ValueAnimation.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Core/StringUtils.h"
  25. #include "../IO/Deserializer.h"
  26. #include "../IO/Log.h"
  27. #include "../IO/Serializer.h"
  28. #include "../Resource/XMLFile.h"
  29. #include "../Resource/JSONFile.h"
  30. #include "../Scene/Animatable.h"
  31. #include "../Scene/ObjectAnimation.h"
  32. #include "../Scene/ValueAnimation.h"
  33. #include "../DebugNew.h"
  34. namespace Atomic
  35. {
  36. const char* interpMethodNames[] =
  37. {
  38. "None",
  39. "Linear",
  40. "Spline",
  41. 0
  42. };
  43. ValueAnimation::ValueAnimation(Context* context) :
  44. Resource(context),
  45. owner_(0),
  46. interpolationMethod_(IM_LINEAR),
  47. splineTension_(0.5f),
  48. valueType_(VAR_NONE),
  49. interpolatable_(false),
  50. beginTime_(M_INFINITY),
  51. endTime_(-M_INFINITY),
  52. splineTangentsDirty_(false)
  53. {
  54. }
  55. ValueAnimation::~ValueAnimation()
  56. {
  57. }
  58. void ValueAnimation::RegisterObject(Context* context)
  59. {
  60. context->RegisterFactory<ValueAnimation>();
  61. }
  62. bool ValueAnimation::BeginLoad(Deserializer& source)
  63. {
  64. XMLFile xmlFile(context_);
  65. if (!xmlFile.Load(source))
  66. return false;
  67. return LoadXML(xmlFile.GetRoot());
  68. }
  69. bool ValueAnimation::Save(Serializer& dest) const
  70. {
  71. XMLFile xmlFile(context_);
  72. XMLElement rootElem = xmlFile.CreateRoot("valueanimation");
  73. if (!SaveXML(rootElem))
  74. return false;
  75. return xmlFile.Save(dest);
  76. }
  77. bool ValueAnimation::LoadXML(const XMLElement& source)
  78. {
  79. valueType_ = VAR_NONE;
  80. eventFrames_.Clear();
  81. String interpMethodString = source.GetAttribute("interpolationmethod");
  82. InterpMethod method = (InterpMethod)GetStringListIndex(interpMethodString.CString(), interpMethodNames, IM_LINEAR);
  83. SetInterpolationMethod(method);
  84. if (interpolationMethod_ == IM_SPLINE)
  85. splineTension_ = source.GetFloat("splinetension");
  86. XMLElement keyFrameElem = source.GetChild("keyframe");
  87. while (keyFrameElem)
  88. {
  89. float time = keyFrameElem.GetFloat("time");
  90. Variant value = keyFrameElem.GetVariant();
  91. SetKeyFrame(time, value);
  92. keyFrameElem = keyFrameElem.GetNext("keyframe");
  93. }
  94. XMLElement eventFrameElem = source.GetChild("eventframe");
  95. while (eventFrameElem)
  96. {
  97. float time = eventFrameElem.GetFloat("time");
  98. unsigned eventType = eventFrameElem.GetUInt("eventtype");
  99. VariantMap eventData = eventFrameElem.GetChild("eventdata").GetVariantMap();
  100. SetEventFrame(time, StringHash(eventType), eventData);
  101. eventFrameElem = eventFrameElem.GetNext("eventframe");
  102. }
  103. return true;
  104. }
  105. bool ValueAnimation::SaveXML(XMLElement& dest) const
  106. {
  107. dest.SetAttribute("interpolationmethod", interpMethodNames[interpolationMethod_]);
  108. if (interpolationMethod_ == IM_SPLINE)
  109. dest.SetFloat("splinetension", splineTension_);
  110. for (unsigned i = 0; i < keyFrames_.Size(); ++i)
  111. {
  112. const VAnimKeyFrame& keyFrame = keyFrames_[i];
  113. XMLElement keyFrameEleme = dest.CreateChild("keyframe");
  114. keyFrameEleme.SetFloat("time", keyFrame.time_);
