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- //
- // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Poco/File.h>
- #include <Atomic/IO/Log.h>
- #include <Atomic/IO/FileSystem.h>
- #include <Atomic/Resource/JSONFile.h>
- #include "../Subprocess/SubprocessSystem.h"
- #include "../Project/Project.h"
- #include "../ToolEnvironment.h"
- #include "../Assets/Asset.h"
- #include "../Assets/AssetDatabase.h"
- #include "BuildSystem.h"
- #include "BuildEvents.h"
- #include "BuildBase.h"
- #include "ResourcePackager.h"
- #include "AssetBuildConfig.h"
- namespace ToolCore
- {
- BuildBase::BuildBase(Context * context, Project* project, PlatformID platform) : Object(context),
- platformID_(platform),
- project_(project),
- containsMDL_(false),
- buildFailed_(false),
- assetBuildTag_(String::EMPTY),
- fileIncludedResourcesLog_(nullptr),
- resourcesOnly_(false),
- verbose_(false)
- {
- if (UseResourcePackager())
- resourcePackager_ = new ResourcePackager(context, this);
- fileIncludedResourcesLog_ = new File(context_, "BuildIncludedResources.log", Atomic::FILE_WRITE);
- ReadAssetBuildConfig();
- }
- BuildBase::~BuildBase()
- {
- for (unsigned i = 0; i < resourceEntries_.Size(); i++)
- {
- delete resourceEntries_[i];
- }
- fileIncludedResourcesLog_->Close();
- delete fileIncludedResourcesLog_;
- }
- #ifdef ATOMIC_PLATFORM_WINDOWS
- bool BuildBase::BuildClean(const String& path)
- {
- if (buildFailed_)
- {
- ATOMIC_LOGERRORF("BuildBase::BuildClean - Attempt to clean directory of failed build, %s", path.CString());
- return false;
- }
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (!fileSystem->DirExists(path))
- return true;
- // On Windows, do a little dance with the folder to avoid issues
- // with deleting folder and immediately recreating it
- String pathName, fileName, ext;
- SplitPath(path, pathName, fileName, ext);
- pathName = AddTrailingSlash(pathName);
- unsigned i = 0;
- while (true)
- {
- String newPath = ToString("%s%s_Temp_%u", pathName.CString(), fileName.CString(), i++);
- if (!fileSystem->DirExists(newPath))
- {
- if (!MoveFileExW(GetWideNativePath(path).CString(), GetWideNativePath(newPath).CString(), MOVEFILE_WRITE_THROUGH))
- {
- FailBuild(ToString("BuildBase::BuildClean: Unable to move directory %s -> ", path.CString(), newPath.CString()));
- return false;
- }
- // Remove the moved directory
- return BuildRemoveDirectory(newPath);
- }
- else
- {
- ATOMIC_LOGWARNINGF("BuildBase::BuildClean - temp build folder exists, removing: %s", newPath.CString());
- fileSystem->RemoveDir(newPath, true);
- }
- if (i == 255)
- {
- FailBuild(ToString("BuildBase::BuildClean: Unable to move directory ( i == 255) %s -> ", path.CString(), newPath.CString()));
- return false;
- }
- }
- return false;
- }
- #else
- bool BuildBase::BuildClean(const String& path)
- {
- return BuildRemoveDirectory(path);
- }
- #endif
- bool BuildBase::BuildCreateDirectory(const String& path)
- {
- if (buildFailed_)
- {
- ATOMIC_LOGERRORF("BuildBase::BuildCreateDirectory - Attempt to create directory of failed build, %s", path.CString());
- return false;
- }
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (fileSystem->DirExists(path))
- return true;
- bool result = fileSystem->CreateDir(path);
- if (!result)
- {
- FailBuild(ToString("BuildBase::BuildCreateDirectory: Unable to create directory %s", path.CString()));
- return false;
- }
- return true;
- }
- bool BuildBase::BuildCopyFile(const String& srcFileName, const String& destFileName)
- {
- if (buildFailed_)
- {
- ATOMIC_LOGERRORF("BuildBase::BuildCopyFile - Attempt to copy file of failed build, %s", srcFileName.CString());
