Gareth Fouche 991c2ffd6c Fixes to the LitSolid shader to ensure that lights that don't have "cast shadows" enabled don't contribute their lighting value to the lighting calculation for lightmapped objects, and made sure that the environment map is shaded by the lightmap properly, if both are used. 10 anos atrás
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Atomic2D.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
AutoExposure.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
Basic.hlsl 5b7a672d26 Updates 10 anos atrás
Bloom.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
BloomHDR.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
Blur.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
ClearFramebuffer.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
ColorCorrection.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
CopyFramebuffer.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
DeferredLight.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
Depth.hlsl 5b7a672d26 Updates 10 anos atrás
FXAA2.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
FXAA3.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
Fog.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
GammaCorrection.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
GreyScale.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
Light2D.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
Lighting.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
LitParticle.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
LitSolid.hlsl 991c2ffd6c Fixes to the LitSolid shader to ensure that lights that don't have "cast shadows" enabled don't contribute their lighting value to the lighting calculation for lightmapped objects, and made sure that the environment map is shaded by the lightmap properly, if both are used. 10 anos atrás
PostProcess.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
PrepassLight.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
ProcSky.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
Samplers.hlsl 5b7a672d26 Updates 10 anos atrás
ScreenPos.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
Shadow.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
Shadow2D.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
Skybox.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
Stencil.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
TerrainBlend.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
Text.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
Tonemap.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
Transform.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
Uniforms.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
Unlit.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
Vegetation.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
VegetationDepth.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
VegetationShadow.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás
Water.hlsl 1d11c9a6c8 Reorganizing resources 10 anos atrás