FolderImporter.cpp 1.1 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #include "Asset.h"
  8. #include "AssetDatabase.h"
  9. #include "FolderImporter.h"
  10. namespace ToolCore
  11. {
  12. FolderImporter::FolderImporter(Context* context, Asset* asset) : AssetImporter(context, asset)
  13. {
  14. }
  15. FolderImporter::~FolderImporter()
  16. {
  17. }
  18. void FolderImporter::SetDefaults()
  19. {
  20. AssetImporter::SetDefaults();
  21. }
  22. bool FolderImporter::Import()
  23. {
  24. return true;
  25. }
  26. bool FolderImporter::LoadSettingsInternal(JSONValue& jsonRoot)
  27. {
  28. if (!AssetImporter::LoadSettingsInternal(jsonRoot))
  29. return false;
  30. JSONValue import = jsonRoot.Get("FolderImporter");
  31. return true;
  32. }
  33. bool FolderImporter::SaveSettingsInternal(JSONValue& jsonRoot)
  34. {
  35. if (!AssetImporter::SaveSettingsInternal(jsonRoot))
  36. return false;
  37. JSONValue import(JSONValue::emptyObject);
  38. jsonRoot.Set("FolderImporter", import);
  39. return true;
  40. }
  41. }