  115. keyFrameEleme.SetVariant(keyFrame.value_);
  116. }
  117. for (unsigned i = 0; i < eventFrames_.Size(); ++i)
  118. {
  119. const VAnimEventFrame& eventFrame = eventFrames_[i];
  120. XMLElement eventFrameElem = dest.CreateChild("eventframe");
  121. eventFrameElem.SetFloat("time", eventFrame.time_);
  122. eventFrameElem.SetUInt("eventtype", eventFrame.eventType_.Value());
  123. eventFrameElem.CreateChild("eventdata").SetVariantMap(eventFrame.eventData_);
  124. }
  125. return true;
  126. }
  127. bool ValueAnimation::LoadJSON(const JSONValue& source)
  128. {
  129. valueType_ = VAR_NONE;
  130. eventFrames_.Clear();
  131. String interpMethodString = source.Get("interpolationmethod").GetString();
  132. InterpMethod method = (InterpMethod)GetStringListIndex(interpMethodString.CString(), interpMethodNames, IM_LINEAR);
  133. SetInterpolationMethod(method);
  134. if (interpolationMethod_ == IM_SPLINE)
  135. splineTension_ = source.Get("splinetension").GetFloat();
  136. // Load keyframes
  137. JSONArray keyFramesArray = source.Get("keyframes").GetArray();
  138. for (unsigned i = 0; i < keyFramesArray.Size(); i++)
  139. {
  140. const JSONValue& val = keyFramesArray[i];
  141. float time = val.Get("time").GetFloat();
  142. Variant value = val.Get("value").GetVariant();
  143. SetKeyFrame(time, value);
  144. }
  145. // Load event frames
  146. JSONArray eventFramesArray = source.Get("eventframes").GetArray();
  147. for (unsigned i = 0; i < eventFramesArray.Size(); i++)
  148. {
  149. const JSONValue& eventFrameVal = eventFramesArray[i];
  150. float time = eventFrameVal.Get("time").GetFloat();
  151. unsigned eventType = eventFrameVal.Get("eventtype").GetUInt();
  152. VariantMap eventData = eventFrameVal.Get("eventdata").GetVariantMap();
  153. SetEventFrame(time, StringHash(eventType), eventData);
  154. }
  155. return true;
  156. }
  157. bool ValueAnimation::SaveJSON(JSONValue& dest) const
  158. {
  159. dest.Set("interpolationmethod", interpMethodNames[interpolationMethod_]);
  160. if (interpolationMethod_ == IM_SPLINE)
  161. dest.Set("splinetension", (float) splineTension_);
  162. JSONArray keyFramesArray;
  163. keyFramesArray.Reserve(keyFrames_.Size());
  164. for (unsigned i = 0; i < keyFrames_.Size(); ++i)
  165. {
  166. const VAnimKeyFrame& keyFrame = keyFrames_[i];
  167. JSONValue keyFrameVal;
  168. keyFrameVal.Set("time", keyFrame.time_);
  169. JSONValue valueVal;
  170. valueVal.SetVariant(keyFrame.value_);
  171. keyFrameVal.Set("value", valueVal);
  172. keyFramesArray.Push(keyFrameVal);
  173. }
  174. dest.Set("keyframes", keyFramesArray);
  175. JSONArray eventFramesArray;
  176. eventFramesArray.Reserve(eventFrames_.Size());
  177. for (unsigned i = 0; i < eventFrames_.Size(); ++i)
  178. {
  179. const VAnimEventFrame& eventFrame = eventFrames_[i];
  180. JSONValue eventFrameVal;
  181. eventFrameVal.Set("time", eventFrame.time_);
  182. eventFrameVal.Set("eventtype", eventFrame.eventType_.Value());
  183. JSONValue eventDataVal;
  184. eventDataVal.SetVariantMap(eventFrame.eventData_);
  185. eventFrameVal.Set("eventdata", eventDataVal);
  186. eventFramesArray.Push(eventFrameVal);
  187. }
  188. dest.Set("eventframes", eventFramesArray);
