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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/IO/Log.h>
- #include <Atomic/UI/UIEvents.h>
- #include "AtomicSharpAPI.h"
- #include "CSEventHelper.h"
- namespace Atomic
- {
- CSEventDispatcher::CSEventDispatcher(Context* context) :
- Object(context)
- {
- }
- CSEventDispatcher::~CSEventDispatcher()
- {
- }
- void CSEventDispatcher::BeginSendEvent(Context* context, Object* sender, StringHash eventType, VariantMap& eventData)
- {
- CSBeginSendEvent(sender->GetRefID(), eventType.ToHash(), &eventData);
- }
- void CSEventDispatcher::EndSendEvent(Context* context, Object* sender, StringHash eventType, VariantMap& eventData)
- {
- }
- /*
- CSEventHelper::CSEventHelper(Context* context, Object* object) :
- Object(context),
- object_(object)
- {
- }
- CSEventHelper::~CSEventHelper()
- {
- }
- void CSEventHelper::AddEventHandler(StringHash eventType)
- {
- GetSubsystem<CSEventDispatcher>()->RegisterCSEvent(eventType);
- // subscribe using object, so unsubscribing from object and not the event helper works
- object_->SubscribeToEvent(eventType, HANDLER(CSEventHelper, HandleEvent));
- }
- void CSEventHelper::AddEventHandler(Object* sender, StringHash eventType)
- {
- GetSubsystem<CSEventDispatcher>()->RegisterCSEvent(eventType);
- // subscribe using object, so unsubscribing from object and not the event helper works
- object_->SubscribeToEvent(sender, eventType, HANDLER(CSEventHelper, HandleEvent));
- }
- void CSEventHelper::HandleEvent(StringHash eventType, VariantMap& eventData)
- {
- if (object_.Null())
- return;
- }
- */
- }
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