MaterialImporter.cpp 1.8 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include <Atomic/IO/File.h>
  8. #include <Atomic/Resource/ResourceCache.h>
  9. #include <Atomic/Graphics/Material.h>
  10. #include "Asset.h"
  11. #include "AssetDatabase.h"
  12. #include "MaterialImporter.h"
  13. namespace ToolCore
  14. {
  15. MaterialImporter::MaterialImporter(Context* context, Asset* asset) : AssetImporter(context, asset)
  16. {
  17. requiresCacheFile_ = false;
  18. }
  19. MaterialImporter::~MaterialImporter()
  20. {
  21. }
  22. void MaterialImporter::SetDefaults()
  23. {
  24. AssetImporter::SetDefaults();
  25. }
  26. bool MaterialImporter::Import()
  27. {
  28. return true;
  29. }
  30. void MaterialImporter::SaveMaterial()
  31. {
  32. ResourceCache* cache = GetSubsystem<ResourceCache>();
  33. Material* material = cache->GetResource<Material>(asset_->GetPath());
  34. if (material)
  35. {
  36. SharedPtr<File> file(new File(context_, asset_->GetPath(), FILE_WRITE));
  37. material->Save(*file);
  38. }
  39. }
  40. bool MaterialImporter::LoadSettingsInternal(JSONValue& jsonRoot)
  41. {
  42. if (!AssetImporter::LoadSettingsInternal(jsonRoot))
  43. return false;
  44. JSONValue import = jsonRoot.Get("MaterialImporter");
  45. return true;
  46. }
  47. bool MaterialImporter::SaveSettingsInternal(JSONValue& jsonRoot)
  48. {
  49. if (!AssetImporter::SaveSettingsInternal(jsonRoot))
  50. return false;
  51. JSONValue import(JSONValue::emptyObject);
  52. jsonRoot.Set("MaterialImporter", import);
  53. return true;
  54. }
  55. Resource* MaterialImporter::GetResource(const String& typeName)
  56. {
  57. if (!typeName.Length())
  58. return 0;
  59. ResourceCache* cache = GetSubsystem<ResourceCache>();
  60. return cache->GetResource(typeName, asset_->GetPath());
  61. }
  62. }