  189. return true;
  190. }
  191. void ValueAnimation::SetValueType(VariantType valueType)
  192. {
  193. if (valueType == valueType_)
  194. return;
  195. valueType_ = valueType;
  196. interpolatable_ =
  197. (valueType_ == VAR_FLOAT) || (valueType_ == VAR_VECTOR2) || (valueType_ == VAR_VECTOR3) || (valueType_ == VAR_VECTOR4) ||
  198. (valueType_ == VAR_QUATERNION) || (valueType_ == VAR_COLOR);
  199. if ((valueType_ == VAR_INTRECT) || (valueType_ == VAR_INTVECTOR2))
  200. {
  201. interpolatable_ = true;
  202. // Force linear interpolation for IntRect and IntVector2
  203. if (interpolationMethod_ == IM_SPLINE)
  204. interpolationMethod_ = IM_LINEAR;
  205. }
  206. keyFrames_.Clear();
  207. eventFrames_.Clear();
  208. beginTime_ = M_INFINITY;
  209. endTime_ = -M_INFINITY;
  210. }
  211. void ValueAnimation::SetOwner(void* owner)
  212. {
  213. owner_ = owner;
  214. }
  215. void ValueAnimation::SetInterpolationMethod(InterpMethod method)
  216. {
  217. if (method == interpolationMethod_)
  218. return;
  219. // Force linear interpolation for IntRect and IntVector2
  220. if (method == IM_SPLINE && (valueType_ == VAR_INTRECT || valueType_ == VAR_INTVECTOR2))
  221. method = IM_LINEAR;
  222. interpolationMethod_ = method;
  223. splineTangentsDirty_ = true;
  224. }
  225. void ValueAnimation::SetSplineTension(float tension)
  226. {
  227. splineTension_ = tension;
  228. splineTangentsDirty_ = true;
  229. }
  230. bool ValueAnimation::SetKeyFrame(float time, const Variant& value)
  231. {
  232. if (valueType_ == VAR_NONE)
  233. SetValueType(value.GetType());
  234. else if (value.GetType() != valueType_)
  235. return false;
  236. VAnimKeyFrame keyFrame;
  237. keyFrame.time_ = time;
  238. keyFrame.value_ = value;
  239. if (keyFrames_.Empty() || time > keyFrames_.Back().time_)
  240. keyFrames_.Push(keyFrame);
  241. else
  242. {
  243. for (unsigned i = 0; i < keyFrames_.Size(); ++i)
  244. {
  245. // Guard against interpolation error caused by division by error due to 0 delta time between two key frames
  246. if (time == keyFrames_[i].time_)
  247. return false;
  248. if (time < keyFrames_[i].time_)
  249. {
  250. keyFrames_.Insert(i, keyFrame);
  251. break;
  252. }
  253. }
  254. }
  255. beginTime_ = Min(time, beginTime_);
  256. endTime_ = Max(time, endTime_);
  257. splineTangentsDirty_ = true;
  258. return true;
  259. }
  260. void ValueAnimation::SetEventFrame(float time, const StringHash& eventType, const VariantMap& eventData)
  261. {
  262. VAnimEventFrame eventFrame;
  263. eventFrame.time_ = time;
  264. eventFrame.eventType_ = eventType;
  265. eventFrame.eventData_ = eventData;
  266. if (eventFrames_.Empty() || time >= eventFrames_.Back().time_)
  267. eventFrames_.Push(eventFrame);
  268. else
  269. {
  270. for (unsigned i = 0; i < eventFrames_.Size(); ++i)
  271. {
  272. if (time < eventFrames_[i].time_)
  273. {
  274. eventFrames_.Insert(i, eventFrame);
  275. break;
  276. }
  277. }
  278. }
  279. }
  280. bool ValueAnimation::IsValid() const
  281. {
  282. return (interpolationMethod_ == IM_NONE) ||
  283. (interpolationMethod_ == IM_LINEAR && keyFrames_.Size() > 1) ||
  284. (interpolationMethod_ == IM_SPLINE && keyFrames_.Size() > 2);
  285. }
