AEEditorMode.cpp 10.0 KB

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  1. //
  2. // Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Atomic/IO/Log.h>
  23. #include <Atomic/IPC/IPC.h>
  24. #include <Atomic/IPC/IPCEvents.h>
  25. #include <Atomic/IPC/IPCBroker.h>
  26. #include <Atomic/Core/CoreEvents.h>
  27. #include <Atomic/Input/InputEvents.h>
  28. #include <ToolCore/ToolEnvironment.h>
  29. #include <ToolCore/ToolSystem.h>
  30. #include <ToolCore/License/LicenseSystem.h>
  31. #include <ToolCore/Project/Project.h>
  32. #include <ToolCore/Project/ProjectSettings.h>
  33. #include <ToolCore/NETTools/NETProjectSystem.h>
  34. #include <ToolCore/NETTools/NETBuildSystem.h>
  35. #include <AtomicJS/Javascript/JSIPCEvents.h>
  36. #include <Atomic/UI/SystemUI/DebugHud.h>
  37. #include <AtomicApp/Player/IPCPlayerAppEvents.h>
  38. #include "AEEditorMode.h"
  39. using namespace ToolCore;
  40. namespace AtomicEditor
  41. {
  42. EditorMode::EditorMode(Context* context) :
  43. Object(context),
  44. playerEnabled_(false),
  45. debug_(false)
  46. {
  47. }
  48. EditorMode::~EditorMode()
  49. {
  50. }
  51. void EditorMode::HandleIPCWorkerStarted(StringHash eventType, VariantMap& eventData)
  52. {
  53. VariantMap startupData;
  54. SystemUI::DebugHud* debugHud = GetSubsystem<SystemUI::DebugHud>();
  55. startupData["debugHudMode"] = debugHud ? debugHud->GetMode() : (unsigned) 0;
  56. SendEvent(E_EDITORPLAYREQUEST);
  57. playerBroker_->PostMessage(E_IPCINITIALIZE, startupData);
  58. SendEvent(E_EDITORPLAYERSTARTED);
  59. playerEnabled_ = true;
  60. }
  61. void EditorMode::HandleIPCWorkerExit(StringHash eventType, VariantMap& eventData)
  62. {
  63. //SendEvent(E_EDITORPLAYSTOP);
  64. if (eventData[IPCWorkerExit::P_BROKER] == playerBroker_)
  65. {
  66. playerBroker_ = 0;
  67. playerEnabled_ = false;
  68. UnsubscribeFromEvent(E_IPCWORKERSTART);
  69. UnsubscribeFromEvent(E_IPCPLAYERPAUSERESUMEREQUEST);
  70. UnsubscribeFromEvent(E_IPCPLAYERUPDATESPAUSEDRESUMED);
  71. UnsubscribeFromEvent(E_IPCPLAYERPAUSESTEPREQUEST);
  72. UnsubscribeFromEvent(E_IPCPLAYEREXITREQUEST);
  73. SendEvent(E_EDITORPLAYERSTOPPED);
  74. }
  75. else
  76. {
  77. ATOMIC_LOGERROR("EditorMode::HandleIPCWorkerExit - Unknown Broker");
  78. }
  79. }
  80. void EditorMode::HandleIPCWorkerLog(StringHash eventType, VariantMap& eventData)
  81. {
  82. using namespace IPCWorkerLog;
  83. // convert to a player log
  84. VariantMap playerLogData;
  85. playerLogData["message"] = eventData[P_MESSAGE].GetString();
  86. playerLogData["level"] = eventData[P_LEVEL].GetInt();
  87. SendEvent("EditorPlayerLog", playerLogData);
  88. }
  89. void EditorMode::HandleIPCJSError(StringHash eventType, VariantMap& eventData)
  90. {
  91. }
  92. void EditorMode::HandleNETBuildResult(StringHash eventType, VariantMap& eventData)
  93. {
  94. using namespace NETBuildResult;
  95. if (eventData[P_SUCCESS].GetBool())
  96. {
  97. NETProjectSystem* netProjectSystem = GetSubsystem<NETProjectSystem>();
  98. if (!netProjectSystem->GetSolutionAvailable() || netProjectSystem->GetProjectAssemblyDirty())
  99. {
  100. ATOMIC_LOGERROR("EditorMode::HandleNETBuildResult() - NETBuild was successful, however project still reported as dirty or missing");
