Rakefile 7.0 KB

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  1. include RbConfig
  2. case CONFIG['host_os']
  3. when /mswin|windows|mingw32/i
  4. $HOST_OS = "windows"
  5. when /darwin/i
  6. $HOST_OS = "darwin"
  7. else
  8. $HOST_OS = "linux"
  9. end
  10. $RAKE_ROOT = File.dirname(__FILE__)
  11. ARTIFACTS_FOLDER = "#{$RAKE_ROOT}/Artifacts"
  12. $CMAKE_DEV_BUILD = "-DATOMIC_DEV_BUILD=1"
  13. CMAKE_WINDOWS_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/Windows_Build"
  14. CMAKE_MACOSX_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/MacOSX_Build"
  15. CMAKE_ANDROID_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/Android_Build"
  16. CMAKE_IOS_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/IOS_Build"
  17. CMAKE_WEB_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/Web_Build"
  18. CMAKE_LINUX_BUILD_FOLDER = "#{ARTIFACTS_FOLDER}/Linux_Build"
  19. ATOMICTOOL_BIN_MACOSX = "#{CMAKE_MACOSX_BUILD_FOLDER}/Source/AtomicTool/Release/AtomicTool"
  20. PACKAGE_FOLDER_MACOSX = "#{ARTIFACTS_FOLDER}/MacOSX_Package"
  21. PACKAGE_FOLDER_WINDOWS = "#{ARTIFACTS_FOLDER}/Windows_Package"
  22. namespace :build do
  23. task :macosx_atomictool do
  24. if !Dir.exists?("#{CMAKE_MACOSX_BUILD_FOLDER}")
  25. FileUtils.mkdir_p(CMAKE_MACOSX_BUILD_FOLDER)
  26. end
  27. Dir.chdir(CMAKE_MACOSX_BUILD_FOLDER) do
  28. sh "cmake ../../ -G Xcode -DCMAKE_BUILD_TYPE=Release"
  29. sh "xcodebuild -target AtomicTool -configuration Release"
  30. end
  31. end
  32. task :windows do
  33. # remove existing build folder
  34. if Dir.exists?("#{CMAKE_WINDOWS_BUILD_FOLDER}")
  35. FileUtils.rm_rf("#{CMAKE_WINDOWS_BUILD_FOLDER}")
  36. end
  37. # create build folder
  38. if !Dir.exists?("#{CMAKE_WINDOWS_BUILD_FOLDER}")
  39. FileUtils.mkdir_p(CMAKE_WINDOWS_BUILD_FOLDER)
  40. end
  41. Dir.chdir(CMAKE_WINDOWS_BUILD_FOLDER) do
  42. sh "cmake ../../ -G \"Visual Studio 14 2015\""
  43. sh "msbuild /m Atomic.sln /p:Configuration=Release"
  44. end
  45. end
  46. task :macosx do
  47. if !Dir.exists?("#{CMAKE_MACOSX_BUILD_FOLDER}")
  48. FileUtils.mkdir_p(CMAKE_MACOSX_BUILD_FOLDER)
  49. end
  50. Dir.chdir(CMAKE_MACOSX_BUILD_FOLDER) do
  51. sh "cmake ../../ -G Xcode #{$CMAKE_DEV_BUILD}"
  52. sh "xcodebuild -configuration Release"
  53. end
  54. # build the Atomic Editor
  55. Dir.chdir("#{$RAKE_ROOT}/Script/AtomicEditor") do
  56. sh "tsc"
  57. end
  58. end
  59. task :linux do
  60. if !Dir.exists?("#{CMAKE_LINUX_BUILD_FOLDER}")
  61. FileUtils.mkdir_p(CMAKE_LINUX_BUILD_FOLDER)
  62. end
  63. Dir.chdir(CMAKE_LINUX_BUILD_FOLDER) do
  64. sh "cmake ../../ -DLINUX=1 -G \"Unix Makefiles\""
  65. sh "make -j2"
  66. end
  67. end
  68. #IOS, dependent on macosx for JSBind
  69. task :ios => "build:macosx_atomictool" do
  70. if !Dir.exists?("#{CMAKE_IOS_BUILD_FOLDER}")
  71. FileUtils.mkdir_p(CMAKE_IOS_BUILD_FOLDER)
  72. end
  73. Dir.chdir(CMAKE_IOS_BUILD_FOLDER) do
  74. sh "#{ATOMICTOOL_BIN_MACOSX} bind #{$RAKE_ROOT} Script/Packages/Atomic/ IOS"
  75. sh "cmake -DIOS=1 -DCMAKE_BUILD_TYPE=Release -G Xcode ../../"
  76. # the -s option adds $KEYCHAIN to the search scope, while the -d option adds $KEYCHAIN to the system domain; both are needed
  77. sh "security -v list-keychains -d system -s /Users/jenkins/Library/Keychains/codesign.keychain"
  78. sh "security -v unlock-keychain /Users/jenkins/Library/Keychains/codesign.keychain"
  79. sh "xcodebuild -configuration Release"
  80. end
  81. end
  82. task :android => "build:macosx_atomictool" do
  83. if !Dir.exists?("#{CMAKE_ANDROID_BUILD_FOLDER}")
  84. FileUtils.mkdir_p(CMAKE_ANDROID_BUILD_FOLDER)
  85. end
  86. Dir.chdir(CMAKE_ANDROID_BUILD_FOLDER) do
  87. sh "#{ATOMICTOOL_BIN_MACOSX} bind #{$RAKE_ROOT} Script/Packages/Atomic/ ANDROID"