  286. Variant ValueAnimation::GetAnimationValue(float scaledTime)
  287. {
  288. unsigned index = 1;
  289. for (; index < keyFrames_.Size(); ++index)
  290. {
  291. if (scaledTime < keyFrames_[index].time_)
  292. break;
  293. }
  294. if (index >= keyFrames_.Size() || !interpolatable_ || interpolationMethod_ == IM_NONE)
  295. return keyFrames_[index - 1].value_;
  296. else
  297. {
  298. if (interpolationMethod_ == IM_LINEAR)
  299. return LinearInterpolation(index - 1, index, scaledTime);
  300. else
  301. return SplineInterpolation(index - 1, index, scaledTime);
  302. }
  303. }
  304. void ValueAnimation::GetEventFrames(float beginTime, float endTime, PODVector<const VAnimEventFrame*>& eventFrames) const
  305. {
  306. for (unsigned i = 0; i < eventFrames_.Size(); ++i)
  307. {
  308. const VAnimEventFrame& eventFrame = eventFrames_[i];
  309. if (eventFrame.time_ > endTime)
  310. break;
  311. if (eventFrame.time_ >= beginTime)
  312. eventFrames.Push(&eventFrame);
  313. }
  314. }
  315. Variant ValueAnimation::LinearInterpolation(unsigned index1, unsigned index2, float scaledTime) const
  316. {
  317. const VAnimKeyFrame& keyFrame1 = keyFrames_[index1];
  318. const VAnimKeyFrame& keyFrame2 = keyFrames_[index2];
  319. float t = (scaledTime - keyFrame1.time_) / (keyFrame2.time_ - keyFrame1.time_);
  320. const Variant& value1 = keyFrame1.value_;
  321. const Variant& value2 = keyFrame2.value_;
  322. switch (valueType_)
  323. {
  324. case VAR_FLOAT:
  325. return Lerp(value1.GetFloat(), value2.GetFloat(), t);
  326. case VAR_VECTOR2:
  327. return value1.GetVector2().Lerp(value2.GetVector2(), t);
  328. case VAR_VECTOR3:
  329. return value1.GetVector3().Lerp(value2.GetVector3(), t);
  330. case VAR_VECTOR4:
  331. return value1.GetVector4().Lerp(value2.GetVector4(), t);
  332. case VAR_QUATERNION:
  333. return value1.GetQuaternion().Slerp(value2.GetQuaternion(), t);
  334. case VAR_COLOR:
  335. return value1.GetColor().Lerp(value2.GetColor(), t);
  336. case VAR_INTRECT:
  337. {
  338. float s = 1.0f - t;
  339. const IntRect& r1 = value1.GetIntRect();
  340. const IntRect& r2 = value2.GetIntRect();
  341. return IntRect((int)(r1.left_ * s + r2.left_ * t), (int)(r1.top_ * s + r2.top_ * t), (int)(r1.right_ * s + r2.right_ * t),
  342. (int)(r1.bottom_ * s + r2.bottom_ * t));
  343. }
  344. case VAR_INTVECTOR2:
  345. {
  346. float s = 1.0f - t;
  347. const IntVector2& v1 = value1.GetIntVector2();
  348. const IntVector2& v2 = value2.GetIntVector2();
  349. return IntVector2((int)(v1.x_ * s + v2.x_ * t), (int)(v1.y_ * s + v2.y_ * t));
  350. }
  351. case VAR_DOUBLE:
  352. return value1.GetDouble() * (1.0f - t) + value2.GetDouble() * t;
  353. default:
  354. ATOMIC_LOGERROR("Invalid value type for linear interpolation");
  355. return Variant::EMPTY;
  356. }
  357. }
  358. Variant ValueAnimation::SplineInterpolation(unsigned index1, unsigned index2, float scaledTime)
  359. {
  360. if (splineTangentsDirty_)
  361. UpdateSplineTangents();
  362. const VAnimKeyFrame& keyFrame1 = keyFrames_[index1];
  363. const VAnimKeyFrame& keyFrame2 = keyFrames_[index2];
  364. float t = (scaledTime - keyFrame1.time_) / (keyFrame2.time_ - keyFrame1.time_);
  365. float tt = t * t;
