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- // Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include <Atomic/Resource/Image.h>
- #include <Atomic/Graphics/Material.h>
- using namespace Atomic;
- namespace AtomicGlow
- {
- class BakeMaterial : public Object
- {
- ATOMIC_OBJECT(BakeMaterial, Object)
- public:
- BakeMaterial(Context* context);
- virtual ~BakeMaterial();
- bool LoadMaterial(Material* material);
- Material* GetMaterial() { return material_; }
- Image* GetDiffuseTexture() const { return diffuseTexture_; }
- bool GetOcclusionMasked() const { return occlusionMasked_; }
- const Vector4& GetUOffset() const { return uoffset_; }
- const Vector4& GetVOffset() const { return voffset_; }
- private:
- Variant ParseShaderParameterValue(const String& value);
- SharedPtr<Material> material_;
- // parameters which are loaded out of material xml
- // as we don't load material in headless graphics mode
- SharedPtr<Image> diffuseTexture_;
- bool occlusionMasked_;
- Vector4 uoffset_;
- Vector4 voffset_;
- };
- class BakeMaterialCache : public Object
- {
- friend class BakeMaterial;
- ATOMIC_OBJECT(BakeMaterialCache, Object)
- public:
- BakeMaterialCache(Context* context);
- virtual ~BakeMaterialCache();
- BakeMaterial* GetBakeMaterial(Material* material);
- private:
- /// Material->GetName -> BakeMaterial
- HashMap<StringHash, SharedPtr<BakeMaterial>> bakeCache_;
- };
- }
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