- return false;
- }
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- bool result = fileSystem->Copy(srcFileName, destFileName);
- if (!result)
- {
- FailBuild(ToString("BuildBase::BuildCopyFile: Unable to copy file %s -> %s", srcFileName.CString(), destFileName.CString()));
- return false;
- }
- return true;
- }
- bool BuildBase::BuildCopyDir(const String& srcDir, const String& destDir)
- {
- if (buildFailed_)
- {
- ATOMIC_LOGERRORF("BuildBase::BuildCopyDir - Attempt to copy directory of failed build, %s", srcDir.CString());
- return false;
- }
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- bool result = fileSystem->CopyDir(srcDir, destDir);
- if (!result)
- {
- FailBuild(ToString("BuildBase::BuildCopyDir: Unable to copy dir %s -> %s", srcDir.CString(), destDir.CString()));
- return false;
- }
- return true;
- }
- bool BuildBase::CheckIncludeResourceFile(const String & resourceDir, const String & fileName)
- {
- return (GetExtension(fileName) != ".psd");
- }
- bool BuildBase::BuildRemoveDirectory(const String& path)
- {
- if (buildFailed_)
- {
- ATOMIC_LOGERRORF("BuildBase::BuildRemoveDirectory - Attempt to remove directory of failed build, %s", path.CString());
- return false;
- }
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (!fileSystem->DirExists(path))
- return true;
- #ifdef ATOMIC_PLATFORM_LINUX
- bool result = true; // fileSystem->RemoveDir(path, true); crashes on linux
- Poco::File dirs(buildPath_.CString());
- dirs.remove(true);
- if (fileSystem->DirExists(buildPath_))
- result = false;
- #else
- bool result = fileSystem->RemoveDir(path, true);
- #endif
- if (!result)
- {
- FailBuild(ToString("BuildBase::BuildRemoveDirectory: Unable to remove directory %s", path.CString()));
- return false;
- }
- return true;
- }
- void BuildBase::BuildLog(const String& message, bool sendEvent)
- {
- buildLog_.Push(message);
- if (sendEvent)
- {
- String colorMsg = ToString("<color #D4FB79>%s</color>\n", message.CString());
- VariantMap buildOutput;
- buildOutput[BuildOutput::P_TEXT] = colorMsg;
- SendEvent(E_BUILDOUTPUT, buildOutput);
- }
- }
- void BuildBase::BuildWarn(const String& warning, bool sendEvent)
- {
- buildWarnings_.Push(warning);
- if (sendEvent)
- {
- String colorMsg = ToString("<color #FFFF00>%s</color>\n", warning.CString());
- VariantMap buildOutput;
- buildOutput[BuildOutput::P_TEXT] = colorMsg;
- SendEvent(E_BUILDOUTPUT, buildOutput);
- }
- }
- void BuildBase::BuildError(const String& error, bool sendEvent)
- {
- buildErrors_.Push(error);
- if (sendEvent)
- {
- String colorMsg = ToString("<color #FF0000>%s</color>\n", error.CString());
- VariantMap buildOutput;
- buildOutput[BuildOutput::P_TEXT] = colorMsg;
- SendEvent(E_BUILDOUTPUT, buildOutput);
- }
- }
- void BuildBase::FailBuild(const String& message)
- {
- if (buildFailed_)
- {
- ATOMIC_LOGERRORF("BuildBase::FailBuild - Attempt to fail already failed build: %s", message.CString());
- return;
- }
- buildFailed_ = true;
- BuildError(message);
- BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
- buildSystem->BuildComplete(platformID_, buildPath_, false, message);
- }
- void BuildBase::HandleSubprocessOutputEvent(StringHash eventType, VariantMap& eventData)
- {
- // E_SUBPROCESSOUTPUT
- const String& text = eventData[SubprocessOutput::P_TEXT].GetString();
- // convert to a build output event and forward to subscribers
- VariantMap buildOutputData;
- buildOutputData[BuildOutput::P_TEXT] = text;
- SendEvent(E_BUILDOUTPUT, buildOutputData);
- }
- void BuildBase::GetDefaultResourcePaths(Vector<String>& paths)
- {
- paths.Clear();
- ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
- paths.Push(AddTrailingSlash(tenv->GetCoreDataDir()));
- paths.Push(AddTrailingSlash(tenv->GetPlayerDataDir()));
- }
- String BuildBase::GetSettingsDirectory()
- {
- return project_->GetProjectPath() + "/Settings";
- }
- void BuildBase::BuildDefaultResourceEntries()
- {
- String buildLogOutput(String::EMPTY);
- for (unsigned i = 0; i < resourceDirs_.Size(); i++)
- {
- String resourceDir = resourceDirs_[i];
- fileIncludedResourcesLog_->WriteLine("\nBuildBase::BuildDefaultResourceEntries - Default resources being included from: " + resourceDir);
- Vector<String> fileNames;
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- fileSystem->ScanDir(fileNames, resourceDir, "*.*", SCAN_FILES, true);
- for (unsigned i = 0; i < fileNames.Size(); i++)
- {
- const String& filename = fileNames[i];
- AddToResourcePackager(filename, resourceDir);
- if (verbose_)
- {
- ATOMIC_LOGINFO(ToString("Default Resource Added: %s%s", resourceDir.CString(), filename.CString()));
- }
- }
- }
- }
- void BuildBase::BuildProjectResourceEntries()
- {
- String buildLogOutput(String::EMPTY);
- if (AssetBuildConfig::IsLoaded())
- {
- buildLogOutput += "\nBaseBuild::BuildProjectResourceEntries - ./Settings/AssetBuildConfig.json found. ";
- if (!assetBuildTag_.Empty())
- {
- buildLogOutput += "Using build-tag parameter : " + assetBuildTag_;
- fileIncludedResourcesLog_->WriteLine(buildLogOutput);
- BuildFilteredProjectResourceEntries();
- return;
- }
- buildLogOutput += "No build-tag parameter used.";
- }
- buildLogOutput += "\nBaseBuild::BuildProjectResourceEntries - No custom asset include configuration being used - ";
- buildLogOutput += "AssetBuildConfig.json not loaded, OR no build-tag parameter used.";
- fileIncludedResourcesLog_->WriteLine(buildLogOutput);
- BuildAllProjectResourceEntries();
- }
- void BuildBase::BuildAllProjectResourceEntries()
- {
- for (unsigned i = 0; i < projectResourceDir_.Size(); i++)
- {
- String projectResourceDir = projectResourceDir_[i];
- fileIncludedResourcesLog_->WriteLine("\nBuildBase::BuildAllProjectResourceEntries - Project resources being included from: " + projectResourceDir);
- Vector<String> fileNamesInProject;
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- fileSystem->ScanDir(fileNamesInProject, projectResourceDir, "*.*", SCAN_FILES, true);
- for (unsigned i = 0; i < fileNamesInProject.Size(); i++)
- {
- AddToResourcePackager(fileNamesInProject[i], projectResourceDir);
- if (verbose_)
- {
- ATOMIC_LOGINFO(ToString("Project Resource Added: %s%s", projectResourceDir.CString(), fileNamesInProject[i].CString()));
- }
- }
- }
- }
- void BuildBase::BuildFilteredProjectResourceEntries()
- {
- // Loading up the AssetBuildConfig.json,
- // obtaining a list of files to include in the build.
- VariantMap resourceTags;
- AssetBuildConfig::ApplyConfig(resourceTags);
- Vector<String> assetBuildConfigFiles;
- VariantMap::ConstIterator itr = resourceTags.Begin();
- while (itr != resourceTags.End())
- {
- if (itr->first_ == assetBuildTag_)
- {
- assetBuildConfigFiles = itr->second_.GetStringVector();
- for (unsigned i = 0; i < assetBuildConfigFiles.Size(); ++i)
- {
- // remove case sensitivity
- assetBuildConfigFiles[i] = assetBuildConfigFiles[i].ToLower();
- }
- break;
- }
- itr++;
- if (itr == resourceTags.End())
- {
- ATOMIC_LOGERRORF("BuildBase::BuildFilteredProjectResourceEntries - Asset build-tag \"%s\" not defined in ./Settings/AssetBuildConfig.json", assetBuildTag_.CString());
- }
- }
- // find any folders defined in assetbuildconfig.json, and add the non-".asset" files in them.
