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- //
- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // LICENSE: Atomic Game Engine Editor and Tools EULA
- // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
- // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
- //
- #pragma once
- #include "Platform.h"
- #include "../Subprocess/Subprocess.h"
- namespace ToolCore
- {
- EVENT(E_ANDROIDTARGETSREFRESHED, AndroidTargetsRefreshed)
- {
- }
- class PlatformAndroid : public Platform
- {
- OBJECT(PlatformAndroid);
- struct AndroidTarget
- {
- unsigned id;
- };
- public:
- PlatformAndroid(Context* context);
- virtual ~PlatformAndroid();
- virtual bool GetLicense();
- String GetName() { return "ANDROID"; }
- PlatformID GetPlatformID() { return PLATFORMID_ANDROID; }
- String GetAndroidCommand() const;
- String GetADBCommand() const;
- void RefreshAndroidTargets();
- const Vector<String>& GetAndroidTargets() { return androidTargets_; }
- BuildBase* NewBuild(Project* project);
- private:
- void HandleRefreshAndroidTargetsEvent(StringHash eventType, VariantMap& eventData);
- SharedPtr<Subprocess> refreshAndroidTargetsProcess_;
- String targetOutput_;
- Vector<String> androidTargets_;
- void PrependAndroidCommandArgs(Vector<String> args);
- };
- }
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