MessageBox.cpp 4.9 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "../UI/Button.h"
  24. #include "../Core/Context.h"
  25. #include "../Graphics/Graphics.h"
  26. #include "../IO/Log.h"
  27. #include "../UI/MessageBox.h"
  28. #include "../Resource/ResourceCache.h"
  29. #include "../UI/Text.h"
  30. #include "../UI/UI.h"
  31. #include "../UI/UIEvents.h"
  32. #include "../UI/Window.h"
  33. #include "../Resource/XMLFile.h"
  34. namespace Atomic
  35. {
  36. MessageBox::MessageBox(Context* context, const String& messageString, const String& titleString, XMLFile* layoutFile, XMLFile* styleFile) :
  37. Object(context),
  38. titleText_(0),
  39. messageText_(0),
  40. okButton_(0)
  41. {
  42. // If layout file is not given, use the default message box layout
  43. if (!layoutFile)
  44. {
  45. ResourceCache* cache = GetSubsystem<ResourceCache>();
  46. layoutFile = cache->GetResource<XMLFile>("UI/MessageBox.xml");
  47. if (!layoutFile) // Error is already logged
  48. return; // Note: windowless MessageBox should not be used!
  49. }
  50. UI* ui = GetSubsystem<UI>();
  51. window_ = ui->LoadLayout(layoutFile, styleFile);
  52. if (!window_) // Error is already logged
  53. return;
  54. ui->GetRoot()->AddChild(window_);
  55. // Set the title and message strings if they are given
  56. titleText_ = dynamic_cast<Text*>(window_->GetChild("TitleText", true));
  57. if (titleText_ && !titleString.Empty())
  58. titleText_->SetText(titleString);
  59. messageText_ = dynamic_cast<Text*>(window_->GetChild("MessageText", true));
  60. if (messageText_ && !messageString.Empty())
  61. messageText_->SetText(messageString);
  62. // Center window after the message is set
  63. Window* window = dynamic_cast<Window*>(window_.Get());
  64. if (window)
  65. {
  66. Graphics* graphics = GetSubsystem<Graphics>(); // May be null if headless
  67. if (graphics)
  68. {
  69. const IntVector2& size = window->GetSize();
  70. window->SetPosition((graphics->GetWidth() - size.x_) / 2, (graphics->GetHeight() - size.y_) / 2);
  71. }
  72. else
  73. LOGWARNING("Instantiating a modal window in headless mode!");
  74. window->SetModal(true);
  75. SubscribeToEvent(window, E_MODALCHANGED, HANDLER(MessageBox, HandleMessageAcknowledged));
  76. }
  77. // Bind the buttons (if any in the loaded UI layout) to event handlers
  78. okButton_ = dynamic_cast<Button*>(window_->GetChild("OkButton", true));
  79. if (okButton_)
  80. {
  81. ui->SetFocusElement(okButton_);
  82. SubscribeToEvent(okButton_, E_RELEASED, HANDLER(MessageBox, HandleMessageAcknowledged));
  83. }
  84. Button* cancelButton = dynamic_cast<Button*>(window_->GetChild("CancelButton", true));
  85. if (cancelButton)
  86. SubscribeToEvent(cancelButton, E_RELEASED, HANDLER(MessageBox, HandleMessageAcknowledged));
  87. Button* closeButton = dynamic_cast<Button*>(window_->GetChild("CloseButton", true));
  88. if (closeButton)
  89. SubscribeToEvent(closeButton, E_RELEASED, HANDLER(MessageBox, HandleMessageAcknowledged));
  90. }
  91. MessageBox::~MessageBox()
  92. {
  93. if (window_)
  94. window_->Remove();
  95. }
  96. void MessageBox::RegisterObject(Context* context)
  97. {
  98. context->RegisterFactory<MessageBox>();
  99. }
  100. void MessageBox::SetTitle(const String& text)
  101. {
  102. if (titleText_)
  103. titleText_->SetText(text);
  104. }
  105. void MessageBox::SetMessage(const String& text)
  106. {
  107. if (messageText_)
  108. messageText_->SetText(text);
  109. }
  110. const String& MessageBox::GetTitle() const
  111. {
  112. return titleText_ ? titleText_->GetText() : String::EMPTY;
  113. }
  114. const String& MessageBox::GetMessage() const
  115. {
  116. return messageText_ ? messageText_->GetText() : String::EMPTY;
  117. }
  118. void MessageBox::HandleMessageAcknowledged(StringHash eventType, VariantMap& eventData)
  119. {
  120. using namespace MessageACK;
  121. VariantMap& newEventData = GetEventDataMap();
  122. newEventData[P_OK] = eventData[Released::P_ELEMENT] == okButton_;
  123. SendEvent(E_MESSAGEACK, newEventData);
  124. this->ReleaseRef();
  125. }
  126. }