rsredsq 612e48f7e2 Caching pointer to billboard instead of always getting it %!s(int64=10) %!d(string=hai) anos
..
AnimatedModel.cpp 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
AnimatedModel.h 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
Animation.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Animation.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
AnimationController.cpp 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
AnimationController.h 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
AnimationState.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
AnimationState.h 1f87503a00 ATOMIC-124: Add efficient RTTI to RefCounted, support pushing RefCounted from Variants %!s(int64=10) %!d(string=hai) anos
Atomic3D.cpp 833b02d11e ToonTown now running with Atomic3D split out %!s(int64=11) %!d(string=hai) anos
Atomic3D.h 1523500534 Pass at splitting out 3D functionality to Atomic3D module %!s(int64=11) %!d(string=hai) anos
BillboardSet.cpp 612e48f7e2 Caching pointer to billboard instead of always getting it %!s(int64=10) %!d(string=hai) anos
BillboardSet.h 0e5550c2d6 Billboards exposed to the JSAPI. %!s(int64=10) %!d(string=hai) anos
CustomGeometry.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
CustomGeometry.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
DecalSet.cpp 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
DecalSet.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
LMStaticModel.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
LMStaticModel.h 1523500534 Pass at splitting out 3D functionality to Atomic3D module %!s(int64=11) %!d(string=hai) anos
Model.cpp c2042fdd5f BuildSystem bindings, Updates to cache file handling, successfully built a Mac player %!s(int64=10) %!d(string=hai) anos
Model.h 34b5f07148 Store animation references with the model resource to avoid issues with updating nodes which reference them (was in AnimatonController component) %!s(int64=10) %!d(string=hai) anos
ParticleEffect.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
ParticleEffect.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
ParticleEmitter.cpp 612e48f7e2 Caching pointer to billboard instead of always getting it %!s(int64=10) %!d(string=hai) anos
ParticleEmitter.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Skeleton.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Skeleton.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Skybox.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Skybox.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
StaticModel.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
StaticModel.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
StaticModelGroup.cpp 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
StaticModelGroup.h 46fe3060a6 Updates %!s(int64=10) %!d(string=hai) anos
Terrain.cpp 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
Terrain.h 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
TerrainPatch.cpp 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos
TerrainPatch.h 5b7a672d26 Updates %!s(int64=10) %!d(string=hai) anos