SceneEditor3D.cpp 6.0 KB

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  1. // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
  2. // Please see LICENSE.md in repository root for license information
  3. // https://github.com/AtomicGameEngine/AtomicGameEngine
  4. #include <Atomic/IO/Log.h>
  5. #include <Atomic/Core/CoreEvents.h>
  6. #include <Atomic/Scene/Scene.h>
  7. #include <Atomic/Graphics/Camera.h>
  8. #include <Atomic/Graphics/DebugRenderer.h>
  9. #include <Atomic/Graphics/Viewport.h>
  10. #include <Atomic/Graphics/Octree.h>
  11. #include <Atomic/IO/FileSystem.h>
  12. #include <Atomic/Resource/ResourceCache.h>
  13. #include <Atomic/Physics/PhysicsWorld.h>
  14. #include <Atomic/Input/Input.h>
  15. #include <Atomic/UI/UI.h>
  16. #include <ToolCore/Assets/AssetDatabase.h>
  17. #include <ToolCore/Assets/Asset.h>
  18. #include "../../EditorMode/AEEditorEvents.h"
  19. #include "SceneEditor3D.h"
  20. #include "SceneEditor3DEvents.h"
  21. using namespace ToolCore;
  22. namespace AtomicEditor
  23. {
  24. SceneEditor3D ::SceneEditor3D(Context* context, const String &fullpath, UITabContainer *container) :
  25. ResourceEditor(context, fullpath, container)
  26. {
  27. ResourceCache* cache = GetSubsystem<ResourceCache>();
  28. scene_ = new Scene(context_);
  29. SharedPtr<File> xmlFile = cache->GetFile(fullpath);
  30. if (GetExtension(fullpath) == ".scene")
  31. scene_->LoadXML(*xmlFile);
  32. else
  33. scene_->Load(*xmlFile);
  34. scene_->SetUpdateEnabled(false);
  35. sceneView_ = new SceneView3D(context_, this);
  36. // EARLY ACCESS
  37. if (fullpath.Find(String("ToonTown")) != String::NPOS)
  38. {
  39. sceneView_->GetCameraNode()->SetWorldPosition(Vector3(-119.073f, 76.1121f, 16.47763f));
  40. Quaternion q(0.55f, 0.14f, 0.8f, -0.2f);
  41. sceneView_->SetYaw(q.YawAngle());
  42. sceneView_->SetPitch(q.PitchAngle());
  43. sceneView_->GetCameraNode()->SetWorldRotation(q);
  44. }
  45. else
  46. {
  47. Node* playerSpawn = scene_->GetChild("PlayerInfoStart", true);
  48. if (playerSpawn)
  49. {
  50. sceneView_->GetCameraNode()->SetPosition(playerSpawn->GetPosition());
  51. sceneView_->SetYaw(playerSpawn->GetRotation().EulerAngles().y_);
  52. }
  53. }
  54. sceneView_->SetGravity(UI_GRAVITY_ALL);
  55. rootContentWidget_->AddChild(sceneView_);
  56. gizmo3D_ = new Gizmo3D(context_);
  57. gizmo3D_->SetView(sceneView_);
  58. gizmo3D_->Show();
  59. SubscribeToEvent(E_UPDATE, HANDLER(SceneEditor3D, HandleUpdate));
  60. SubscribeToEvent(E_EDITORACTIVENODECHANGE, HANDLER(SceneEditor3D, HandleEditorActiveNodeChange));
  61. SubscribeToEvent(E_GIZMOEDITMODECHANGED, HANDLER(SceneEditor3D, HandleGizmoEditModeChanged));
  62. // FIXME: Set the size at the end of setup, so all children are updated accordingly
  63. // future size changes will be handled automatically
  64. IntRect rect = container_->GetContentRoot()->GetRect();
  65. rootContentWidget_->SetSize(rect.Width(), rect.Height());
  66. SubscribeToEvent(E_EDITORPLAYSTARTED, HANDLER(SceneEditor3D, HandlePlayStarted));
  67. SubscribeToEvent(E_EDITORPLAYSTOPPED, HANDLER(SceneEditor3D, HandlePlayStopped));
  68. }
