BindCmd.h 738 B

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  1. //
  2. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  3. // LICENSE: Atomic Game Engine Editor and Tools EULA
  4. // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for
  5. // license information: https://github.com/AtomicGameEngine/AtomicGameEngine
  6. //
  7. #pragma once
  8. #include "Command.h"
  9. using namespace Atomic;
  10. namespace ToolCore
  11. {
  12. class BindCmd: public Command
  13. {
  14. OBJECT(BindCmd);
  15. public:
  16. BindCmd(Context* context);
  17. virtual ~BindCmd();
  18. bool Parse(const Vector<String>& arguments, unsigned startIndex, String& errorMsg);
  19. void Run();
  20. bool RequiresProjectLoad() { return false; }
  21. private:
  22. String bindPlatform_;
  23. String sourceRootFolder_;
  24. String packageFolder_;
  25. };
  26. }