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- Vector<String> filesInFolderToAdd;
- for (unsigned i = 0; i < assetBuildConfigFiles.Size(); ++i)
- {
- String &filename = assetBuildConfigFiles[i];
- if (GetExtension(filename) == String::EMPTY &&
- fileSystem->DirExists(project_->GetResourcePath() + filename))
- {
- // rename 'filename' to 'folder' for context
- String folder(filename);
- // add a trailing slash if not defined
- if (folder.Back() != '/')
- folder = AddTrailingSlash(folder);
- Vector<String> filesInFolder;
- fileSystem->ScanDir(filesInFolder, project_->GetResourcePath() + folder, "*.*", SCAN_FILES, true);
- for (unsigned j = 0; j < filesInFolder.Size(); ++j)
- {
- String path = filesInFolder[j];
- // not interested in .asset files for now, will be included later.
- if (GetExtension(path) != ".asset")
- {
- filesInFolderToAdd.Push(folder + path.ToLower());
- }
- }
- }
- }
- // add the files defined using a folder in AssetBuildConfig.json
- for (unsigned i = 0; i < filesInFolderToAdd.Size(); ++i)
- {
- assetBuildConfigFiles.Push(filesInFolderToAdd[i]);
- }
- // check if the files in AssetBuildConfig.json exist,
- // as well as their corresponding .asset file
- Vector<String> filesInResourceFolder;
- Vector<String> resourceFilesToInclude;
- fileSystem->ScanDir(filesInResourceFolder, project_->GetResourcePath(), "*.*", SCAN_FILES, true);
- for (unsigned j = 0; j < filesInResourceFolder.Size(); ++j)
- {
- // don't want to checks to be case sensitive
- filesInResourceFolder[j] = filesInResourceFolder[j].ToLower();
- }
- for (unsigned i = 0; i < assetBuildConfigFiles.Size(); ++i)
- {
- // .asset file is of primary importance since we used it to identify the associated cached file.
- // without the .asset file the resource is removed from being included in the build.
- // don't want checks to be case sensitive
- String &filename = assetBuildConfigFiles[i];
- if (filesInResourceFolder.Contains(filename) &&
- filesInResourceFolder.Contains(filename + ".asset"))
- {
- resourceFilesToInclude.Push(filename);
- resourceFilesToInclude.Push(filename + ".asset");
- continue;
- }
- fileIncludedResourcesLog_->WriteLine("File " + filename + " ignored since it does not have an associated .asset file");
- }
- // add valid files included from the AssetBuildConfig.json
- for (StringVector::ConstIterator it = resourceFilesToInclude.Begin(); it != resourceFilesToInclude.End(); ++it)
- {
- AddToResourcePackager(*it, project_->GetResourcePath());
- }
- // Get associated cache GUID from the asset file
- Vector<String> filesWithGUIDtoInclude;
- for (StringVector::Iterator it = resourceFilesToInclude.Begin(); it != resourceFilesToInclude.End(); ++it)
- {
- String &filename = *it;
- if (GetExtension(*it) == ".asset")
- {
- SharedPtr<File> file(new File(context_, project_->GetResourcePath() + *it));
- SharedPtr<JSONFile> json(new JSONFile(context_));
- json->Load(*file);
- file->Close();
- JSONValue root = json->GetRoot();
- int test = root.Get("version").GetInt();
- assert(root.Get("version").GetInt() == ASSET_VERSION);
- String guid = root.Get("guid").GetString();
- filesWithGUIDtoInclude.Push(guid);
- }
- }
- // Obtain files in cache folder,
- // Check if the file contains the guid, and add it to the cacheFilesToInclude
- Vector<String> filesInCacheFolder;
- Vector<String> cacheFilesToInclude;
- AssetDatabase* db = GetSubsystem<AssetDatabase>();
- String cachePath = db->GetCachePath();
- fileSystem->ScanDir(filesInCacheFolder, cachePath, "*.*", SCAN_FILES, false);
- for (unsigned i = 0; i < filesWithGUIDtoInclude.Size(); ++i)
- {
- String &guid = filesWithGUIDtoInclude[i];
- for (unsigned j = 0; j < filesInCacheFolder.Size(); ++j)
- {
- const String &filename = GetFileName(filesInCacheFolder[j]);
- String &filenamePath = filesInCacheFolder[j];
- if (filename.Contains(guid))
- {
- cacheFilesToInclude.Push(filesInCacheFolder[j]);
- // do not continue...
