BuildMac.js 5.6 KB

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  1. var fs = require('fs-extra');
  2. var path = require("path");
  3. var spawnSync = require('child_process').spawnSync
  4. var host = require("./Host");
  5. var atomicRoot = host.atomicRoot;
  6. var buildDir = host.artifactsRoot + "Build/Mac/";
  7. var editorAppFolder = host.artifactsRoot + "/AtomicEditor/AtomicEditor.app/";
  8. var resourceDest = editorAppFolder + "/Contents/Resources/"
  9. var buildAtomicNET = false;
  10. var debug = false;
  11. var config = "Release";
  12. function copyAtomicNET() {
  13. if (!buildAtomicNET)
  14. return;
  15. fs.copySync(atomicRoot + "Artifacts/AtomicNET/" + config,
  16. resourceDest + "ToolData/AtomicNET/" + config);
  17. fs.copySync(atomicRoot + "Script/AtomicNET/AtomicProject.json",
  18. resourceDest + "ToolData/AtomicNET/Build/Projects/AtomicProject.json");
  19. }
  20. function copyAtomicEditor() {
  21. fs.copySync(buildDir + "Source/AtomicEditor/" + config + "/AtomicEditor.app", editorAppFolder);
  22. // We need some resources to run
  23. fs.copySync(atomicRoot + "Resources/CoreData",
  24. resourceDest + "CoreData");
  25. fs.copySync(atomicRoot + "Resources/PlayerData",
  26. resourceDest + "PlayerData");
  27. fs.copySync(atomicRoot + "Data/AtomicEditor",
  28. resourceDest + "ToolData");
  29. fs.copySync(atomicRoot + "Resources/EditorData",
  30. resourceDest + "EditorData");
  31. fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
  32. resourceDest + "EditorData/AtomicEditor/EditorScripts");
  33. // copy the mac player binary to deployment
  34. var playerBinary = buildDir + "Source/AtomicPlayer/Application/" + config + "/AtomicPlayer.app/Contents/MacOS/AtomicPlayer";
  35. fs.copySync(playerBinary, resourceDest + "ToolData/Deployment/MacOS/AtomicPlayer.app/Contents/MacOS/AtomicPlayer");
  36. if (buildAtomicNET) {
  37. copyAtomicNET();
  38. }
  39. }
  40. namespace('build', function() {
  41. task('atomiceditor_phase2', {
  42. async: true
  43. }, function() {
  44. process.chdir(buildDir);
  45. var cmds = [];
  46. cmds.push("xcodebuild -target AtomicEditor -target AtomicPlayer -configuration " + config + " -parallelizeTargets -jobs 4")
  47. jake.exec(cmds, function() {
  48. copyAtomicEditor();
  49. complete();
  50. }, {
  51. printStdout: true
  52. });
  53. });
  54. // Builds a standalone Atomic Editor, which can be distributed out of build tree
  55. task('atomiceditor', {
  56. async: true
  57. }, function() {
  58. var options = host.options;
  59. var android = options["with-android"] ? true : false;
  60. var ios = options["with-ios"] ? true : false;
  61. var cleanBuild = options["noclean"] ? false : true;
  62. var installDocs = options["with-docs"] ? true : false;
  63. var installExamples = options["with-examples"] ? true : false;
  64. debug = options["debug"] ? true : false;
  65. config = debug ? "Debug" : "Release";
  66. var createDirs = [];
  67. var removeDirs = [];
  68. // We clean atomicNET here as otherwise platform binaries would be deleted
  69. createDirs.push(host.artifactsRoot + "AtomicNET/");
  70. createDirs.push(buildDir);
  71. createDirs.push(editorAppFolder);
  72. createDirs.push(host.getGenScriptRootDir());
  73. removeDirs.push(host.artifactsRoot + "Build/Android/");
  74. removeDirs.push(host.artifactsRoot + "Build/IOS/");
  75. host.setupDirs(cleanBuild, createDirs, removeDirs);
  76. if (!options["nonet"]) {
  77. buildAtomicNET = spawnSync("which", ["xbuild"]).status == 1 ? false : true;
  78. }
  79. process.chdir(buildDir);
  80. var cmds = [];
  81. // Generate XCode project, AtomicTool binary, and script bindings
  82. cmds.push("cmake ../../../ -DATOMIC_DEV_BUILD=0 -G Xcode");
  83. cmds.push("xcodebuild -target GenerateScriptBindings -target AtomicNETNative -configuration " + config + " -parallelizeTargets -jobs 4")
  84. jake.exec(cmds, function() {
  85. var rootTask = jake.Task['build:atomiceditor_phase2'];
  86. var task = rootTask;
  87. // add optional build components in reverse order
  88. if (buildAtomicNET) {
  89. var netTask = jake.Task['build:atomicnet'];
  90. task.prereqs.push("build:atomicnet")
  91. task = netTask;
  92. }
  93. if (ios) {
  94. var iosTask = jake.Task['build:ios_native'];
  95. task.prereqs.push("build:ios_native")
  96. task = iosTask;
  97. }
  98. if (android) {
  99. var androidTask = jake.Task['build:android_native'];
  100. task.prereqs.push("build:android_native")
  101. task = androidTask;
  102. }
  103. rootTask.addListener('complete', function () {
  104. console.log("\n\nAtomic Editor built to " + editorAppFolder + "\n\n");
  105. if (installDocs) {
  106. jake.Task['build:gendocs'].invoke();
  107. }
  108. if (installExamples) {
  109. jake.Task['build:genexamples'].invoke();
  110. }
  111. complete();
  112. });
  113. rootTask.invoke();
  114. }, {
  115. printStdout: true,
  116. printStderr: true
  117. });
  118. });
  119. // Generate a XCode Workspace
  120. task('genxcode', {
  121. async: true
  122. }, function() {
  123. var xcodeRoot = path.resolve(atomicRoot, "") + "-XCode";
  124. if (!fs.existsSync(xcodeRoot)) {
  125. jake.mkdirP(xcodeRoot);
  126. }
  127. process.chdir(xcodeRoot);
  128. var cmds = [];
  129. cmds.push("cmake ../AtomicGameEngine -DATOMIC_DEV_BUILD=1 -G Xcode");
  130. jake.exec(cmds, function() {
  131. complete();
  132. }, {
  133. printStdout: true,
  134. printStderr: true
  135. });
  136. });
  137. });// end of build namespace