A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

JimMarlowe 67b044139b add with-docs, with-examples il y a 9 ans
Artifacts e925c9e466 Adding Makefile il y a 11 ans
Attic 5bed55bbbe Factoring AtomicNET Proto2 out of sources il y a 9 ans
Build 67b044139b add with-docs, with-examples il y a 9 ans
CLI 2fcdbbcc73 Working on Atomic web player il y a 11 ans
Data 64dedf12b5 Updated C# New Project Templates il y a 9 ans
Resources cb492c7fc7 Update Welcome frame to have Community il y a 9 ans
Script 5495d90e6c Adding AtomicBuildInfo with additional build information (date, time, git hash, build name), potential fix for new OS X SDK il y a 9 ans
Source 753b2dab03 Another civet web fix il y a 9 ans
Submodules b1f0491ca8 Updating submodule il y a 9 ans
.gitignore e5eade41e1 Refine .gitignore for Script/TpeScript to only exclude non-Work d.ts files il y a 9 ans
.gitmodules 077bf03c67 Change to absolute URL on CEF3 submodule il y a 10 ans
AUTHORS.md 3b67f76021 getJSComponent fails if called immediately after createChildPrefab #991 il y a 9 ans
BACKERS.md 71968fb684 Updated backers.md il y a 9 ans
Build_AtomicEditor.bat 1ec8f1037e Atomic C# iOS il y a 9 ans
Build_AtomicEditor.sh 1ec8f1037e Atomic C# iOS il y a 9 ans
CMakeLists.txt 551dc40867 Add a simple build check for common error of not having submodules initialized il y a 9 ans
CMake_Makefile.sh 94c5bc2f9c Build Improvements il y a 9 ans
CMake_VS2015.bat 551dc40867 Add a simple build check for common error of not having submodules initialized il y a 9 ans
CMake_XCode.sh 22f17b6719 Build XCode project directly when using CMake_XCode.sh il y a 9 ans
CONTRIBUTING.md b8e70445c1 Update CONTRIBUTING.md il y a 10 ans
CONTRIBUTION_LICENSE.md d0fa700fad Adding missing CONTRIBUTION_LICENSE.md il y a 9 ans
LICENSE.md d4aae88010 Add ATOMIC_PLATFORM_DESKTOP define, remove crunch sources and replace with lib squish (2.4 megs of source vs 129kb and much cleaner build), WIP conversion il y a 9 ans
README.md 8f01de6d10 Fix spacing issue, redundancy il y a 9 ans

README.md

alt text ####Editor and Player Source Repository

This repository contains the full source code to the Atomic Game Engine Runtime, Atomic Editor, and other tools. The Atomic Game Engine is a cross platform authoring solution with deployment to Windows, OSX, Android, iOS, Linux, and WebGL. Games and applications can be written in JavaScript, TypeScript, C++, with C# scripting in development.

####LICENSE

The Atomic Game Engine source code is released under the permissive MIT license. Please see LICENSE.md for complete licensing information.

####Documentation and Downloads

Download the Atomic Editor

Getting Started Documentation

####Community

Atomic Q&A: https://qa.atomicgameengine.com/

Facebook Group: https://www.facebook.com/groups/AtomicGameEngine/

Gitter Chat:

####Atomic Development Fund

Atomic Backers: Please see BACKERS.md for a list of contributors to the Atomic Development Fund

####Screenshots

#####Atomic Editor

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#####Atomic Examples

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#####Atomic on Mobile

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#####Atomic Build Settings

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####Looking for the Javascript and TypeScript examples?

They are over here: Javascript Examples

###Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2015, XCode, and QtCreator build instructions.