A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

Josh Engebretson 4f5cf02fc5 Start of copy/paste for nodes, editable CSM shadow splits, cleanups 10 år sedan
Artifacts e925c9e466 Adding Makefile 11 år sedan
Bin b8f839bcf0 Update 11 år sedan
Build c7d2823c4f Adding D3DCompiler_47.dll 64 bit binary 10 år sedan
CLI 2fcdbbcc73 Working on Atomic web player 11 år sedan
CMake 523914d1bd Running from new Bindings 10 år sedan
Data 1d11c9a6c8 Reorganizing resources 10 år sedan
Docs f8ba78f98d Set viewport rect for deployed apps 11 år sedan
Resources 83dd4436b0 Fix Javascript resource editor syntax coloring 10 år sedan
Script 4f5cf02fc5 Start of copy/paste for nodes, editable CSM shadow splits, cleanups 10 år sedan
Source 4f5cf02fc5 Start of copy/paste for nodes, editable CSM shadow splits, cleanups 10 år sedan
.gitignore 91a70d0e6c Generating docs 10 år sedan
CMakeLists.txt e195fa58da Additional Updates 10 år sedan
Credits.md 8233c1dd70 Update 11 år sedan
LICENSE.md 1fbc4abaaa Update 11 år sedan
README.md 2300ad178b Update README.md 11 år sedan
Rakefile c49bef7d2a Merge pull request #103 from ThunderBeastGames/Editor-Work 10 år sedan
THIRDPARTY_LICENSE.md 60dbc1aacf Update 11 år sedan

README.md

####Atomic Game Engine™ Editor and Player Source Repository

Looking for the Javascript examples?

They are over here: Javascript Examples

Website

http://www.AtomicGameEngine.com

Chat

Forums

Atomic Game Engine Forums

Twitter

Follow @AtomicGEngine

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This repository contains the full source code to the Atomic Game Engine Runtime and Editor

The source code is intended for licensees who need to customize the C++ runtime and editor. For most users, we recommend the supported binary releases available for DOWNLOAD on our website.

Custom builds of the Atomic Game Engine Editor require product activation and platform deployment licenses. These can also be acquired at our website.

For supported binary releases and to acquire product activation keys or platform deployment licenses please visit: http://www.AtomicGameEngine.com

Licensing Information

Atomic Game Engine™ EULA
Third Party Licenses

Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2013, XCode, and QtCreator build instructions.

Website

Visit http://www.AtomicGameEngine.com for all the latest news and downloads of the Atomic Game Engine