BuildEvents.h 600 B

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #pragma once
  5. #include <Atomic/Core/Object.h>
  6. using namespace Atomic;
  7. namespace ToolCore
  8. {
  9. EVENT(E_BUILDCOMPLETE, BuildComplete)
  10. {
  11. PARAM(P_PLATFORMID, PlatformID); // unsigned (PLATFORMID)
  12. PARAM(P_BUILDFOLDER, BuildFolder); // String
  13. PARAM(P_MESSAGE, Message); // String
  14. PARAM(P_SUCCESS, Success); // Bool
  15. }
  16. EVENT(E_BUILDOUTPUT, BuildOutput)
  17. {
  18. PARAM(P_TEXT, Text); // string
  19. }
  20. }