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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Core/Object.h"
- #include "../Container/Str.h"
- #include "../IO/Deserializer.h"
- namespace asio
- {
- class io_service;
- }
- namespace Atomic
- {
- /// WebSocket connection state
- enum WebSocketState
- {
- WS_CONNECTING = 0, // Establishing connection
- WS_OPEN, // WebSocket is open
- WS_CLOSING, // WebSocket is being closed (and is probably still open)
- WS_CLOSED, // WebSocket is closed or was disconnected
- WS_INVALID, // Invalid state
- WS_FAIL_TO_CONNECT // WebSocket attempted to open, but the server refused
- };
- struct WebSocketInternalState;
- /// A WebSocket connection.
- class WebSocket : public Object
- {
- friend class Web;
- OBJECT(WebSocket)
- public:
- /// Construct with parameters.
- WebSocket(Context* context, const String& url);
- /// Destruct. Release the connection object.
- ~WebSocket();
- /// Return URL used in the request.
- const String& GetURL() const;
- /// Return error. Only non-empty in the error state.
- String GetError() const;
- /// Return connection state.
- WebSocketState GetState() const;
- /// Send a message.
- void Send(String message);
- /// Disconnect the WebSocket.
- void Close();
- /// Attempt to reconnect the WebSocket.
- void OpenAgain();
- /// Return whether connection is in the open state.
- bool IsOpen() const { return GetState() == WS_OPEN; }
- private:
- void setup(asio::io_service *service);
- WebSocketInternalState* is_;
- };
- }
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