LightRay.cpp 2.0 KB

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  1. // Copyright (c) 2014-2017, THUNDERBEAST GAMES LLC All rights reserved
  2. // Copyright 2009-2017 Intel Corporation
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <xmmintrin.h>
  23. #include <pmmintrin.h>
  24. #include <cmath>
  25. #include <cfloat>
  26. #include "LightRay.h"
  27. namespace AtomicGlow
  28. {
  29. LightRay::LightRay()
  30. {
  31. }
  32. LightRay::~LightRay()
  33. {
  34. }
  35. void LightRay::ClearHit()
  36. {
  37. rtcRay_.geomID = RTC_INVALID_GEOMETRY_ID;
  38. rtcRay_.primID = RTC_INVALID_GEOMETRY_ID;
  39. rtcRay_.instID = RTC_INVALID_GEOMETRY_ID;
  40. rtcRay_.u = 0.0f;
  41. rtcRay_.v = 0.0f;
  42. rtcRay_.Ng[0] = rtcRay_.Ng[1] = rtcRay_.Ng[2] = 0.0f;
  43. }
  44. void LightRay::SetupRay(const Vector3& origin, const Vector3& dir, float tNear, float tFar)
  45. {
  46. rtcRay_.org[0] = origin.x_;
  47. rtcRay_.org[1] = origin.y_;
  48. rtcRay_.org[2] = origin.z_;
  49. rtcRay_.dir[0] = dir.x_;
  50. rtcRay_.dir[1] = dir.y_;
  51. rtcRay_.dir[2] = dir.z_;
  52. rtcRay_.tnear = tNear;
  53. rtcRay_.tfar = tFar;
  54. rtcRay_.mask = 0xFFFFFFFF;
  55. rtcRay_.time = 0.0f;
  56. ClearHit();
  57. }
  58. }