  88. sh "cmake -DCMAKE_TOOLCHAIN_FILE=#{$RAKE_ROOT}/CMake/Toolchains/android.toolchain.cmake -DCMAKE_BUILD_TYPE=Release ../../"
  89. sh "make -j4"
  90. end
  91. end
  92. task :web => "build:macosx_atomictool" do
  93. if !Dir.exists?("#{CMAKE_WEB_BUILD_FOLDER}")
  94. FileUtils.mkdir_p(CMAKE_WEB_BUILD_FOLDER)
  95. end
  96. Dir.chdir(CMAKE_WEB_BUILD_FOLDER) do
  97. sh "#{ATOMICTOOL_BIN_MACOSX} bind #{$RAKE_ROOT} Script/Packages/Atomic/ WEB"
  98. sh "cmake -DEMSCRIPTEN=1 -DATOMIC_BUILD_2D=1 -DCMAKE_TOOLCHAIN_FILE=#{$RAKE_ROOT}/CMake/Toolchains/emscripten.toolchain.cmake -DCMAKE_BUILD_TYPE=Release ../../"
  99. sh "make -j4"
  100. end
  101. #Dir.chdir("#{CMAKE_WEB_BUILD_FOLDER}/Source/AtomicPlayer") do
  102. # sh "mv AtomicPlayer AtomicPlayer.bc"
  103. # sh "emcc -O3 -s ASM_JS=1 -s VERBOSE=0 -s USE_SDL=2 -s TOTAL_MEMORY=134217728 -s AGGRESSIVE_VARIABLE_ELIMINATION=1 -s ERROR_ON_UNDEFINED_SYMBOLS=1 -s NO_EXIT_RUNTIME=1 ./AtomicPlayer.bc -o ./AtomicPlayer.html"
  104. #end
  105. end
  106. end
  107. namespace :clean do
  108. task :macosx do
  109. folders = ["#{CMAKE_MACOSX_BUILD_FOLDER}", "#{PACKAGE_FOLDER_MACOSX}"]
  110. for index in 0 ... folders.size
  111. if Dir.exists?(folders[index])
  112. sh "rm -rf #{folders[index]}"
  113. end
  114. if Dir.exists?(folders[index])
  115. abort("Unable to clean #{folders[index]}")
  116. end
  117. end
  118. end
  119. task :windows do
  120. folders = ["#{CMAKE_WINDOWS_BUILD_FOLDER}", "#{PACKAGE_FOLDER_WINDOWS}"]
  121. for index in 0 ... folders.size
  122. if Dir.exists?(folders[index])
  123. FileUtils.rmtree("#{folders[index]}")
  124. end
  125. if Dir.exists?(folders[index])
  126. abort("Unable to clean #{folders[index]}")
  127. end
  128. end
  129. end
  130. end
  131. namespace :package do
  132. $CMAKE_DEV_BUILD = "-DATOMIC_DEV_BUILD=0"
  133. task :macosx => ["clean:macosx", "build:macosx"] do
  134. FileUtils.mkdir_p("#{PACKAGE_FOLDER_MACOSX}")
  135. MAC_EDITOR_APP_FOLDER_SRC = "#{CMAKE_MACOSX_BUILD_FOLDER}/Source/AtomicEditor/Release/AtomicEditor.app"
  136. sh "cp -r #{MAC_EDITOR_APP_FOLDER_SRC} #{PACKAGE_FOLDER_MACOSX}"
  137. # copy resources
  138. sh "cp -r #{$RAKE_ROOT}/Resources/CoreData #{PACKAGE_FOLDER_MACOSX}/AtomicEditor.app/Contents/Resources/"
  139. sh "cp -r #{$RAKE_ROOT}/Resources/EditorData #{PACKAGE_FOLDER_MACOSX}/AtomicEditor.app/Contents/Resources/"
  140. sh "cp -r #{$RAKE_ROOT}/Resources/PlayerData #{PACKAGE_FOLDER_MACOSX}/AtomicEditor.app/Contents/Resources/"
  141. sh "cp -r #{$RAKE_ROOT}/Script #{PACKAGE_FOLDER_MACOSX}/AtomicEditor.app/Contents/Resources/"
  142. sh "cp -r #{$RAKE_ROOT}/Data/AtomicEditor/ProjectTemplates #{PACKAGE_FOLDER_MACOSX}/AtomicEditor.app/Contents/Resources/"
  143. end
  144. task :windows => ["clean:windows", "build:windows"] do
  145. FileUtils.mkdir_p("#{PACKAGE_FOLDER_WINDOWS}/Resources")
  146. FileUtils.cp("#{CMAKE_WINDOWS_BUILD_FOLDER}/Source/AtomicEditor/Release/AtomicEditor.exe", "#{PACKAGE_FOLDER_WINDOWS}/AtomicEditor.exe" )
  147. #32 bit build for packaging!
  148. FileUtils.cp("#{$RAKE_ROOT}/Build/Windows/Binaries/x86/D3DCompiler_47.dll", "#{PACKAGE_FOLDER_WINDOWS}/D3DCompiler_47.dll" )
  149. # copy resources
  150. FileUtils.cp_r("#{$RAKE_ROOT}/Resources/CoreData", "#{PACKAGE_FOLDER_WINDOWS}/Resources");
  151. FileUtils.cp_r("#{$RAKE_ROOT}/Resources/EditorData", "#{PACKAGE_FOLDER_WINDOWS}/Resources");
  152. FileUtils.cp_r("#{$RAKE_ROOT}/Resources/PlayerData", "#{PACKAGE_FOLDER_WINDOWS}/Resources");
  153. FileUtils.cp_r("#{$RAKE_ROOT}/Script", "#{PACKAGE_FOLDER_WINDOWS}/Resources");
  154. FileUtils.cp_r("#{$RAKE_ROOT}/Data/AtomicEditor/ProjectTemplates", "#{PACKAGE_FOLDER_WINDOWS}/Resources");
  155. end
  156. end