GraphicsEvents.h 4.3 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Core/Object.h"
  24. namespace Atomic
  25. {
  26. /// New screen mode set.
  27. ATOMIC_EVENT(E_SCREENMODE, ScreenMode)
  28. {
  29. ATOMIC_PARAM(P_WIDTH, Width); // int
  30. ATOMIC_PARAM(P_HEIGHT, Height); // int
  31. ATOMIC_PARAM(P_FULLSCREEN, Fullscreen); // bool
  32. ATOMIC_PARAM(P_BORDERLESS, Borderless); // bool
  33. ATOMIC_PARAM(P_RESIZABLE, Resizable); // bool
  34. ATOMIC_PARAM(P_HIGHDPI, HighDPI); // bool
  35. }
  36. /// Window position changed.
  37. ATOMIC_EVENT(E_WINDOWPOS, WindowPos)
  38. {
  39. ATOMIC_PARAM(P_X, X); // int
  40. ATOMIC_PARAM(P_Y, Y); // int
  41. }
  42. /// Request for queuing rendersurfaces either in manual or always-update mode.
  43. ATOMIC_EVENT(E_RENDERSURFACEUPDATE, RenderSurfaceUpdate)
  44. {
  45. }
  46. /// Frame rendering started.
  47. ATOMIC_EVENT(E_BEGINRENDERING, BeginRendering)
  48. {
  49. }
  50. /// Frame rendering ended.
  51. ATOMIC_EVENT(E_ENDRENDERING, EndRendering)
  52. {
  53. }
  54. /// Update of a view started.
  55. ATOMIC_EVENT(E_BEGINVIEWUPDATE, BeginViewUpdate)
  56. {
  57. ATOMIC_PARAM(P_VIEW, View); // View pointer
  58. ATOMIC_PARAM(P_TEXTURE, Texture); // Texture pointer
  59. ATOMIC_PARAM(P_SURFACE, Surface); // RenderSurface pointer
  60. ATOMIC_PARAM(P_SCENE, Scene); // Scene pointer
  61. ATOMIC_PARAM(P_CAMERA, Camera); // Camera pointer
  62. }
  63. /// Update of a view ended.
  64. ATOMIC_EVENT(E_ENDVIEWUPDATE, EndViewUpdate)
  65. {
  66. ATOMIC_PARAM(P_VIEW, View); // View pointer
  67. ATOMIC_PARAM(P_TEXTURE, Texture); // Texture pointer
  68. ATOMIC_PARAM(P_SURFACE, Surface); // RenderSurface pointer
  69. ATOMIC_PARAM(P_SCENE, Scene); // Scene pointer
  70. ATOMIC_PARAM(P_CAMERA, Camera); // Camera pointer
  71. }
  72. /// Render of a view started.
  73. ATOMIC_EVENT(E_BEGINVIEWRENDER, BeginViewRender)
  74. {
  75. ATOMIC_PARAM(P_VIEW, View); // View pointer
  76. ATOMIC_PARAM(P_TEXTURE, Texture); // Texture pointer
  77. ATOMIC_PARAM(P_SURFACE, Surface); // RenderSurface pointer
  78. ATOMIC_PARAM(P_SCENE, Scene); // Scene pointer
  79. ATOMIC_PARAM(P_CAMERA, Camera); // Camera pointer
  80. }
  81. /// Render of a view ended.
  82. ATOMIC_EVENT(E_ENDVIEWRENDER, EndViewRender)
  83. {
  84. ATOMIC_PARAM(P_VIEW, View); // View pointer
  85. ATOMIC_PARAM(P_TEXTURE, Texture); // Texture pointer
  86. ATOMIC_PARAM(P_SURFACE, Surface); // RenderSurface pointer
  87. ATOMIC_PARAM(P_SCENE, Scene); // Scene pointer
  88. ATOMIC_PARAM(P_CAMERA, Camera); // Camera pointer
  89. }
  90. /// A render path event has occurred.
  91. ATOMIC_EVENT(E_RENDERPATHEVENT, RenderPathEvent)
  92. {
  93. ATOMIC_PARAM(P_NAME, Name); // String
  94. }
  95. /// Graphics context has been lost. Some or all (depending on the API) GPU objects have lost their contents.
  96. ATOMIC_EVENT(E_DEVICELOST, DeviceLost)
  97. {
  98. }
  99. /// Graphics context has been recreated after being lost. GPU objects in the "data lost" state can be restored now.
  100. ATOMIC_EVENT(E_DEVICERESET, DeviceReset)
  101. {
  102. }
  103. }