  69. SceneEditor3D::~SceneEditor3D()
  70. {
  71. }
  72. bool SceneEditor3D::OnEvent(const TBWidgetEvent &ev)
  73. {
  74. if (ev.type == EVENT_TYPE_KEY_UP)
  75. {
  76. if (ev.special_key == TB_KEY_DELETE || ev.special_key == TB_KEY_BACKSPACE)
  77. {
  78. if (selectedNode_)
  79. {
  80. selectedNode_->RemoveAllComponents();
  81. selectedNode_->Remove();
  82. selectedNode_ = 0;
  83. }
  84. }
  85. }
  86. if (ev.type == EVENT_TYPE_SHORTCUT)
  87. {
  88. if (ev.ref_id == TBIDC("copy"))
  89. {
  90. if (selectedNode_.NotNull())
  91. {
  92. clipboardNode_ = selectedNode_;
  93. }
  94. }
  95. else if (ev.ref_id == TBIDC("paste"))
  96. {
  97. if (clipboardNode_.NotNull() && selectedNode_.NotNull())
  98. {
  99. SharedPtr<Node> pasteNode(clipboardNode_->Clone());
  100. VariantMap eventData;
  101. eventData[EditorActiveNodeChange::P_NODE] = pasteNode;
  102. SendEvent(E_EDITORACTIVENODECHANGE, eventData);
  103. }
  104. }
  105. }
  106. if (ev.type == EVENT_TYPE_CLICK)
  107. {
  108. SetFocus();
  109. if (ev.target)
  110. {
  111. if (ev.target->GetID() == TBIDC("3d_translate"))
  112. {
  113. gizmo3D_->SetEditMode(EDIT_MOVE);
  114. return false;
  115. }
  116. else if (ev.target->GetID() == TBIDC("3d_rotate"))
  117. {
  118. gizmo3D_->SetEditMode(EDIT_ROTATE);
  119. return false;
  120. }
  121. else if (ev.target->GetID() == TBIDC("3d_scale"))
  122. {
  123. gizmo3D_->SetEditMode(EDIT_SCALE);
  124. return false;
  125. }
  126. }
  127. }
  128. return false;
  129. }
  130. void SceneEditor3D::SetFocus()
  131. {
  132. sceneView_->SetFocus();
  133. }
  134. void SceneEditor3D::SelectNode(Node* node)
  135. {
  136. selectedNode_ = node;
  137. }
  138. void SceneEditor3D::HandleUpdate(StringHash eventType, VariantMap& eventData)
  139. {
  140. Vector<Node*> editNodes;
  141. if (selectedNode_.NotNull())
  142. editNodes.Push(selectedNode_);
  143. gizmo3D_->Update(editNodes);
  144. }
  145. void SceneEditor3D::HandleEditorActiveNodeChange(StringHash eventType, VariantMap& eventData)
  146. {
  147. Node* node = (Node*) (eventData[EditorActiveNodeChange::P_NODE].GetPtr());
  148. SelectNode(node);
  149. }
  150. void SceneEditor3D::HandlePlayStarted(StringHash eventType, VariantMap& eventData)
  151. {
  152. sceneView_->Disable();
  153. }
  154. void SceneEditor3D::HandlePlayStopped(StringHash eventType, VariantMap& eventData)
  155. {
  156. sceneView_->Enable();
  157. }
  158. void SceneEditor3D::HandleGizmoEditModeChanged(StringHash eventType, VariantMap& eventData)
  159. {
  160. EditMode mode = (EditMode) ((int)eventData[GizmoEditModeChanged::P_MODE].GetFloat());
  161. gizmo3D_->SetEditMode(mode);
  162. }
  163. void SceneEditor3D::Close(bool navigateToAvailableResource)
  164. {
  165. VariantMap data;
  166. data["Scene"] = scene_;
  167. SendEvent("EditorSceneClosed", data);
  168. ResourceEditor::Close(navigateToAvailableResource);
  169. }
  170. bool SceneEditor3D::Save()
  171. {
  172. File file(context_);
  173. if (file.Open(fullpath_, FILE_WRITE))
  174. {
  175. scene_->SaveXML(file);
  176. file.Close();
  177. }
  178. return true;
  179. }
  180. }