A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

JoshEngebretson 285e840376 Merge pull request #1239 from LumaDigital/MB_ImportNonSkinnedBones 9 лет назад
Artifacts e925c9e466 Adding Makefile 11 лет назад
Build 88c7ff568d Fix WebGL CI issue 9 лет назад
Data 66cf1a2d85 fixed tabs/whitespaces 9 лет назад
Resources 25a1a8881b Close Player Output window when player quits #215 9 лет назад
Script 02015cd8cb Add Time to script bindings 9 лет назад
Source 285e840376 Merge pull request #1239 from LumaDigital/MB_ImportNonSkinnedBones 9 лет назад
Submodules 0c343f6482 Updating submodule commit 9 лет назад
.gitignore ad41349f8f Work on AtomicNET project creation 9 лет назад
.gitmodules e9bb5ed825 Adding AtomicExamples as a submodule, improved handling of not having submodules initialized 9 лет назад
AUTHORS.md e08ab12009 Update AUTHORS.md 9 лет назад
BACKERS.md 71968fb684 Updated backers.md 9 лет назад
Build_AtomicEditor.bat 1ec8f1037e Atomic C# iOS 9 лет назад
Build_AtomicEditor.sh 1ec8f1037e Atomic C# iOS 9 лет назад
CMakeLists.txt a28af1821c Tweaking info text (+11 squashed commits) 9 лет назад
CMake_Makefile.sh 94c5bc2f9c Build Improvements 9 лет назад
CMake_VS2015.bat a28af1821c Tweaking info text (+11 squashed commits) 9 лет назад
CMake_VS2017.bat a28af1821c Tweaking info text (+11 squashed commits) 9 лет назад
CMake_XCode.sh 22f17b6719 Build XCode project directly when using CMake_XCode.sh 9 лет назад
CONTRIBUTING.md b8e70445c1 Update CONTRIBUTING.md 10 лет назад
CONTRIBUTION_LICENSE.md d0fa700fad Adding missing CONTRIBUTION_LICENSE.md 9 лет назад
LICENSE.md d4aae88010 Add ATOMIC_PLATFORM_DESKTOP define, remove crunch sources and replace with lib squish (2.4 megs of source vs 129kb and much cleaner build), WIP conversion 9 лет назад
README.md 9db356e861 Fixing link 9 лет назад

README.md

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Website: http://www.AtomicGameEngine.com

Email: [email protected]

Why Atomic?

The Atomic Game Engine is powerful 2D/3D technology developed by industry veterans. It is available under the MIT license as an alternative to proprietary binaries, excessive fees, and royalties.

Atomic is available to professionals and is being used in production environments. It is also a great resource for learning JavaScript, TypeScript, C#, and the art of native C++ engine design.

If you need excellent, high performance technology which leverages the full might of GitHub, the Atomic Community invites you to download the Atomic Editor or fork us on GitHub!

Atomic Technology

  • Consistent 2D/3D API available in JavaScript, TypeScript, C#, and C++
  • Android, iOS, Windows, macOS, Linux, and WebGL platform deployment
  • High performance native C++ core with single command builds and absolute minimum dependencies
  • Node based scene graph with access to low level graphics API for custom rendering on D3D 9/11, OpenGL 2/3/ES2, and WebGL
  • Modular component system including C#, JavaScript, TypeScript, and C++ logic components with networking
  • Drag and drop standard 2D/3D format import, including Autodesk FBX, Collada, Blender, Spriter, Tiled, and more
  • C# IDE integration with Visual Studio, Xamarin Studio, and MonoDevelop
  • Built-in Monaco JavaScript/TypeScript editor with support for VSCode and Atom
  • Innovative preview mode runs in subprocess for editor stability, reduced memory fragmentation, and is the foundation for future previewing on device
  • Chromium WebView for E-Commerce payments, accessing Facebook social graph, video streaming, and many more use cases
  • Automated script binding generation of native C++ subsystems
  • Best in class third party integrations including Box2D/Bullet physics, Recast/Detour pathfinding, TurboBadger UI, CEF3, duktape VM, SDL2
  • Available as precompiled binaries or fork on GitHub under the permissive MIT license
  • Backed by software professionals with decades of experience in the technology and game industries

Documentation and Downloads

Download the Atomic Editor

Documentation Wiki

Project Management

The Atomic Game Engine has rolling build milestones at roughly 2 week intervals. The issue schedule can be found in the numbered Atomic Build milestones. If an issue is unassigned, no one has claimed it for that build. Please leave a comment in the issue if you are interested in working on it.

Atomic Community

Atomic Q&A: https://qa.atomicgameengine.com/

Facebook Group: https://www.facebook.com/groups/AtomicGameEngine/

Gitter Chat:

Atomic Development Fund

Atomic Backers: Please see BACKERS.md for a list of contributors to the Atomic Development Fund

Videos

Atomic Game Engine 2016 Demo Reel

Screenshots

Atomic Editor

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Atomic Examples

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Atomic on Mobile

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Atomic Build Settings

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Looking for Examples?

They are over here: Javascript, TypeScript, C#, C++ Examples

Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2015, XCode, and QtCreator build instructions.

Atomic History

THUNDERBEAST GAMES began developing the Atomic Game Engine on November 12th, 2014 by forking Urho3D. It was released under the permissive MIT license during GDC 2016. Atomic is now being used in production environments, has 26 contributors, and we’re just getting started!