A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

Josh Engebretson 9be22ececb Better delete key handling 10 anos atrás
Artifacts e925c9e466 Adding Makefile 11 anos atrás
Attic fb3e81417e Move reference AtomicEditor implementation to Attic, TypeScript AtomicEditorWork now AtomicEditor 10 anos atrás
Bin b8f839bcf0 Update 11 anos atrás
Build afdb4bf662 Support for distributed AtomicEditor on Windows, default to x86 builds on Windows 10 anos atrás
CLI 2fcdbbcc73 Working on Atomic web player 11 anos atrás
CMake afdb4bf662 Support for distributed AtomicEditor on Windows, default to x86 builds on Windows 10 anos atrás
Data 8f8d17507b Updates to Hierarchy frame's create menu 10 anos atrás
Docs f8ba78f98d Set viewport rect for deployed apps 11 anos atrás
Resources 14e7193fab Wiring up close button and limiting the size of buffer 10 anos atrás
Script 9be22ececb Better delete key handling 10 anos atrás
Source 9be22ececb Better delete key handling 10 anos atrás
.gitignore 91a70d0e6c Generating docs 10 anos atrás
CMakeLists.txt 277947dc34 Handle non-development builds which are in distributable package (OS X) 10 anos atrás
Credits.md 8233c1dd70 Update 11 anos atrás
LICENSE.md 1fbc4abaaa Update 11 anos atrás
README.md 2300ad178b Update README.md 11 anos atrás
Rakefile 63a63790c0 Verify the editor builds in the OS X rake file 10 anos atrás
THIRDPARTY_LICENSE.md 60dbc1aacf Update 11 anos atrás

README.md

####Atomic Game Engine™ Editor and Player Source Repository

Looking for the Javascript examples?

They are over here: Javascript Examples

Website

http://www.AtomicGameEngine.com

Chat

Forums

Atomic Game Engine Forums

Twitter

Follow @AtomicGEngine

alt text

This repository contains the full source code to the Atomic Game Engine Runtime and Editor

The source code is intended for licensees who need to customize the C++ runtime and editor. For most users, we recommend the supported binary releases available for DOWNLOAD on our website.

Custom builds of the Atomic Game Engine Editor require product activation and platform deployment licenses. These can also be acquired at our website.

For supported binary releases and to acquire product activation keys or platform deployment licenses please visit: http://www.AtomicGameEngine.com

Licensing Information

Atomic Game Engine™ EULA
Third Party Licenses

Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2013, XCode, and QtCreator build instructions.

Website

Visit http://www.AtomicGameEngine.com for all the latest news and downloads of the Atomic Game Engine