  101. }
  102. PlayProjectInternal(additionalArgs_, debug_);
  103. }
  104. additionalArgs_.Clear();
  105. debug_ = false;
  106. }
  107. bool EditorMode::PlayProject(String addArgs, bool debug)
  108. {
  109. additionalArgs_ = addArgs;
  110. debug_ = debug;
  111. NETProjectSystem* netProjectSystem = GetSubsystem<NETProjectSystem>();
  112. // If we're a net project, with a solution, and the project assembly is dirty build before playing
  113. if (netProjectSystem && netProjectSystem->GetSolutionAvailable() && netProjectSystem->GetProjectAssemblyDirty())
  114. {
  115. NETBuild* build = netProjectSystem->BuildAtomicProject();
  116. if (!build)
  117. {
  118. ATOMIC_LOGERROR("EditorMode::PlayProject() - Unable to instantiate C# build");
  119. return false;
  120. }
  121. SubscribeToEvent(build, E_NETBUILDRESULT, ATOMIC_HANDLER(EditorMode, HandleNETBuildResult));
  122. return true;
  123. }
  124. return PlayProjectInternal(addArgs, debug);
  125. }
  126. bool EditorMode::PlayProjectInternal(const String &addArgs, bool debug)
  127. {
  128. if (playerBroker_.NotNull())
  129. return false;
  130. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  131. ToolSystem* tsystem = GetSubsystem<ToolSystem>();
  132. ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
  133. Project* project = tsystem->GetProject();
  134. if (!project)
  135. return false;
  136. ToolEnvironment* env = GetSubsystem<ToolEnvironment>();
  137. String playerBinary = env->GetEditorBinary();
  138. ProjectSettings* settings = project->GetProjectSettings();
  139. String projectAssembly = settings->GetName() + ".dll";
  140. String projectExe = settings->GetName() + ".exe";
  141. // TODO: We need to configure project as managed
  142. bool managed = false;
  143. if (fileSystem->FileExists(project->GetResourcePath() + projectAssembly))
  144. {
  145. managed = true;
  146. #ifdef ATOMIC_DEV_BUILD
  147. #ifdef ATOMIC_DEBUG
  148. playerBinary = project->GetProjectPath() + "AtomicNET/Debug/Bin/Desktop/" + projectExe;
  149. #else
  150. playerBinary = project->GetProjectPath() + "AtomicNET/Release/Bin/Desktop/" + projectExe;
  151. #endif
  152. #else
  153. // TODO: We are using the release build of the managed project here, how and when to use debug?
  154. playerBinary = project->GetProjectPath() + "AtomicNET/Release/Bin/Desktop/" + projectExe;
  155. #endif
  156. if (!fileSystem->FileExists(playerBinary))
  157. {
  158. ATOMIC_LOGERRORF("Managed player: %s does not exist", playerBinary.CString());
  159. }
  160. }
  161. Vector<String> paths;
  162. paths.Push(env->GetCoreDataDir());
  163. paths.Push(env->GetPlayerDataDir());
  164. paths.Push(project->GetResourcePath());
  165. // fixme: this is for loading from cache
  166. // https://github.com/AtomicGameEngine/AtomicGameEngine/issues/1037
  167. paths.Push(project->GetProjectPath());
  168. paths.Push(project->GetProjectPath() + "Cache");
  169. String resourcePaths;
  170. resourcePaths.Join(paths, "!");
  171. Vector<String> vargs;
  172. String args = ToString("--player --project \"%s\"", AddTrailingSlash(project->GetProjectPath()).CString());
  173. vargs = args.Split(' ');
  174. if (managed)
  175. {
  176. #ifdef ATOMIC_DEV_BUILD
