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- // Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Atomic/IO/Log.h>
- #include <Atomic/Resource/ResourceCache.h>
- #include "BakeModel.h"
- namespace AtomicGlow
- {
- BakeModelCache::BakeModelCache(Context* context) : Object(context)
- {
- }
- BakeModelCache::~BakeModelCache()
- {
- }
- BakeModel* BakeModelCache::GetBakeModel(Model *model)
- {
- if (!model)
- return 0;
- SharedPtr<BakeModel> bakeModel;
- if (bakeCache_.TryGetValue(model->GetName(), bakeModel))
- {
- return bakeModel;
- }
- bakeModel = new BakeModel(context_);
- if (!bakeModel->LoadModel(model))
- {
- return 0;
- }
- bakeCache_[model->GetName()] = bakeModel;
- return bakeModel;
- }
- BakeModel::BakeModel(Context* context) : Object(context)
- {
- }
- BakeModel::~BakeModel()
- {
- }
- bool BakeModel::LoadModel(Model *model)
- {
- modelPacker_ = new ModelPacker(context_);
- ATOMIC_LOGINFOF("Unpacking model: %s", model->GetName().CString());
- if (!modelPacker_->Unpack(model))
- return false;
- /*
- for (unsigned i = 0; i < modelPacker_->lodLevels_.Size(); i++)
- {
- GenerateLODLevelAOMap(modelPacker_->lodLevels_[i]);
- }
- */
- return true;
- }
- }
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