex buffer.
  179. void UpdateVertexBuffer(const FrameInfo& frame);
  180. /// Calculate billboard scale factors in fixed screen size mode.
  181. void CalculateFixedScreenSize(const FrameInfo& frame);
  182. /// Geometry.
  183. SharedPtr<Geometry> geometry_;
  184. /// Vertex buffer.
  185. SharedPtr<VertexBuffer> vertexBuffer_;
  186. /// Index buffer.
  187. SharedPtr<IndexBuffer> indexBuffer_;
  188. /// Transform matrices for position and billboard orientation.
  189. Matrix3x4 transforms_[2];
  190. /// Buffers need resize flag.
  191. bool bufferSizeDirty_;
  192. /// Vertex buffer needs rewrite flag.
  193. bool bufferDirty_;
  194. /// Force update flag (ignore animation LOD momentarily.)
  195. bool forceUpdate_;
  196. /// Update billboard geometry type
  197. bool geometryTypeUpdate_;
  198. /// Sorting flag. Triggers a vertex buffer rewrite for each view this billboard set is rendered from.
  199. bool sortThisFrame_;
  200. /// Whether was last rendered from an ortho camera.
  201. bool hasOrthoCamera_;
  202. /// Frame number on which was last sorted.
  203. unsigned sortFrameNumber_;
  204. /// Previous offset to camera for determining whether sorting is necessary.
  205. Vector3 previousOffset_;
  206. /// Billboard pointers for sorting.
  207. Vector<Billboard*> sortedBillboards_;
  208. /// Attribute buffer for network replication.
  209. mutable VectorBuffer attrBuffer_;
  210. };
  211. }