MathDefs.h 9.3 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #ifdef _MSC_VER
  24. #pragma warning(push)
  25. #pragma warning(disable:4244) // Conversion from 'double' to 'float'
  26. #pragma warning(disable:4702) // unreachable code
  27. #endif
  28. #include "../Math/Random.h"
  29. #include <cstdlib>
  30. #include <cmath>
  31. #include <limits>
  32. namespace Atomic
  33. {
  34. #undef M_PI
  35. static const float M_PI = 3.14159265358979323846264338327950288f;
  36. static const float M_HALF_PI = M_PI * 0.5f;
  37. static const int M_MIN_INT = 0x80000000;
  38. static const int M_MAX_INT = 0x7fffffff;
  39. static const unsigned M_MIN_UNSIGNED = 0x00000000;
  40. static const unsigned M_MAX_UNSIGNED = 0xffffffff;
  41. static const float M_EPSILON = 0.000001f;
  42. static const float M_LARGE_EPSILON = 0.00005f;
  43. static const float M_MIN_NEARCLIP = 0.01f;
  44. static const float M_MAX_FOV = 160.0f;
  45. static const float M_LARGE_VALUE = 100000000.0f;
  46. static const float M_INFINITY = (float)HUGE_VAL;
  47. static const float M_DEGTORAD = M_PI / 180.0f;
  48. static const float M_DEGTORAD_2 = M_PI / 360.0f; // M_DEGTORAD / 2.f
  49. static const float M_RADTODEG = 1.0f / M_DEGTORAD;
  50. /// Intersection test result.
  51. enum Intersection
  52. {
  53. OUTSIDE,
  54. INTERSECTS,
  55. INSIDE
  56. };
  57. /// Check whether two floating point values are equal within accuracy.
  58. template <class T>
  59. inline bool Equals(T lhs, T rhs) { return lhs + std::numeric_limits<T>::epsilon() >= rhs && lhs - std::numeric_limits<T>::epsilon() <= rhs; }
  60. /// Linear interpolation between two values.
  61. template <class T, class U>
  62. inline T Lerp(T lhs, T rhs, U t) { return lhs * (1.0 - t) + rhs * t; }
  63. /// Return the smaller of two values.
  64. template <class T, class U>
  65. inline T Min(T lhs, U rhs) { return lhs < rhs ? lhs : rhs; }
  66. /// Return the larger of two values.
  67. template <class T, class U>
  68. inline T Max(T lhs, U rhs) { return lhs > rhs ? lhs : rhs; }
  69. /// Return absolute value of a value
  70. template <class T>
  71. inline T Abs(T value) { return value >= 0.0 ? value : -value; }
  72. /// Return the sign of a float (-1, 0 or 1.)
  73. template <class T>
  74. inline T Sign(T value) { return value > 0.0 ? 1.0 : (value < 0.0 ? -1.0 : 0.0); }
  75. /// Check whether a floating point value is NaN.
  76. /// Use a workaround for GCC, see https://github.com/urho3d/Urho3D/issues/655
  77. #ifndef __GNUC__
  78. inline bool IsNaN(float value) { return value != value; }
  79. #else
  80. inline bool IsNaN(float value)
  81. {
  82. unsigned u = *(unsigned*)(&value);
  83. return (u & 0x7fffffff) > 0x7f800000;
  84. }
  85. #endif
  86. /// Clamp a number to a range.
  87. template <class T>
  88. inline T Clamp(T value, T min, T max)
  89. {
  90. if (value < min)
  91. return min;
  92. else if (value > max)
  93. return max;
  94. else
  95. return value;
  96. }
  97. /// Smoothly damp between values.
  98. template <class T>
  99. inline T SmoothStep(T lhs, T rhs, T t)
  100. {
  101. t = Clamp((t - lhs) / (rhs - lhs), T(0.0), T(1.0)); // Saturate t
  102. return t * t * (3.0 - 2.0 * t);
  103. }
  104. /// Return sine of an angle in degrees. Uses sinf() for floats, sin() for
  105. /// everything else
  106. template <class T>
  107. inline T Sin(T angle) { return sin(angle * M_DEGTORAD); }
  108. template <> inline float Sin<float>(float angle) { return sinf(angle * M_DEGTORAD); }
  109. /// Return cosine of an angle in degrees. Uses cosf() for floats, cos() for
  110. /// everything else
  111. template <class T>
  112. inline T Cos(T angle) { return cos(angle * M_DEGTORAD); }
  113. template <> inline float Cos<float>(float angle) { return cosf(angle * M_DEGTORAD); }
  114. /// Return tangent of an angle in degrees. Uses tanf() for floats, tan() for
  115. /// everything else
  116. template <class T>
  117. inline T Tan(T angle) { return tan(angle * M_DEGTORAD); }
  118. template <> inline float Tan<float>(float angle) { return tanf(angle * M_DEGTORAD); }
  119. /// Return arc sine in degrees. Uses asinf() for floats, asin() for everything
  120. /// else
  121. template <class T>
  122. inline T Asin(T x) { return M_RADTODEG * asin(Clamp(x, -1.0, 1.0)); }
  123. template <> inline float Asin<float>(float x) { return M_RADTODEG * asinf(Clamp(x, -1.0f, 1.0f)); }
  124. /// Return arc cosine in degrees. Uses acosf() for floats, acos() for
  125. /// everything else
  126. template <class T>
  127. inline T Acos(T x) { return M_RADTODEG * acos(Clamp(x, -1.0, 1.0)); }
  128. template <> inline float Acos<float>(float x) { return M_RADTODEG * acosf(Clamp(x, -1.0f, 1.0f)); }
  129. /// Return arc tangent in degrees. Uses atanf() for floats, atan() for
  130. /// everything else
  131. template <class T>
  132. inline T Atan(T x) { return M_RADTODEG * atan(x); }
  133. template <> inline float Atan<float>(float x) { return M_RADTODEG * atanf(x); }
  134. /// Return arc tangent of y/x in degrees. Uses atan2f() for floats, atan2()
  135. /// for everything else
  136. template <class T>
  137. inline T Atan2(T y, T x) { return M_RADTODEG * atan2(y, x); }
  138. template <> inline float Atan2<float>(float y, float x) { return M_RADTODEG * atan2f(y, x); }
  139. /// Check whether an unsigned integer is a power of two.