- // there might be multiple files with the same guid having an guid_animaiton extention.
- }
- }
- }
- // include a texture file's cached .dds file when building in windows
- #ifdef ATOMIC_PLATFORM_DESKTOP
- for (StringVector::ConstIterator it = resourceFilesToInclude.Begin(); it != resourceFilesToInclude.End(); ++it)
- {
- if (!CheckIncludeResourceFile(project_->GetResourcePath(), *it))
- {
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- String associatedDDSpath = "DDS/" + *it + ".dds";
- String compressedPath = cachePath + associatedDDSpath;
- if (fileSystem->FileExists(compressedPath))
- {
- cacheFilesToInclude.Push(associatedDDSpath);
- }
- }
- }
- #endif
- // Add the cache files to the resource packager
- for (StringVector::ConstIterator it = cacheFilesToInclude.Begin(); it != cacheFilesToInclude.End(); ++it)
- {
- AddToResourcePackager(*it, cachePath);
- }
- }
- void BuildBase::AddToResourcePackager(const String& filename, const String& resourceDir)
- {
- // Check if the file is already included in the resourceEntries_ list
- for (unsigned j = 0; j < resourceEntries_.Size(); j++)
- {
- const BuildResourceEntry* entry = resourceEntries_[j];
- if (entry->packagePath_ == filename)
- {
- BuildWarn(ToString("Resource Path: %s already exists", filename.CString()));
- continue;
- }
- }
- if (!CheckIncludeResourceFile(resourceDir, filename))
- {
- fileIncludedResourcesLog_->WriteLine(resourceDir + filename + " skipped because of file extention: " + GetExtension(filename));
- return;
- }
- BuildResourceEntry* newEntry = new BuildResourceEntry;
- // BEGIN LICENSE MANAGEMENT
- if (GetExtension(filename) == ".mdl")
- {
- containsMDL_ = true;
- }
- // END LICENSE MANAGEMENT
- newEntry->absolutePath_ = resourceDir + filename;
- newEntry->resourceDir_ = resourceDir;
- newEntry->packagePath_ = filename;
- resourceEntries_.Push(newEntry);
- assert(resourcePackager_.NotNull());
- resourcePackager_->AddResourceEntry(newEntry);
- fileIncludedResourcesLog_->WriteLine(newEntry->absolutePath_);
- }
- void BuildBase::GenerateResourcePackage(const String& resourcePackagePath)
- {
- resourcePackager_->GeneratePackage(resourcePackagePath);
- }
- void BuildBase::AddResourceDir(const String& dir)
- {
- assert(!resourceDirs_.Contains(dir));
- resourceDirs_.Push(dir);
- }
- void BuildBase::AddProjectResourceDir(const String& dir)
- {
- assert(!projectResourceDir_.Contains(dir));
- projectResourceDir_.Push(dir);
- }
- void BuildBase::ReadAssetBuildConfig()
- {
- String projectPath = project_->GetProjectPath();
- projectPath = RemoveTrailingSlash(projectPath);
- String filename = projectPath + "Settings/AssetBuildConfig.json";
- FileSystem* fileSystem = GetSubsystem<FileSystem>();
- if (!fileSystem->FileExists(filename))
- return;
- if (AssetBuildConfig::LoadFromFile(context_, filename))
- {
- VariantMap assetBuildConfig;
- AssetBuildConfig::ApplyConfig(assetBuildConfig);
- }
- }
- }
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