A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

rsredsq 840bdfd1bd Merge branch 'master' of https://github.com/AtomicGameEngine/AtomicGameEngine into RED-ATOMIC-HAXE %!s(int64=10) %!d(string=hai) anos
Artifacts e925c9e466 Adding Makefile %!s(int64=11) %!d(string=hai) anos
Attic fb3e81417e Move reference AtomicEditor implementation to Attic, TypeScript AtomicEditorWork now AtomicEditor %!s(int64=10) %!d(string=hai) anos
Bin b8f839bcf0 Update %!s(int64=11) %!d(string=hai) anos
Build afdb4bf662 Support for distributed AtomicEditor on Windows, default to x86 builds on Windows %!s(int64=10) %!d(string=hai) anos
CLI 2fcdbbcc73 Working on Atomic web player %!s(int64=11) %!d(string=hai) anos
CMake 2a5f273f5d Fix for running player from XCode %!s(int64=10) %!d(string=hai) anos
Data 0702182555 Better empty project, include the crate asset file for scale %!s(int64=10) %!d(string=hai) anos
Docs f8ba78f98d Set viewport rect for deployed apps %!s(int64=11) %!d(string=hai) anos
Resources 20601582be Support for setting ListView text color, prefab nodes now show a separate color in hierarchy frame %!s(int64=10) %!d(string=hai) anos
Script 840bdfd1bd Merge branch 'master' of https://github.com/AtomicGameEngine/AtomicGameEngine into RED-ATOMIC-HAXE %!s(int64=10) %!d(string=hai) anos
Source 840bdfd1bd Merge branch 'master' of https://github.com/AtomicGameEngine/AtomicGameEngine into RED-ATOMIC-HAXE %!s(int64=10) %!d(string=hai) anos
.gitignore 91a70d0e6c Generating docs %!s(int64=10) %!d(string=hai) anos
AUTHORS.md 015f2cea8a Added myself into AUTHORS.md %!s(int64=10) %!d(string=hai) anos
CMakeLists.txt 277947dc34 Handle non-development builds which are in distributable package (OS X) %!s(int64=10) %!d(string=hai) anos
CONTRIBUTING.md 05105164fd Make it clear that contributions are under the Atomic Game Engine Contribution License and thus usable by anyone %!s(int64=10) %!d(string=hai) anos
CONTRIBUTION_LICENSE.md 08c06d2fc4 Adding contribution guide and license %!s(int64=10) %!d(string=hai) anos
LICENSE.md 1fbc4abaaa Update %!s(int64=11) %!d(string=hai) anos
README.md 2300ad178b Update README.md %!s(int64=11) %!d(string=hai) anos
Rakefile de46d0e8d9 One of these has to work, right? %!s(int64=10) %!d(string=hai) anos
THIRDPARTY_LICENSE.md 3075a1c1c9 Added license for mozilla's source-map %!s(int64=10) %!d(string=hai) anos

README.md

####Atomic Game Engine™ Editor and Player Source Repository

Looking for the Javascript examples?

They are over here: Javascript Examples

Website

http://www.AtomicGameEngine.com

Chat

Forums

Atomic Game Engine Forums

Twitter

Follow @AtomicGEngine

alt text

This repository contains the full source code to the Atomic Game Engine Runtime and Editor

The source code is intended for licensees who need to customize the C++ runtime and editor. For most users, we recommend the supported binary releases available for DOWNLOAD on our website.

Custom builds of the Atomic Game Engine Editor require product activation and platform deployment licenses. These can also be acquired at our website.

For supported binary releases and to acquire product activation keys or platform deployment licenses please visit: http://www.AtomicGameEngine.com

Licensing Information

Atomic Game Engine™ EULA
Third Party Licenses

Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2013, XCode, and QtCreator build instructions.

Website

Visit http://www.AtomicGameEngine.com for all the latest news and downloads of the Atomic Game Engine