A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

JoshEngebretson 263aa9bc91 Merge pull request #203 from rsredsq/RED-HAXE-DEF %!s(int64=10) %!d(string=hai) anos
Artifacts e925c9e466 Adding Makefile %!s(int64=11) %!d(string=hai) anos
Attic fb3e81417e Move reference AtomicEditor implementation to Attic, TypeScript AtomicEditorWork now AtomicEditor %!s(int64=10) %!d(string=hai) anos
Bin b8f839bcf0 Update %!s(int64=11) %!d(string=hai) anos
Build 1e27319da0 Adding Windows node %!s(int64=10) %!d(string=hai) anos
CLI 2fcdbbcc73 Working on Atomic web player %!s(int64=11) %!d(string=hai) anos
CMake 2a5f273f5d Fix for running player from XCode %!s(int64=10) %!d(string=hai) anos
Data 0702182555 Better empty project, include the crate asset file for scale %!s(int64=10) %!d(string=hai) anos
Docs f8ba78f98d Set viewport rect for deployed apps %!s(int64=11) %!d(string=hai) anos
Resources 20601582be Support for setting ListView text color, prefab nodes now show a separate color in hierarchy frame %!s(int64=10) %!d(string=hai) anos
Script 20ab870908 Fixed #168 %!s(int64=10) %!d(string=hai) anos
Source 263aa9bc91 Merge pull request #203 from rsredsq/RED-HAXE-DEF %!s(int64=10) %!d(string=hai) anos
.gitignore 997849f7f7 Ignore generate haxe files %!s(int64=10) %!d(string=hai) anos
AUTHORS.md 015f2cea8a Added myself into AUTHORS.md %!s(int64=10) %!d(string=hai) anos
CMakeLists.txt 277947dc34 Handle non-development builds which are in distributable package (OS X) %!s(int64=10) %!d(string=hai) anos
CONTRIBUTING.md b8e70445c1 Update CONTRIBUTING.md %!s(int64=10) %!d(string=hai) anos
CONTRIBUTION_LICENSE.md 08c06d2fc4 Adding contribution guide and license %!s(int64=10) %!d(string=hai) anos
LICENSE.md 1fbc4abaaa Update %!s(int64=11) %!d(string=hai) anos
README.md 2a40e07c0d Update README.md %!s(int64=10) %!d(string=hai) anos
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THIRDPARTY_LICENSE.md 3075a1c1c9 Added license for mozilla's source-map %!s(int64=10) %!d(string=hai) anos

README.md

####Atomic Game Engine™ Editor and Player Source Repository

Looking for the Javascript examples?

They are over here: Javascript Examples

Looking for Atomic-Haxe?

It's here: Atomic-Haxe (Community Supported)

Website

http://www.AtomicGameEngine.com

Chat

Forums

Atomic Game Engine Forums

Twitter

Follow @AtomicGEngine

alt text

This repository contains the full source code to the Atomic Game Engine Runtime and Editor

The source code is intended for licensees who need to customize the C++ runtime and editor. For most users, we recommend the supported binary releases available for DOWNLOAD on our website.

Custom builds of the Atomic Game Engine Editor require product activation and platform deployment licenses. These can also be acquired at our website.

For supported binary releases and to acquire product activation keys or platform deployment licenses please visit: http://www.AtomicGameEngine.com

Licensing Information

Atomic Game Engine™ EULA
Third Party Licenses

Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2013, XCode, and QtCreator build instructions.

Website

Visit http://www.AtomicGameEngine.com for all the latest news and downloads of the Atomic Game Engine