A snapshot of The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

#gamedev #gameengine #engine #cpp

AGE was abandoned and will not be updated, so this is not a mirror, but just a one-time copy/snapshot of the repo

Josh Engebretson 9be22ececb Better delete key handling пре 10 година
Artifacts e925c9e466 Adding Makefile пре 11 година
Attic fb3e81417e Move reference AtomicEditor implementation to Attic, TypeScript AtomicEditorWork now AtomicEditor пре 10 година
Bin b8f839bcf0 Update пре 11 година
Build afdb4bf662 Support for distributed AtomicEditor on Windows, default to x86 builds on Windows пре 10 година
CLI 2fcdbbcc73 Working on Atomic web player пре 11 година
CMake afdb4bf662 Support for distributed AtomicEditor on Windows, default to x86 builds on Windows пре 10 година
Data 8f8d17507b Updates to Hierarchy frame's create menu пре 10 година
Docs f8ba78f98d Set viewport rect for deployed apps пре 11 година
Resources 14e7193fab Wiring up close button and limiting the size of buffer пре 10 година
Script 9be22ececb Better delete key handling пре 10 година
Source 9be22ececb Better delete key handling пре 10 година
.gitignore 91a70d0e6c Generating docs пре 10 година
CMakeLists.txt 277947dc34 Handle non-development builds which are in distributable package (OS X) пре 10 година
Credits.md 8233c1dd70 Update пре 11 година
LICENSE.md 1fbc4abaaa Update пре 11 година
README.md 2300ad178b Update README.md пре 11 година
Rakefile 63a63790c0 Verify the editor builds in the OS X rake file пре 10 година
THIRDPARTY_LICENSE.md 60dbc1aacf Update пре 11 година

README.md

####Atomic Game Engine™ Editor and Player Source Repository

Looking for the Javascript examples?

They are over here: Javascript Examples

Website

http://www.AtomicGameEngine.com

Chat

Forums

Atomic Game Engine Forums

Twitter

Follow @AtomicGEngine

alt text

This repository contains the full source code to the Atomic Game Engine Runtime and Editor

The source code is intended for licensees who need to customize the C++ runtime and editor. For most users, we recommend the supported binary releases available for DOWNLOAD on our website.

Custom builds of the Atomic Game Engine Editor require product activation and platform deployment licenses. These can also be acquired at our website.

For supported binary releases and to acquire product activation keys or platform deployment licenses please visit: http://www.AtomicGameEngine.com

Licensing Information

Atomic Game Engine™ EULA
Third Party Licenses

Building the Atomic Editor from Source

Please see Building the Atomic Editor from Source for Visual Studio 2013, XCode, and QtCreator build instructions.

Website

Visit http://www.AtomicGameEngine.com for all the latest news and downloads of the Atomic Game Engine