  140. inline bool IsPowerOfTwo(unsigned value)
  141. {
  142. return !(value & (value - 1));
  143. }
  144. /// Round up to next power of two.
  145. inline unsigned NextPowerOfTwo(unsigned value)
  146. {
  147. // http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
  148. --value;
  149. value |= value >> 1;
  150. value |= value >> 2;
  151. value |= value >> 4;
  152. value |= value >> 8;
  153. value |= value >> 16;
  154. return ++value;
  155. }
  156. /// Count the number of set bits in a mask.
  157. inline unsigned CountSetBits(unsigned value)
  158. {
  159. // Brian Kernighan's method
  160. unsigned count = 0;
  161. for (count = 0; value; count++)
  162. value &= value - 1;
  163. return count;
  164. }
  165. /// Update a hash with the given 8-bit value using the SDBM algorithm.
  166. inline unsigned SDBMHash(unsigned hash, unsigned char c) { return c + (hash << 6) + (hash << 16) - hash; }
  167. /// Return a random float between 0.0 (inclusive) and 1.0 (exclusive.)
  168. inline float Random() { return Rand() / 32768.0f; }
  169. /// Return a random float between 0.0 and range, inclusive from both ends.
  170. inline float Random(float range) { return Rand() * range / 32767.0f; }
  171. /// Return a random float between min and max, inclusive from both ends.
  172. inline float Random(float min, float max) { return Rand() * (max - min) / 32767.0f + min; }
  173. /// Return a random integer between 0 and range - 1.
  174. inline int Random(int range) { return (int)(Random() * range); }
  175. /// Return a random integer between min and max - 1.
  176. inline int Random(int min, int max) { float range = (float)(max - min); return (int)(Random() * range) + min; }
  177. /// Return a random normal distributed number with the given mean value and variance.
  178. inline float RandomNormal(float meanValue, float variance) { return RandStandardNormal() * sqrtf(variance) + meanValue; }
  179. /// Convert float to half float. From https://gist.github.com/martinkallman/5049614
  180. inline unsigned short FloatToHalf(float value)
  181. {
  182. unsigned inu = *((unsigned*)&value);
  183. unsigned t1 = inu & 0x7fffffff; // Non-sign bits
  184. unsigned t2 = inu & 0x80000000; // Sign bit
  185. unsigned t3 = inu & 0x7f800000; // Exponent
  186. t1 >>= 13; // Align mantissa on MSB
  187. t2 >>= 16; // Shift sign bit into position
  188. t1 -= 0x1c000; // Adjust bias
  189. t1 = (t3 < 0x38800000) ? 0 : t1; // Flush-to-zero
  190. t1 = (t3 > 0x47000000) ? 0x7bff : t1; // Clamp-to-max
  191. t1 = (t3 == 0 ? 0 : t1); // Denormals-as-zero
  192. t1 |= t2; // Re-insert sign bit
  193. return (unsigned short)t1;
  194. }
  195. /// Convert half float to float. From https://gist.github.com/martinkallman/5049614
  196. inline float HalfToFloat(unsigned short value)
  197. {
  198. unsigned t1 = value & 0x7fff; // Non-sign bits
  199. unsigned t2 = value & 0x8000; // Sign bit
  200. unsigned t3 = value & 0x7c00; // Exponent
  201. t1 <<= 13; // Align mantissa on MSB
  202. t2 <<= 16; // Shift sign bit into position
  203. t1 += 0x38000000; // Adjust bias
  204. t1 = (t3 == 0 ? 0 : t1); // Denormals-as-zero
  205. t1 |= t2; // Re-insert sign bit
  206. float out;
  207. *((unsigned*)&out) = t1;
  208. return out;
  209. }
  210. /// Calculate both sine and cosine, with angle in degrees.
  211. ATOMIC_API void SinCos(float angle, float& sin, float& cos);
  212. }
  213. #ifdef _MSC_VER
  214. #pragma warning(pop)
  215. #endif