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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #include "AtomicEditor.h"
- #include <Atomic/Core/CoreEvents.h>
- #include <Atomic/Scene/Scene.h>
- #include <Atomic/Graphics/Octree.h>
- #include <Atomic/Graphics/Camera.h>
- #include <Atomic/Graphics/Zone.h>
- #include <Atomic/Atomic3D/AnimatedModel.h>
- #include <Atomic/Atomic3D/Animation.h>
- #include <Atomic/Atomic3D/AnimationState.h>
- #include <Atomic/Atomic3D/AnimationController.h>
- #include <Atomic/Graphics/Material.h>
- #include <Atomic/Graphics/DebugRenderer.h>
- #include <Atomic/Resource/ResourceCache.h>
- #include <Atomic/Input/Input.h>
- #include "../AEEditor.h"
- #include "ModelResourceEditor.h"
- #include <Atomic/UI/UI.h>
- namespace AtomicEditor
- {
- ModelResourceEditor ::ModelResourceEditor(Context* context, const String &fullpath, TBTabContainer *container) :
- ResourceEditor(context, fullpath, container),
- layout_(0),
- view3DContainer_(0),
- yaw_(0.0f),
- pitch_(0.0f)
- {
- }
- ModelResourceEditor::~ModelResourceEditor()
- {
- }
- bool ModelResourceEditor::OnEvent(const TBWidgetEvent &ev)
- {
- return false;
- }
- void ModelResourceEditor::MoveCamera(float timeStep)
- {
- }
- void ModelResourceEditor::HandleUpdate(StringHash eventType, VariantMap& eventData)
- {
- }
- }
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