JSAtomic.cpp 11 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/Core/ProcessUtils.h>
  23. #include <Atomic/IO/FileSystem.h>
  24. #include <Atomic/IO/Log.h>
  25. #include <Atomic/Resource/ResourceCache.h>
  26. #include <Atomic/Input/Input.h>
  27. #include <Atomic/Graphics/Renderer.h>
  28. #include <Atomic/Graphics/Graphics.h>
  29. #include <Atomic/Engine/Engine.h>
  30. #include <Atomic/Audio/Audio.h>
  31. #include <Atomic/UI/UI.h>
  32. #ifdef ATOMIC_NETWORK
  33. #include <Atomic/Network/Network.h>
  34. #endif
  35. #include "JSEvents.h"
  36. #include "JSVM.h"
  37. #include "JSComponent.h"
  38. #include "JSCore.h"
  39. #include "JSFileSystem.h"
  40. #include "JSGraphics.h"
  41. #ifdef ATOMIC_3D
  42. #include "JSAtomic3D.h"
  43. #endif
  44. #include "JSIO.h"
  45. #include "JSUIAPI.h"
  46. #include "JSScene.h"
  47. #ifdef ATOMIC_NETWORK
  48. #include "JSNetwork.h"
  49. #endif
  50. #include "JSAtomicPlayer.h"
  51. #include "JSAtomic.h"
  52. #include <Atomic/Scene/Scene.h>
  53. #include <Atomic/Environment/ProcSky.h>
  54. namespace Atomic
  55. {
  56. extern void jsb_package_atomic_init(JSVM* vm);
  57. static int js_module_read_file(duk_context* ctx)
  58. {
  59. JSVM* vm = JSVM::GetJSVM(ctx);
  60. ResourceCache* cache = vm->GetContext()->GetSubsystem<ResourceCache>();
  61. String path = duk_to_string(ctx, 0);
  62. SharedPtr<File> file = cache->GetFile(path);
  63. if (!file->IsOpen())
  64. {
  65. duk_push_string(ctx, "Unable to open module file");
  66. duk_throw(ctx);
  67. return 0;
  68. }
  69. unsigned size = file->GetSize();
  70. SharedArrayPtr<char> data;
  71. data = new char[size + 1];
  72. data[size] = '\0';
  73. file->Read(data, size);
  74. duk_push_string(ctx, data);
  75. return 1;
  76. }
  77. static int js_print(duk_context* ctx)
  78. {
  79. duk_concat(ctx, duk_get_top(ctx));
  80. VariantMap eventData;
  81. using namespace JSPrint;
  82. eventData[P_TEXT] = duk_to_string(ctx, -1);
  83. JSVM* vm = JSVM::GetJSVM(ctx);
  84. vm->SendEvent(E_JSPRINT, eventData);
  85. LOGINFOF("%s", duk_to_string(ctx, -1));
  86. return 0;
  87. }
  88. static int js_openConsoleWindow(duk_context* ctx)
  89. {
  90. #ifdef _WIN32
  91. OpenConsoleWindow();
  92. #endif
  93. return 0;
  94. }
  95. static int js_assert(duk_context* ctx)
  96. {
  97. if (!duk_to_boolean(ctx, 0))
  98. {
  99. assert(0);
  100. }
  101. return 0;
  102. }
  103. static int js_atomic_GetEngine(duk_context* ctx)
  104. {
  105. JSVM* vm = JSVM::GetJSVM(ctx);
  106. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>());
  107. return 1;
  108. }
  109. static int js_atomic_GetResourceCache(duk_context* ctx)
  110. {
  111. JSVM* vm = JSVM::GetJSVM(ctx);
  112. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>());
  113. return 1;
  114. }
  115. static int js_atomic_GetRenderer(duk_context* ctx)
  116. {
  117. JSVM* vm = JSVM::GetJSVM(ctx);
  118. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>());
  119. return 1;
  120. }
  121. static int js_atomic_GetGraphics(duk_context* ctx)
  122. {
  123. JSVM* vm = JSVM::GetJSVM(ctx);
  124. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>());
  125. return 1;
  126. }
  127. static int js_atomic_GetInput(duk_context* ctx)
  128. {
  129. JSVM* vm = JSVM::GetJSVM(ctx);
  130. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>());
  131. return 1;
  132. }
  133. static int js_atomic_GetFileSystem(duk_context* ctx)
  134. {
  135. JSVM* vm = JSVM::GetJSVM(ctx);
  136. js_push_class_object_instance(ctx, vm->GetSubsystem<FileSystem>());
