| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185 |
- //
- // WindowsConsoleChannel.h
- //
- // $Id: //poco/1.4/Foundation/include/Poco/WindowsConsoleChannel.h#2 $
- //
- // Library: Foundation
- // Package: Logging
- // Module: WindowsConsoleChannel
- //
- // Definition of the WindowsConsoleChannel class.
- //
- // Copyright (c) 2007, Applied Informatics Software Engineering GmbH.
- // and Contributors.
- //
- // SPDX-License-Identifier: BSL-1.0
- //
- #ifndef Foundation_WindowsConsoleChannel_INCLUDED
- #define Foundation_WindowsConsoleChannel_INCLUDED
- #include "Poco/Foundation.h"
- #include "Poco/Channel.h"
- #include "Poco/Mutex.h"
- #include "Poco/UnWindows.h"
- namespace Poco {
- class Foundation_API WindowsConsoleChannel: public Channel
- /// A channel that writes to the Windows console.
- ///
- /// Only the message's text is written, followed
- /// by a newline.
- ///
- /// If POCO has been compiled with POCO_WIN32_UTF8,
- /// log messages are assumed to be UTF-8 encoded, and
- /// are converted to UTF-16 prior to writing them to the
- /// console. This is the main difference to the ConsoleChannel
- /// class, which cannot handle UTF-8 encoded messages on Windows.
- ///
- /// Chain this channel to a FormattingChannel with an
- /// appropriate Formatter to control what is contained
- /// in the text.
- ///
- /// Only available on Windows platforms.
- {
- public:
- WindowsConsoleChannel();
- /// Creates the WindowsConsoleChannel.
- void log(const Message& msg);
- /// Logs the given message to the channel's stream.
-
- protected:
- ~WindowsConsoleChannel();
- private:
- HANDLE _hConsole;
- bool _isFile;
- };
- class Foundation_API WindowsColorConsoleChannel: public Channel
- /// A channel that writes to the Windows console.
- ///
- /// Only the message's text is written, followed
- /// by a newline.
- ///
- /// If POCO has been compiled with POCO_WIN32_UTF8,
- /// log messages are assumed to be UTF-8 encoded, and
- /// are converted to UTF-16 prior to writing them to the
- /// console. This is the main difference to the ConsoleChannel
- /// class, which cannot handle UTF-8 encoded messages on Windows.
- ///
- /// Messages can be colored depending on priority.
- ///
- /// To enable message coloring, set the "enableColors"
- /// property to true (default). Furthermore, colors can be
- /// configured by setting the following properties
- /// (default values are given in parenthesis):
- ///
- /// * traceColor (gray)
- /// * debugColor (gray)
- /// * informationColor (default)
- /// * noticeColor (default)
- /// * warningColor (yellow)
- /// * errorColor (lightRed)
- /// * criticalColor (lightRed)
- /// * fatalColor (lightRed)
- ///
- /// The following color values are supported:
- ///
- /// * default
- /// * black
- /// * red
- /// * green
- /// * brown
- /// * blue
- /// * magenta
- /// * cyan
- /// * gray
- /// * darkgray
- /// * lightRed
- /// * lightGreen
- /// * yellow
- /// * lightBlue
- /// * lightMagenta
- /// * lightCyan
- /// * white
- ///
- /// Chain this channel to a FormattingChannel with an
- /// appropriate Formatter to control what is contained
- /// in the text.
- ///
- /// Only available on Windows platforms.
- {
- public:
- WindowsColorConsoleChannel();
- /// Creates the WindowsConsoleChannel.
- void log(const Message& msg);
- /// Logs the given message to the channel's stream.
- void setProperty(const std::string& name, const std::string& value);
- /// Sets the property with the given name.
- ///
- /// The following properties are supported:
- /// * enableColors: Enable or disable colors.
- /// * traceColor: Specify color for trace messages.
- /// * debugColor: Specify color for debug messages.
- /// * informationColor: Specify color for information messages.
- /// * noticeColor: Specify color for notice messages.
- /// * warningColor: Specify color for warning messages.
- /// * errorColor: Specify color for error messages.
- /// * criticalColor: Specify color for critical messages.
- /// * fatalColor: Specify color for fatal messages.
- ///
- /// See the class documentation for a list of supported color values.
- std::string getProperty(const std::string& name) const;
- /// Returns the value of the property with the given name.
- /// See setProperty() for a description of the supported
- /// properties.
-
- protected:
- enum Color
- {
- CC_BLACK = 0x0000,
- CC_RED = 0x0004,
- CC_GREEN = 0x0002,
- CC_BROWN = 0x0006,
- CC_BLUE = 0x0001,
- CC_MAGENTA = 0x0005,
- CC_CYAN = 0x0003,
- CC_GRAY = 0x0007,
- CC_DARKGRAY = 0x0008,
- CC_LIGHTRED = 0x000C,
- CC_LIGHTGREEN = 0x000A,
- CC_YELLOW = 0x000E,
- CC_LIGHTBLUE = 0x0009,
- CC_LIGHTMAGENTA = 0x000D,
- CC_LIGHTCYAN = 0x000B,
- CC_WHITE = 0x000F
- };
- ~WindowsColorConsoleChannel();
- WORD parseColor(const std::string& color) const;
- std::string formatColor(WORD color) const;
- void initColors();
- private:
- bool _enableColors;
- HANDLE _hConsole;
- bool _isFile;
- WORD _colors[9];
- };
- } // namespace Poco
- #endif // Foundation_WindowsConsoleChannel_INCLUDED
|