Matt Benic fa1b99cb7e Rather exposed texture unit names as a static method on Material %!s(int64=10) %!d(string=hai) anos
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Atomic fa1b99cb7e Rather exposed texture unit names as a static method on Material %!s(int64=10) %!d(string=hai) anos
AtomicEditor bf1ec81c71 Text entry improvements %!s(int64=10) %!d(string=hai) anos
AtomicJS 7ec7f41c5b Support updating dynamic fields in Attribute Edits %!s(int64=10) %!d(string=hai) anos
AtomicNET fe68a5732d More build improvements %!s(int64=10) %!d(string=hai) anos
AtomicPlayer ba8dd940b8 Don't overwrite engine parameters in player setup %!s(int64=10) %!d(string=hai) anos
AtomicPlayerJS fe68a5732d More build improvements %!s(int64=10) %!d(string=hai) anos
AtomicTool 8fc3c008f1 Fix UI animation exit crash, small build fix %!s(int64=10) %!d(string=hai) anos
ThirdParty bf1ec81c71 Text entry improvements %!s(int64=10) %!d(string=hai) anos
ToolCore 118896f364 Adding submesh geometry names %!s(int64=10) %!d(string=hai) anos
ToolCoreJS 2f2efadcef Working on animation controller %!s(int64=10) %!d(string=hai) anos
Tools 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
CMakeLists.txt 903a7e9af1 Initializing CoreCLR and able to execute a managed assembly %!s(int64=10) %!d(string=hai) anos