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- // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
- // Please see LICENSE.md in repository root for license information
- // https://github.com/AtomicGameEngine/AtomicGameEngine
- #pragma once
- #include <Atomic/IO/Log.h>
- #include "JSBNameVisitor.h"
- #include "JSBEnum.h"
- #include "JSBModule.h"
- #include "JSBHeader.h"
- namespace ToolCore
- {
- class JSBPreprocessVisitor : public SymbolVisitor
- {
- public:
- JSBPreprocessVisitor(JSBHeader* header, TranslationUnit *unit, Namespace* globalNamespace) :
- header_(header),
- globalNamespace_(globalNamespace)
- {
- module_ = header_->GetModule();
- accept(globalNamespace_);
- }
- String getNameString(const Name* name)
- {
- JSBNameVisitor nvisitor;
- return nvisitor(name);
- }
- // reject template types
- virtual bool visit(Template *t)
- {
- return false;
- }
- virtual bool visit(Enum *penum)
- {
- // don't want enum's in classes
- if (classes_.Size())
- return true;
- JSBModule* module = header_->GetModule();
- JSBEnum* jenum = new JSBEnum(header_->GetContext(), module_, getNameString(penum->name()));
- jenum->SetHeader(header_);
- for (unsigned i = 0; i < penum->memberCount(); i++)
- {
- Symbol* symbol = penum->memberAt(i);
- jenum->AddValue(getNameString(symbol->name()));
- }
- jenum->Preprocess();
- module->RegisterEnum(jenum);
- return true;
- }
- virtual bool visit(Class *klass)
- {
- classes_.Push(klass);
- String name = getNameString(klass->name());
- JSBModule* module = header_->GetModule();
- module->RegisterClass(name);
- return true;
- }
- void postVisit(Symbol *symbol)
- {
- if (symbol->asClass())
- {
- classes_.Remove((Class*) symbol);
- }
- }
- private:
- SharedPtr<JSBHeader> header_;
- SharedPtr<JSBModule> module_;
- PODVector<Class*> classes_;
- Namespace* globalNamespace_;
- };
- }
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