PlatformAndroid.h 1.3 KB

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #pragma once
  8. #include "Platform.h"
  9. #include "../Subprocess/Subprocess.h"
  10. namespace ToolCore
  11. {
  12. EVENT(E_ANDROIDTARGETSREFRESHED, AndroidTargetsRefreshed)
  13. {
  14. }
  15. class PlatformAndroid : public Platform
  16. {
  17. OBJECT(PlatformAndroid);
  18. struct AndroidTarget
  19. {
  20. unsigned id;
  21. };
  22. public:
  23. PlatformAndroid(Context* context);
  24. virtual ~PlatformAndroid();
  25. virtual bool GetLicense();
  26. String GetName() { return "ANDROID"; }
  27. PlatformID GetPlatformID() { return PLATFORMID_ANDROID; }
  28. String GetAndroidCommand() const;
  29. String GetADBCommand() const;
  30. void RefreshAndroidTargets();
  31. const Vector<String>& GetAndroidTargets() { return androidTargets_; }
  32. BuildBase* NewBuild(Project* project);
  33. private:
  34. void HandleRefreshAndroidTargetsEvent(StringHash eventType, VariantMap& eventData);
  35. SharedPtr<Subprocess> refreshAndroidTargetsProcess_;
  36. String targetOutput_;
  37. Vector<String> androidTargets_;
  38. void PrependAndroidCommandArgs(Vector<String> args);
  39. };
  40. }