A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

rsredsq 0e5550c2d6 Billboards exposed to the JSAPI. před 10 roky
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Attic fb3e81417e Move reference AtomicEditor implementation to Attic, TypeScript AtomicEditorWork now AtomicEditor před 10 roky
Bin b8f839bcf0 Update před 11 roky
Build b48a06eb60 Adding 7z and compressing Windows Editor for artifact před 10 roky
CLI 2fcdbbcc73 Working on Atomic web player před 11 roky
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Data 48ce3eda90 Updating Atomic icon, use fs-extra copy in Jakefile, packaged editor deployment work před 10 roky
Docs 0027f776ec Hooking up help menu před 10 roky
Resources a9c609d052 Fix blur on WebGL and mobile před 10 roky
Script 0e5550c2d6 Billboards exposed to the JSAPI. před 10 roky
Source 0e5550c2d6 Billboards exposed to the JSAPI. před 10 roky
.gitignore 2bf4e75a35 Ignore mem file před 10 roky
AUTHORS.md f3787728e6 add myself to the contributors list před 10 roky
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BuildAtomic.sh 743e3358c9 Tweak to BuildAtomic.sh před 10 roky
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CONTRIBUTING.md b8e70445c1 Update CONTRIBUTING.md před 10 roky
CONTRIBUTION_LICENSE.md 08c06d2fc4 Adding contribution guide and license před 10 roky
Jakefile b078aaabe9 Only build deployment on a Jenkins build před 10 roky
LICENSE_ATOMIC_EDITOR_AND_TOOLS.md 9ee335d5ca Update před 10 roky
LICENSE_ATOMIC_RUNTIME.md d2545c48e0 Update před 10 roky
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README.md

####Atomic Game Engine™ Editor and Player Source Repository

Website

http://www.AtomicGameEngine.com

Looking for the Javascript examples?

They are over here: Javascript Examples

Looking for Atomic-Haxe?

It's here: Atomic-Haxe (Community Supported)

Chat

Forums

Atomic Game Engine Forums

Twitter

Follow @AtomicGEngine

alt text

This repository contains the full source code to the Atomic Game Engine Runtime, Atomic Editor, Atomic CLI, and other tools.

The source code is intended for licensees who need to customize the C++ runtime and editor. For most users, we recommend the supported binary releases available for DOWNLOAD on our website.

Custom builds of the Atomic Game Engine Editor require product activation and platform deployment licenses. These can also be acquired at our website.

For supported binary releases and to acquire product activation keys or platform deployment licenses please visit: http://www.AtomicGameEngine.com

Licensing Information

The Atomic Game Engine™ Runtime EULA (MIT)

The full source code to the Atomic Runtime used by end user apps, games, simulations, and visualizations is available under the permissive MIT license

The Atomic Game Engine™ Editor and Tools EULA

The full source code to the Atomic Editor and other tooling is available under the terms of the The Atomic Game Engine™ Editor and Tools EULA

Third Party Licenses

The Atomic Game Engine contains third party technology available under permissive Open Source licenses.

Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2013, XCode, and QtCreator build instructions.

Website

Visit http://www.AtomicGameEngine.com for all the latest news and downloads of the Atomic Game Engine