  177. vargs.Insert(0, ToString("\"%s/Resources/\"", tenv->GetRootSourceDir().CString()));
  178. #else
  179. #ifdef ATOMIC_PLATFORM_OSX
  180. vargs.Insert(0, ToString("\"%s\"", (fileSystem->GetProgramDir() + "../Resources/").CString()));
  181. #else
  182. vargs.Insert(0, ToString("\"%s\"", (fileSystem->GetProgramDir() + "Resources/").CString()));
  183. #endif
  184. #endif
  185. vargs.Insert(0, "--resourcePrefix");
  186. }
  187. if (debug)
  188. vargs.Insert(0, "--debug");
  189. if (addArgs.Length() > 0)
  190. vargs.Insert(0, addArgs.Split(' '));
  191. #ifndef ATOMIC_PLATFORM_WINDOWS
  192. if (managed)
  193. {
  194. vargs.Insert(0, playerBinary);
  195. #ifdef ATOMIC_PLATFORM_OSX
  196. playerBinary = tenv->GetMonoExecutableDir() + "mono64";
  197. #else
  198. playerBinary = "mono";
  199. #endif
  200. }
  201. #endif
  202. String dump;
  203. dump.Join(vargs, " ");
  204. ATOMIC_LOGINFOF("Launching Broker %s %s", playerBinary.CString(), dump.CString());
  205. IPC* ipc = GetSubsystem<IPC>();
  206. playerBroker_ = ipc->SpawnWorker(playerBinary, vargs);
  207. if (playerBroker_)
  208. {
  209. SubscribeToEvent(playerBroker_, E_IPCWORKERSTART, ATOMIC_HANDLER(EditorMode, HandleIPCWorkerStarted));
  210. SubscribeToEvent(E_IPCPLAYERPAUSERESUMEREQUEST, ATOMIC_HANDLER(EditorMode, HandleIPCPlayerPauseResumeRequest));
  211. SubscribeToEvent(E_IPCPLAYERUPDATESPAUSEDRESUMED, ATOMIC_HANDLER(EditorMode, HandleIPCPlayerUpdatesPausedResumed));
  212. SubscribeToEvent(E_IPCPLAYERPAUSESTEPREQUEST, ATOMIC_HANDLER(EditorMode, HandleIPCPlayerPauseStepRequest));
  213. SubscribeToEvent(E_IPCPLAYEREXITREQUEST, ATOMIC_HANDLER(EditorMode, HandleIPCPlayerExitRequest));
  214. SubscribeToEvent(playerBroker_, E_IPCJSERROR, ATOMIC_HANDLER(EditorMode, HandleIPCJSError));
  215. SubscribeToEvent(playerBroker_, E_IPCWORKEREXIT, ATOMIC_HANDLER(EditorMode, HandleIPCWorkerExit));
  216. SubscribeToEvent(playerBroker_, E_IPCWORKERLOG, ATOMIC_HANDLER(EditorMode, HandleIPCWorkerLog));
  217. }
  218. return playerBroker_.NotNull();
  219. }
  220. void EditorMode::HandleIPCPlayerPauseResumeRequest(StringHash eventType, VariantMap& eventData)
  221. {
  222. if (!playerBroker_) return;
  223. VariantMap noEventData;
  224. playerBroker_->PostMessage(E_PAUSERESUMEREQUESTED, noEventData);
  225. }
  226. void EditorMode::HandleIPCPlayerUpdatesPausedResumed(StringHash eventType, VariantMap& eventData)
  227. {
  228. using namespace UpdatesPaused;
  229. bool paused = eventData[P_PAUSED].GetBool();
  230. if (paused)
  231. SendEvent(E_EDITORPLAYERPAUSED);
  232. else
  233. SendEvent(E_EDITORPLAYERRESUMED);
  234. }
  235. void EditorMode::HandleIPCPlayerPauseStepRequest(StringHash eventType, VariantMap& eventData)
  236. {
  237. if (!playerBroker_) return;
  238. VariantMap noEventData;
  239. playerBroker_->PostMessage(E_PAUSESTEPREQUESTED, noEventData);
  240. }
  241. void EditorMode::HandleIPCPlayerExitRequest(StringHash eventType, VariantMap& eventData)
  242. {
  243. if (!playerBroker_) return;
  244. VariantMap noEventData;
  245. playerBroker_->PostMessage(E_EXITREQUESTED, noEventData);
  246. }
  247. bool EditorMode::IsPlayerEnabled()
  248. {
  249. return playerEnabled_;
  250. }
  251. }