  137. return 1;
  138. }
  139. #ifdef ATOMIC_NETWORK
  140. static int js_atomic_GetNetwork(duk_context* ctx)
  141. {
  142. JSVM* vm = JSVM::GetJSVM(ctx);
  143. js_push_class_object_instance(ctx, vm->GetSubsystem<Network>());
  144. return 1;
  145. }
  146. #endif
  147. static int js_atomic_GetUI(duk_context* ctx)
  148. {
  149. JSVM* vm = JSVM::GetJSVM(ctx);
  150. js_push_class_object_instance(ctx, vm->GetSubsystem<UI>());
  151. return 1;
  152. }
  153. static int js_atomic_script(duk_context* ctx)
  154. {
  155. JSVM* vm = JSVM::GetJSVM(ctx);
  156. if (duk_is_string(ctx, 0))
  157. {
  158. if ( vm->ExecuteScript(duk_to_string(ctx, 0)))
  159. duk_push_boolean(ctx, 1);
  160. else
  161. duk_push_boolean(ctx, 0);
  162. }
  163. else
  164. duk_push_boolean(ctx, 0);
  165. return 1;
  166. }
  167. static void js_atomic_destroy_node(Node* node, duk_context* ctx, bool root = false)
  168. {
  169. if (root)
  170. {
  171. PODVector<Node*> children;
  172. node->GetChildren(children, true);
  173. for (unsigned i = 0; i < children.Size(); i++)
  174. {
  175. if (children.At(i)->JSGetHeapPtr())
  176. js_atomic_destroy_node(children.At(i), ctx);
  177. }
  178. }
  179. const Vector<SharedPtr<Component> >& components = node->GetComponents();
  180. for (unsigned i = 0; i < components.Size(); i++)
  181. {
  182. Component* component = components[i];
  183. if (component->GetType() == JSComponent::GetTypeStatic())
  184. {
  185. JSComponent* jscomponent = (JSComponent*) component;
  186. jscomponent->SetDestroyed();
  187. }
  188. component->UnsubscribeFromAllEvents();
  189. }
  190. node->RemoveAllComponents();
  191. node->UnsubscribeFromAllEvents();
  192. node->Remove();
  193. }
  194. static void js_atomic_destroy_scene(Scene* scene, duk_context* ctx)
  195. {
  196. js_atomic_destroy_node(scene, ctx, true);
  197. }
  198. static int js_atomic_destroy(duk_context* ctx)
  199. {
  200. if (!duk_is_object(ctx, 0))
  201. return 0;
  202. Object* obj = js_to_class_instance<Object>(ctx, 0, 0);
  203. if (!obj)
  204. return 0;
  205. if (obj->GetType() == Node::GetTypeStatic())
  206. {
  207. Node* node = (Node*) obj;
  208. js_atomic_destroy_node(node, ctx, true);
  209. return 0;
  210. }
  211. if (obj->GetType() == Scene::GetTypeStatic())
  212. {
  213. Scene* scene = (Scene*) obj;
  214. js_atomic_destroy_scene(scene, ctx);
  215. return 0;
  216. }
  217. else if (obj->GetType() == JSComponent::GetTypeStatic())
  218. {
  219. // FIXME: want to be able to destroy a single component
  220. assert(0);
  221. JSComponent* component = (JSComponent*) obj;
  222. component->UnsubscribeFromAllEvents();
  223. component->Remove();
  224. return 0;
  225. }
  226. return 0;
  227. }
  228. void jsapi_init_atomic(JSVM* vm)
  229. {
  230. // core modules
  231. jsb_package_atomic_init(vm);
  232. // extensions
  233. jsapi_init_core(vm);
  234. jsapi_init_filesystem(vm);
  235. jsapi_init_io(vm);
  236. #ifdef ATOMIC_NETWORK
  237. jsapi_init_network(vm);
  238. #endif
  239. jsapi_init_graphics(vm);
  240. #ifdef ATOMIC_3D
  241. jsapi_init_atomic3d(vm);
  242. #endif
  243. jsapi_init_ui(vm);
  244. jsapi_init_scene(vm);
  245. jsapi_init_atomicplayer(vm);
  246. duk_context* ctx = vm->GetJSContext();
  247. // globals
  248. duk_push_global_object(ctx);
  249. // console.log
  250. duk_push_object(ctx);
  251. duk_dup(ctx, -1);
  252. duk_put_prop_string(ctx, -3, "console");
  253. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  254. duk_put_prop_string(ctx, -2, "log");