  366. float ttt = t * tt;
  367. float h1 = 2.0f * ttt - 3.0f * tt + 1.0f;
  368. float h2 = -2.0f * ttt + 3.0f * tt;
  369. float h3 = ttt - 2.0f * tt + t;
  370. float h4 = ttt - tt;
  371. const Variant& v1 = keyFrame1.value_;
  372. const Variant& v2 = keyFrame2.value_;
  373. const Variant& t1 = splineTangents_[index1];
  374. const Variant& t2 = splineTangents_[index2];
  375. switch (valueType_)
  376. {
  377. case VAR_FLOAT:
  378. return v1.GetFloat() * h1 + v2.GetFloat() * h2 + t1.GetFloat() * h3 + t2.GetFloat() * h4;
  379. case VAR_VECTOR2:
  380. return v1.GetVector2() * h1 + v2.GetVector2() * h2 + t1.GetVector2() * h3 + t2.GetVector2() * h4;
  381. case VAR_VECTOR3:
  382. return v1.GetVector3() * h1 + v2.GetVector3() * h2 + t1.GetVector3() * h3 + t2.GetVector3() * h4;
  383. case VAR_VECTOR4:
  384. return v1.GetVector4() * h1 + v2.GetVector4() * h2 + t1.GetVector4() * h3 + t2.GetVector4() * h4;
  385. case VAR_QUATERNION:
  386. return v1.GetQuaternion() * h1 + v2.GetQuaternion() * h2 + t1.GetQuaternion() * h3 + t2.GetQuaternion() * h4;
  387. case VAR_COLOR:
  388. return v1.GetColor() * h1 + v2.GetColor() * h2 + t1.GetColor() * h3 + t2.GetColor() * h4;
  389. case VAR_DOUBLE:
  390. return v1.GetDouble() * h1 + v2.GetDouble() * h2 + t1.GetDouble() * h3 + t2.GetDouble() * h4;
  391. default:
  392. ATOMIC_LOGERROR("Invalid value type for spline interpolation");
  393. return Variant::EMPTY;
  394. }
  395. }
  396. void ValueAnimation::UpdateSplineTangents()
  397. {
  398. splineTangents_.Clear();
  399. if (!IsValid())
  400. return;
  401. unsigned size = keyFrames_.Size();
  402. splineTangents_.Resize(size);
  403. for (unsigned i = 1; i < size - 1; ++i)
  404. splineTangents_[i] = SubstractAndMultiply(keyFrames_[i + 1].value_, keyFrames_[i - 1].value_, splineTension_);
  405. // If spline is not closed, make end point's tangent zero
  406. if (keyFrames_[0].value_ != keyFrames_[size - 1].value_)
  407. splineTangents_[0] = splineTangents_[size - 1] =
  408. SubstractAndMultiply(keyFrames_[0].value_, keyFrames_[0].value_, splineTension_);
  409. else
  410. splineTangents_[0] = splineTangents_[size - 1] =
  411. SubstractAndMultiply(keyFrames_[1].value_, keyFrames_[size - 2].value_, splineTension_);
  412. splineTangentsDirty_ = false;
  413. }
  414. Variant ValueAnimation::SubstractAndMultiply(const Variant& value1, const Variant& value2, float t) const
  415. {
  416. switch (valueType_)
  417. {
  418. case VAR_FLOAT:
  419. return (value1.GetFloat() - value2.GetFloat()) * t;
  420. case VAR_VECTOR2:
  421. return (value1.GetVector2() - value2.GetVector2()) * t;
  422. case VAR_VECTOR3:
  423. return (value1.GetVector3() - value2.GetVector3()) * t;
  424. case VAR_VECTOR4:
  425. return (value1.GetVector4() - value2.GetVector4()) * t;
  426. case VAR_QUATERNION:
  427. return (value1.GetQuaternion() - value2.GetQuaternion()) * t;
  428. case VAR_COLOR:
  429. return (value1.GetColor() - value2.GetColor()) * t;
  430. case VAR_DOUBLE:
  431. return (value1.GetDouble() - value2.GetDouble()) * t;
  432. default:
  433. ATOMIC_LOGERROR("Invalid value type for spline interpolation's substract and multiply operation");
  434. return Variant::EMPTY;
  435. }
  436. }
  437. }