  255. duk_pop(ctx);
  256. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  257. duk_put_prop_string(ctx, -2, "print");
  258. duk_push_c_function(ctx, js_assert, 1);
  259. duk_put_prop_string(ctx, -2, "assert");
  260. duk_push_c_function(ctx, js_module_read_file, 1);
  261. duk_put_prop_string(ctx, -2, "js_module_read_file");
  262. duk_pop(ctx);
  263. // Atomic
  264. duk_get_global_string(ctx, "Atomic");
  265. // Atomic.print
  266. duk_push_c_function(ctx, js_print, DUK_VARARGS);
  267. duk_put_prop_string(ctx, -2, "print");
  268. String platform = GetPlatform();
  269. if (platform == "Mac OS X")
  270. platform = "MacOSX";
  271. duk_push_string(ctx, platform.CString());
  272. duk_put_prop_string(ctx, -2, "platform");
  273. // Node registry
  274. duk_push_global_stash(ctx);
  275. duk_push_object(ctx);
  276. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_INDEX_NODE_REGISTRY);
  277. duk_push_object(ctx);
  278. duk_put_prop_index(ctx, -2, JS_GLOBALSTASH_VARIANTMAP_CACHE);
  279. duk_pop(ctx);
  280. duk_push_c_function(ctx, js_openConsoleWindow, 0);
  281. duk_put_prop_string(ctx, -2, "openConsoleWindow");
  282. // subsystems
  283. duk_push_c_function(ctx, js_atomic_GetEngine, 0);
  284. duk_put_prop_string(ctx, -2, "getEngine");
  285. js_push_class_object_instance(ctx, vm->GetSubsystem<Engine>(), "Engine");
  286. duk_put_prop_string(ctx, -2, "engine");
  287. duk_push_c_function(ctx, js_atomic_GetGraphics, 0);
  288. duk_put_prop_string(ctx, -2, "getGraphics");
  289. js_push_class_object_instance(ctx, vm->GetSubsystem<Graphics>(), "Graphics");
  290. duk_put_prop_string(ctx, -2, "graphics");
  291. duk_push_c_function(ctx, js_atomic_GetRenderer, 0);
  292. duk_put_prop_string(ctx, -2, "getRenderer");
  293. js_push_class_object_instance(ctx, vm->GetSubsystem<Renderer>(), "Renderer");
  294. duk_put_prop_string(ctx, -2, "renderer");
  295. duk_push_c_function(ctx, js_atomic_GetResourceCache, 0);
  296. duk_put_prop_string(ctx, -2, "getResourceCache");
  297. js_push_class_object_instance(ctx, vm->GetSubsystem<ResourceCache>(), "ResourceCache");
  298. duk_put_prop_string(ctx, -2, "cache");
  299. duk_push_c_function(ctx, js_atomic_GetInput, 0);
  300. duk_put_prop_string(ctx, -2, "getInput");
  301. js_push_class_object_instance(ctx, vm->GetSubsystem<Audio>(), "Audio");
  302. duk_put_prop_string(ctx, -2, "audio");
  303. js_push_class_object_instance(ctx, vm->GetSubsystem<Input>(), "Input");
  304. duk_put_prop_string(ctx, -2, "input");
  305. duk_push_c_function(ctx, js_atomic_GetFileSystem, 0);
  306. duk_put_prop_string(ctx, -2, "getFileSystem");
  307. js_push_class_object_instance(ctx, vm->GetSubsystem<FileSystem>(), "FileSystem");
  308. duk_put_prop_string(ctx, -2, "fileSystem");
  309. #ifdef ATOMIC_NETWORK
  310. duk_push_c_function(ctx, js_atomic_GetNetwork, 0);
  311. duk_put_prop_string(ctx, -2, "getNetwork");
  312. js_push_class_object_instance(ctx, vm->GetSubsystem<Network>(), "Network");
  313. duk_put_prop_string(ctx, -2, "network");
  314. #endif
  315. duk_push_c_function(ctx, js_atomic_GetUI, 0);
  316. duk_put_prop_string(ctx, -2, "getUI");
  317. js_push_class_object_instance(ctx, vm->GetSubsystem<UI>(), "UI");
  318. duk_put_prop_string(ctx, -2, "ui");
  319. // end subsystems
  320. duk_push_c_function(ctx, js_atomic_script, 1);
  321. duk_put_prop_string(ctx, -2, "script");
  322. duk_push_c_function(ctx, js_atomic_destroy, 1);
  323. duk_put_prop_string(ctx, -2, "destroy");
  324. duk_pop(ctx);
  325. }
  326. }